HighDPI: remove SWP_NOSIZE in WIN_SetWindowPosition

If the move results in a DPI change, we need to allow the window to resize (e.g. AdjustWindowRectExForDpi frame sizes are different).

- WM_DPICHANGED: Don't assume WM_GETDPISCALEDSIZE is always called for PMv2 awareness - it's only called during interactive dragging.

- WIN_AdjustWindowRectWithStyle: always calculate final window size including frame based on the destination rect,
not based on the current window DPI.

- Update wmmsg.h to include WM_GETDPISCALEDSIZE (for WMMSG_DEBUG)

- WIN_AdjustWindowRectWithStyle: add optional logging

- WM_GETMINMAXINFO: add optional HIGHDPI_DEBUG logging

- WM_DPICHANGED: fix potentially clobbering data->expected_resize

Together these changes fix the following scenario:
- launch testwm2 with the SDL_WINDOWS_DPI_AWARENESS=permonitorv2 environment variable
- Windows 10 21H2 (OS Build 19044.1706)
- Left (primary) monitor: 3840x2160, 125% scaling
- Right (secondary) monitor: 2560x1440, 100% scaling

- Alt+Enter, Alt+Enter (to enter + leave desktop fullscreen), Alt+Right (to move window to right monitor). Ensure the window client area stays 640x480. Drag the window back to the 125% monitor, ensure client area stays 640x480.
This commit is contained in:
Eric Wasylishen 2022-05-29 21:56:37 -06:00 committed by Sam Lantinga
parent 51ebefeeee
commit d3b970d4d5
3 changed files with 78 additions and 44 deletions

View File

@ -1088,19 +1088,25 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
inside their function, so I have to do it here.
*/
BOOL menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
UINT dpi;
dpi = 96;
size.top = 0;
size.left = 0;
size.bottom = h;
size.right = w;
if (WIN_IsPerMonitorV2DPIAware(SDL_GetVideoDevice())) {
UINT dpi = data->videodata->GetDpiForWindow(hwnd);
dpi = data->videodata->GetDpiForWindow(hwnd);
data->videodata->AdjustWindowRectExForDpi(&size, style, menu, 0, dpi);
} else {
AdjustWindowRectEx(&size, style, menu, 0);
}
w = size.right - size.left;
h = size.bottom - size.top;
#ifdef HIGHDPI_DEBUG
SDL_Log("WM_GETMINMAXINFO: max window size: %dx%d using dpi: %u", w, h, dpi);
#endif
}
/* Fix our size to the current size */
@ -1422,7 +1428,10 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
case WM_GETDPISCALEDSIZE:
/* Windows 10 Creators Update+ */
/* Documented as only being sent to windows that are per-monitor V2 DPI aware. */
/* Documented as only being sent to windows that are per-monitor V2 DPI aware.
Experimentation shows it's only sent during interactive dragging, not in response to
SetWindowPos. */
if (data->videodata->GetDpiForWindow && data->videodata->AdjustWindowRectExForDpi) {
/* Windows expects applications to scale their window rects linearly
when dragging between monitors with different DPI's.
@ -1490,6 +1499,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
const int newDPI = HIWORD(wParam);
RECT* const suggestedRect = (RECT*)lParam;
SDL_bool setExpectedResize = SDL_FALSE;
int w, h;
#ifdef HIGHDPI_DEBUG
@ -1497,11 +1507,27 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
suggestedRect->left, suggestedRect->top, suggestedRect->right - suggestedRect->left, suggestedRect->bottom - suggestedRect->top);
#endif
/* DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 means that
WM_GETDPISCALEDSIZE will have been called, so we can use suggestedRect. */
if (data->expected_resize) {
/* This DPI change is coming from an explicit SetWindowPos call within SDL.
Assume all call sites are calculating the DPI-aware frame correctly, so
we don't need to do any further adjustment. */
#ifdef HIGHDPI_DEBUG
SDL_Log("WM_DPICHANGED: Doing nothing, assuming window is already sized correctly");
#endif
return 0;
}
/* Interactive user-initiated resizing/movement */
if (WIN_IsPerMonitorV2DPIAware(SDL_GetVideoDevice())) {
/* WM_GETDPISCALEDSIZE should have been called prior, so we can trust the given
suggestedRect. */
w = suggestedRect->right - suggestedRect->left;
h = suggestedRect->bottom - suggestedRect->top;
#ifdef HIGHDPI_DEBUG
SDL_Log("WM_DPICHANGED: using suggestedRect");
#endif
} else {
RECT rect = { 0, 0, data->window->w, data->window->h };
const DWORD style = GetWindowLong(hwnd, GWL_STYLE);
@ -1521,7 +1547,10 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
suggestedRect->left, suggestedRect->top, w, h);
#endif
if (!data->expected_resize) {
setExpectedResize = SDL_TRUE;
data->expected_resize = SDL_TRUE;
}
SetWindowPos(hwnd,
NULL,
suggestedRect->left,
@ -1529,7 +1558,13 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
w,
h,
SWP_NOZORDER | SWP_NOACTIVATE);
if (setExpectedResize) {
/* Only unset data->expected_resize if we set it above.
WM_DPICHANGED can happen inside a block of code that sets data->expected_resize,
e.g. WIN_SetWindowPositionInternal.
*/
data->expected_resize = SDL_FALSE;
}
return 0;
}
break;

View File

@ -46,6 +46,8 @@
#define SWP_NOCOPYBITS 0
#endif
/* #define HIGHDPI_DEBUG */
/* Fake window to help with DirectInput events. */
HWND SDL_HelperWindow = NULL;
static const TCHAR *SDL_HelperWindowClassName = TEXT("SDLHelperWindowInputCatcher");
@ -114,13 +116,14 @@ GetWindowStyle(SDL_Window * window)
}
static void
WIN_AdjustWindowRectWithStyle(SDL_Window *window, DWORD style, BOOL menu, int *x, int *y, int *width, int *height, SDL_bool use_current,
SDL_bool force_ignore_window_dpi)
WIN_AdjustWindowRectWithStyle(SDL_Window *window, DWORD style, BOOL menu, int *x, int *y, int *width, int *height, SDL_bool use_current)
{
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
SDL_VideoData* videodata = SDL_GetVideoDevice() ? SDL_GetVideoDevice()->driverdata : NULL;
RECT rect;
UINT dpi;
dpi = 96;
rect.left = 0;
rect.top = 0;
rect.right = (use_current ? window->w : window->windowed.w);
@ -133,18 +136,7 @@ WIN_AdjustWindowRectWithStyle(SDL_Window *window, DWORD style, BOOL menu, int *x
if (WIN_IsPerMonitorV2DPIAware(SDL_GetVideoDevice())) {
/* With per-monitor v2, the window border/titlebar size depend on the DPI, so we need to call AdjustWindowRectExForDpi instead of
AdjustWindowRectEx. */
UINT dpi;
if (data && !force_ignore_window_dpi) {
/* The usual case - we have a HWND, so we can look up the DPI to use. */
dpi = videodata->GetDpiForWindow(data->hwnd);
} else {
/* In this case we guess the window DPI based on its rectangle on the screen.
This happens at creation time of an SDL window, before we have a HWND,
and also in a bug workaround (when force_ignore_window_dpi is SDL_TRUE
- see WIN_SetWindowFullscreen).
*/
UINT unused;
RECT screen_rect;
HMONITOR mon;
@ -160,7 +152,6 @@ WIN_AdjustWindowRectWithStyle(SDL_Window *window, DWORD style, BOOL menu, int *x
if (videodata->GetDpiForMonitor(mon, MDT_EFFECTIVE_DPI, &dpi, &unused) != S_OK) {
dpi = 96;
}
}
videodata->AdjustWindowRectExForDpi(&rect, style, menu, 0, dpi);
} else {
@ -172,6 +163,15 @@ WIN_AdjustWindowRectWithStyle(SDL_Window *window, DWORD style, BOOL menu, int *x
*y = (use_current ? window->y : window->windowed.y) + rect.top;
*width = (rect.right - rect.left);
*height = (rect.bottom - rect.top);
#ifdef HIGHDPI_DEBUG
SDL_Log("WIN_AdjustWindowRectWithStyle: in: %d, %d, %dx%d, returning: %d, %d, %dx%d, used dpi %d for frame calculation",
(use_current ? window->x : window->windowed.x),
(use_current ? window->y : window->windowed.y),
(use_current ? window->w : window->windowed.w),
(use_current ? window->h : window->windowed.h),
*x, *y, *width, *height, dpi);
#endif
}
static void
@ -184,7 +184,7 @@ WIN_AdjustWindowRect(SDL_Window *window, int *x, int *y, int *width, int *height
style = GetWindowLong(hwnd, GWL_STYLE);
menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
WIN_AdjustWindowRectWithStyle(window, style, menu, x, y, width, height, use_current, SDL_FALSE);
WIN_AdjustWindowRectWithStyle(window, style, menu, x, y, width, height, use_current);
}
static void
@ -279,7 +279,9 @@ SetupWindowData(_THIS, SDL_Window * window, HWND hwnd, HWND parent, SDL_bool cre
int x, y;
/* Figure out what the window area will be */
WIN_AdjustWindowRect(window, &x, &y, &w, &h, SDL_FALSE);
data->expected_resize = SDL_TRUE;
SetWindowPos(hwnd, HWND_NOTOPMOST, x, y, w, h, SWP_NOCOPYBITS | SWP_NOZORDER | SWP_NOACTIVATE);
data->expected_resize = SDL_FALSE;
} else {
window->w = w;
window->h = h;
@ -395,7 +397,7 @@ WIN_CreateWindow(_THIS, SDL_Window * window)
style |= GetWindowStyle(window);
/* Figure out what the window area will be */
WIN_AdjustWindowRectWithStyle(window, style, FALSE, &x, &y, &w, &h, SDL_FALSE, SDL_FALSE);
WIN_AdjustWindowRectWithStyle(window, style, FALSE, &x, &y, &w, &h, SDL_FALSE);
hwnd =
CreateWindow(SDL_Appname, TEXT(""), style, x, y, w, h, parent, NULL,
@ -580,7 +582,10 @@ WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
void
WIN_SetWindowPosition(_THIS, SDL_Window * window)
{
WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOSIZE | SWP_NOACTIVATE);
/* HighDPI support: removed SWP_NOSIZE. If the move results in a DPI change, we need to allow
* the window to resize (e.g. AdjustWindowRectExForDpi frame sizes are different).
*/
WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOACTIVATE);
}
void
@ -820,13 +825,7 @@ WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display,
}
menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
/* HighDPI bug workaround - when leaving exclusive fullscreen, the window DPI reported
by GetDpiForWindow will be wrong. Pass SDL_TRUE for `force_ignore_window_dpi`
makes us recompute the DPI based on the monitor we are restoring onto.
Fixes windows shrinking slightly when going from exclusive fullscreen to windowed
on a HighDPI monitor with scaling.
*/
WIN_AdjustWindowRectWithStyle(window, style, menu, &x, &y, &w, &h, SDL_FALSE, SDL_TRUE);
WIN_AdjustWindowRectWithStyle(window, style, menu, &x, &y, &w, &h, SDL_FALSE);
}
SetWindowLong(hwnd, GWL_STYLE, style);
data->expected_resize = SDL_TRUE;

View File

@ -762,7 +762,7 @@ const char *wmtab[] = {
"UNKNOWN (737)",
"UNKNOWN (738)",
"UNKNOWN (739)",
"UNKNOWN (740)",
"WM_GETDPISCALEDSIZE",
"UNKNOWN (741)",
"UNKNOWN (742)",
"UNKNOWN (743)",