Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.

Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
This commit is contained in:
Sam Lantinga
2018-08-09 16:00:17 -07:00
parent ba90412cda
commit d2042e1ed4
53 changed files with 6827 additions and 1367 deletions

View File

@@ -28,99 +28,92 @@
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
/* Function to scan the system for joysticks.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
SDL_SYS_JoystickInit(void)
static int
DUMMY_JoystickInit(void)
{
return 0;
}
int
SDL_SYS_NumJoysticks(void)
static int
DUMMY_JoystickGetCount(void)
{
return 0;
}
void
SDL_SYS_JoystickDetect(void)
static void
DUMMY_JoystickDetect(void)
{
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
static const char *
DUMMY_JoystickGetDeviceName(int device_index)
{
SDL_SetError("Logic error: No joysticks available");
return (NULL);
return NULL;
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
static SDL_JoystickGUID
DUMMY_JoystickGetDeviceGUID(int device_index)
{
return device_index;
SDL_JoystickGUID guid;
SDL_zero(guid);
return guid;
}
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
static SDL_JoystickID
DUMMY_JoystickGetDeviceInstanceID(int device_index)
{
return -1;
}
static int
DUMMY_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
return SDL_SetError("Logic error: No joysticks available");
}
/* Function to determine if this joystick is attached to the system right now */
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
static SDL_bool
DUMMY_JoystickIsAttached(SDL_Joystick *joystick)
{
return SDL_TRUE;
return SDL_FALSE;
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
static int
DUMMY_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
return SDL_Unsupported();
}
static void
DUMMY_JoystickUpdate(SDL_Joystick * joystick)
{
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
static void
DUMMY_JoystickClose(SDL_Joystick * joystick)
{
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
static void
DUMMY_JoystickQuit(void)
{
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
SDL_JoystickDriver SDL_DUMMY_JoystickDriver =
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
const char *name = joystick->name;
SDL_zero( guid );
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
return guid;
}
DUMMY_JoystickInit,
DUMMY_JoystickGetCount,
DUMMY_JoystickDetect,
DUMMY_JoystickGetDeviceName,
DUMMY_JoystickGetDeviceGUID,
DUMMY_JoystickGetDeviceInstanceID,
DUMMY_JoystickOpen,
DUMMY_JoystickIsAttached,
DUMMY_JoystickRumble,
DUMMY_JoystickUpdate,
DUMMY_JoystickClose,
DUMMY_JoystickQuit,
};
#endif /* SDL_JOYSTICK_DUMMY || SDL_JOYSTICK_DISABLED */