mirror of https://github.com/encounter/SDL.git
Updated GL version tests for Mac OS X 10.9 ("Mavericks").
They changed the name of their GL 3.2 enum, added the GL 4.1 core profile.
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@ -54,8 +54,11 @@
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#ifndef kCGLOGLPVersion_Legacy
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#define kCGLOGLPVersion_Legacy 0x1000
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#endif
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#ifndef kCGLOGLPVersion_3_2_Core
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#define kCGLOGLPVersion_3_2_Core 0x3200
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#ifndef kCGLOGLPVersion_GL3_Core
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#define kCGLOGLPVersion_GL3_Core 0x3200
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#endif
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#ifndef kCGLOGLPVersion_GL4_Core
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#define kCGLOGLPVersion_GL4_Core 0x4100
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#endif
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@implementation SDLOpenGLContext : NSOpenGLContext
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@ -179,14 +182,14 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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int i = 0;
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
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SDL_SetError ("OpenGL ES not supported on this platform");
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SDL_SetError ("OpenGL ES is not supported on this platform");
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return NULL;
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}
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/* Sadly, we'll have to update this as life progresses, since we need to
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set an enum for context profiles, not a context version number */
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if (wantver > 0x0302) {
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SDL_SetError ("OpenGL > 3.2 is not supported on this platform");
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if (wantver > 0x0401) {
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SDL_SetError ("OpenGL > 4.1 is not supported on this platform");
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return NULL;
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}
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@ -197,7 +200,13 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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NSOpenGLPixelFormatAttribute profile = kCGLOGLPVersion_Legacy;
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) {
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if (wantver == 0x0302) {
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profile = kCGLOGLPVersion_3_2_Core;
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profile = kCGLOGLPVersion_GL3_Core;
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} else if ((wantver == 0x0401) && (data->osversion >= 0x1090)) {
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profile = kCGLOGLPVersion_GL4_Core;
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} else {
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SDL_SetError("Requested GL version is not supported on this platform");
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[pool release];
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return NULL;
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}
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}
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attr[i++] = kCGLPFAOpenGLProfile;
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