mirror of
https://github.com/encounter/SDL.git
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Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
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@@ -28,99 +28,92 @@
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#include "../SDL_sysjoystick.h"
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#include "../SDL_joystick_c.h"
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/* Function to scan the system for joysticks.
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* It should return 0, or -1 on an unrecoverable fatal error.
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*/
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int
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SDL_SYS_JoystickInit(void)
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static int
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DUMMY_JoystickInit(void)
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{
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return 0;
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}
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int
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SDL_SYS_NumJoysticks(void)
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static int
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DUMMY_JoystickGetCount(void)
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{
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return 0;
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}
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void
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SDL_SYS_JoystickDetect(void)
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static void
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DUMMY_JoystickDetect(void)
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{
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}
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/* Function to get the device-dependent name of a joystick */
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const char *
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SDL_SYS_JoystickNameForDeviceIndex(int device_index)
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static const char *
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DUMMY_JoystickGetDeviceName(int device_index)
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{
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SDL_SetError("Logic error: No joysticks available");
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return (NULL);
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return NULL;
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}
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/* Function to perform the mapping from device index to the instance id for this index */
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SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
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static SDL_JoystickGUID
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DUMMY_JoystickGetDeviceGUID(int device_index)
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{
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return device_index;
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SDL_JoystickGUID guid;
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SDL_zero(guid);
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return guid;
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}
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/* Function to open a joystick for use.
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The joystick to open is specified by the device index.
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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int
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SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
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static SDL_JoystickID
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DUMMY_JoystickGetDeviceInstanceID(int device_index)
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{
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return -1;
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}
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static int
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DUMMY_JoystickOpen(SDL_Joystick * joystick, int device_index)
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{
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return SDL_SetError("Logic error: No joysticks available");
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}
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/* Function to determine if this joystick is attached to the system right now */
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SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
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static SDL_bool
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DUMMY_JoystickIsAttached(SDL_Joystick *joystick)
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{
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return SDL_TRUE;
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return SDL_FALSE;
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}
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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* and update joystick device state.
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*/
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void
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SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
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static int
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DUMMY_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
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{
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return SDL_Unsupported();
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}
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static void
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DUMMY_JoystickUpdate(SDL_Joystick * joystick)
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{
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}
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/* Function to close a joystick after use */
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void
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SDL_SYS_JoystickClose(SDL_Joystick * joystick)
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static void
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DUMMY_JoystickClose(SDL_Joystick * joystick)
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{
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}
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/* Function to perform any system-specific joystick related cleanup */
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void
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SDL_SYS_JoystickQuit(void)
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static void
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DUMMY_JoystickQuit(void)
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{
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}
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SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
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SDL_JoystickDriver SDL_DUMMY_JoystickDriver =
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{
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SDL_JoystickGUID guid;
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/* the GUID is just the first 16 chars of the name for now */
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const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
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SDL_zero( guid );
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SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
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return guid;
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}
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SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
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{
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SDL_JoystickGUID guid;
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/* the GUID is just the first 16 chars of the name for now */
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const char *name = joystick->name;
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SDL_zero( guid );
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SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
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return guid;
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}
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DUMMY_JoystickInit,
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DUMMY_JoystickGetCount,
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DUMMY_JoystickDetect,
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DUMMY_JoystickGetDeviceName,
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DUMMY_JoystickGetDeviceGUID,
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DUMMY_JoystickGetDeviceInstanceID,
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DUMMY_JoystickOpen,
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DUMMY_JoystickIsAttached,
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DUMMY_JoystickRumble,
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DUMMY_JoystickUpdate,
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DUMMY_JoystickClose,
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DUMMY_JoystickQuit,
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};
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#endif /* SDL_JOYSTICK_DUMMY || SDL_JOYSTICK_DISABLED */
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