mirror of https://github.com/encounter/SDL.git
Fixed test programs for joystick not exiting on events after first disconnect.
Exit was broken since the main loop extraction needed for Emscripten support because the former local but now global variables were not reset correctly.
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@ -163,6 +163,10 @@ WatchGameController(SDL_GameController * gamecontroller)
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const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + 1;
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char *title = (char *)SDL_malloc(titlelen);
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SDL_Window *window = NULL;
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retval = SDL_FALSE;
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done = SDL_FALSE;
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if (title) {
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SDL_snprintf(title, titlelen, "%s%s", basetitle, name);
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}
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@ -219,6 +223,10 @@ WatchGameController(SDL_GameController * gamecontroller)
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#endif
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SDL_DestroyRenderer(screen);
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screen = NULL;
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background = NULL;
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button = NULL;
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axis = NULL;
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SDL_DestroyWindow(window);
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return retval;
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}
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@ -176,6 +176,8 @@ WatchJoystick(SDL_Joystick * joystick)
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{
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SDL_Window *window = NULL;
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const char *name = NULL;
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retval = SDL_FALSE;
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done = SDL_FALSE;
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/* Create a window to display joystick axis position */
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@ -217,6 +219,7 @@ WatchJoystick(SDL_Joystick * joystick)
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#endif
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SDL_DestroyRenderer(screen);
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screen = NULL;
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SDL_DestroyWindow(window);
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return retval;
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}
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