mirror of https://github.com/encounter/SDL.git
cocoa: set sRGB colorspace on nswindow
This makes the colorspace match across different graphics APIs. By default, OpenGL was getting a much more saturated colorspace (maybe Display P3?) and it was looking very different from the rendering done by Metal or MoltenVK.
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@ -1743,6 +1743,8 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
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return SDL_SetError("%s", [[e reason] UTF8String]);
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return SDL_SetError("%s", [[e reason] UTF8String]);
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}
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}
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[nswindow setColorSpace:[NSColorSpace sRGBColorSpace]];
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200 /* Added in the 10.12.0 SDK. */
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200 /* Added in the 10.12.0 SDK. */
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/* By default, don't allow users to make our window tabbed in 10.12 or later */
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/* By default, don't allow users to make our window tabbed in 10.12 or later */
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if ([nswindow respondsToSelector:@selector(setTabbingMode:)]) {
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if ([nswindow respondsToSelector:@selector(setTabbingMode:)]) {
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