mirror of https://github.com/encounter/SDL.git
Fix audio conversion when channel count changes
- Use the SDL_AUDIO_MASK_DATATYPE bit when selecting an implementation where it matters. Previously two existing AUDIO_F32 cases had been written, but were unreachable. - Add AUDIO_F32 case for SDL_ConvertSurround_4. - Fix incorrect pointer arithmetic causing the 2 to 6 channel conversion for 4 byte audio formats to read and write beyond the end of the buffer.
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@ -39,7 +39,9 @@ SDL_ConvertMono(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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#ifdef DEBUG_CONVERT
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fprintf(stderr, "Converting to mono\n");
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#endif
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switch (format & (SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BITSIZE)) {
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switch (format & (SDL_AUDIO_MASK_SIGNED |
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SDL_AUDIO_MASK_BITSIZE |
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SDL_AUDIO_MASK_DATATYPE)) {
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case AUDIO_U8:
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{
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Uint8 *src, *dst;
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@ -331,7 +333,9 @@ SDL_ConvertSurround(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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fprintf(stderr, "Converting stereo to surround\n");
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#endif
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switch (format & (SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BITSIZE)) {
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switch (format & (SDL_AUDIO_MASK_SIGNED |
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SDL_AUDIO_MASK_BITSIZE |
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SDL_AUDIO_MASK_DATATYPE)) {
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case AUDIO_U8:
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{
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Uint8 *src, *dst, lf, rf, ce;
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@ -499,8 +503,8 @@ SDL_ConvertSurround(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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case AUDIO_S32:
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{
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Sint32 lf, rf, ce;
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const Uint32 *src = (const Uint32 *) cvt->buf + cvt->len_cvt;
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Uint32 *dst = (Uint32 *) cvt->buf + cvt->len_cvt * 3;
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const Uint32 *src = (const Uint32 *) (cvt->buf + cvt->len_cvt);
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Uint32 *dst = (Uint32 *) (cvt->buf + cvt->len_cvt * 3);
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if (SDL_AUDIO_ISBIGENDIAN(format)) {
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for (i = cvt->len_cvt / 8; i; --i) {
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@ -537,8 +541,8 @@ SDL_ConvertSurround(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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case AUDIO_F32:
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{
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float lf, rf, ce;
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const float *src = (const float *) cvt->buf + cvt->len_cvt;
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float *dst = (float *) cvt->buf + cvt->len_cvt * 3;
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const float *src = (const float *) (cvt->buf + cvt->len_cvt);
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float *dst = (float *) (cvt->buf + cvt->len_cvt * 3);
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if (SDL_AUDIO_ISBIGENDIAN(format)) {
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for (i = cvt->len_cvt / 8; i; --i) {
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@ -588,7 +592,9 @@ SDL_ConvertSurround_4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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fprintf(stderr, "Converting stereo to quad\n");
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#endif
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switch (format & (SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BITSIZE)) {
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switch (format & (SDL_AUDIO_MASK_SIGNED |
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SDL_AUDIO_MASK_BITSIZE |
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SDL_AUDIO_MASK_DATATYPE)) {
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case AUDIO_U8:
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{
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Uint8 *src, *dst, lf, rf, ce;
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@ -762,6 +768,40 @@ SDL_ConvertSurround_4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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}
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}
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break;
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case AUDIO_F32:
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{
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const float *src = (const float *) (cvt->buf + cvt->len_cvt);
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float *dst = (float *) (cvt->buf + cvt->len_cvt * 2);
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float lf, rf, ce;
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if (SDL_AUDIO_ISBIGENDIAN(format)) {
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for (i = cvt->len_cvt / 8; i; --i) {
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dst -= 4;
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src -= 2;
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lf = SDL_SwapFloatBE(src[0]);
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rf = SDL_SwapFloatBE(src[1]);
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ce = (lf / 2) + (rf / 2);
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dst[0] = src[0];
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dst[1] = src[1];
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dst[2] = SDL_SwapFloatBE(lf - ce);
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dst[3] = SDL_SwapFloatBE(rf - ce);
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}
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} else {
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for (i = cvt->len_cvt / 8; i; --i) {
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dst -= 4;
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src -= 2;
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lf = SDL_SwapFloatLE(src[0]);
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rf = SDL_SwapFloatLE(src[1]);
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ce = (lf / 2) + (rf / 2);
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dst[0] = src[0];
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dst[1] = src[1];
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dst[2] = SDL_SwapFloatLE(lf - ce);
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dst[3] = SDL_SwapFloatLE(rf - ce);
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}
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}
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}
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break;
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}
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cvt->len_cvt *= 2;
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if (cvt->filters[++cvt->filter_index]) {
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