Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers

See testgamecontroller.c for an example of a custom PS5 trigger effect
This commit is contained in:
Sam Lantinga
2021-07-08 13:22:41 -07:00
parent 073cbc40cb
commit d135c0762f
36 changed files with 533 additions and 186 deletions

View File

@@ -220,6 +220,12 @@ PSP_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
return SDL_Unsupported();
}
static int
PSP_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int PSP_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
@@ -307,6 +313,7 @@ SDL_JoystickDriver SDL_PSP_JoystickDriver =
PSP_JoystickRumbleTriggers,
PSP_JoystickHasLED,
PSP_JoystickSetLED,
PSP_JoystickSendEffect,
PSP_JoystickSetSensorsEnabled,
PSP_JoystickUpdate,
PSP_JoystickClose,