Moved entry in WhatsNew.txt because it was already in 2.0.0 for Android and iOS.

This commit is contained in:
Philipp Wiesemann 2015-06-16 20:28:21 +02:00
parent 58efd8e547
commit d29812d092
1 changed files with 1 additions and 1 deletions

View File

@ -21,7 +21,6 @@ General:
* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space
* Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window * Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window
* Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not * Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not
* You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field
* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension) * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension)
* Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms * Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms
* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers * Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers
@ -36,6 +35,7 @@ Windows:
* SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds * SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds
* Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage() * Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage()
* Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop * Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop
* You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field
* SDL_SysWMinfo now contains the window HDC * SDL_SysWMinfo now contains the window HDC
* Added support for Unicode command line options * Added support for Unicode command line options
* Prevent beeping when Alt-key combos are pressed * Prevent beeping when Alt-key combos are pressed