slight adjustment to the hot plug test to allow it to be run with hap tics disabled

This commit is contained in:
Edward Rudd 2014-02-07 09:35:33 -05:00
parent fff7503b6a
commit d3f64213e2
1 changed files with 41 additions and 23 deletions

View File

@ -19,7 +19,7 @@
#include "SDL.h" #include "SDL.h"
#include "SDL_haptic.h" #include "SDL_haptic.h"
#ifndef SDL_JOYSTICK_DISABLED #if !defined SDL_JOYSTICK_DISABLED && !defined SDL_HAPTIC_DISABLED
int int
main(int argc, char *argv[]) main(int argc, char *argv[])
@ -28,14 +28,27 @@ main(int argc, char *argv[])
SDL_Haptic *haptic = NULL; SDL_Haptic *haptic = NULL;
SDL_JoystickID instance = -1; SDL_JoystickID instance = -1;
SDL_bool keepGoing = SDL_TRUE; SDL_bool keepGoing = SDL_TRUE;
int i;
SDL_bool enable_haptic = SDL_TRUE;
Uint32 init_subsystems = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK;
for (i = 1; i < argc; ++i) {
if (SDL_strcasecmp(argv[i], "--nohaptic") == 0) {
enable_haptic = SDL_FALSE;
}
}
if(enable_haptic) {
init_subsystems |= SDL_INIT_HAPTIC;
}
/* Enable standard application logging */ /* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
/* Initialize SDL (Note: video is required to start event loop) */ /* Initialize SDL (Note: video is required to start event loop) */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) < 0) { if (SDL_Init(init_subsystems) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1); exit(1);
} }
@ -43,7 +56,8 @@ main(int argc, char *argv[])
//SDL_CreateWindow("Dummy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 128, 128, 0); //SDL_CreateWindow("Dummy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 128, 128, 0);
SDL_Log("There are %d joysticks at startup\n", SDL_NumJoysticks()); SDL_Log("There are %d joysticks at startup\n", SDL_NumJoysticks());
SDL_Log("There are %d haptic devices at startup\n", SDL_NumHaptics()); if (enable_haptic)
SDL_Log("There are %d haptic devices at startup\n", SDL_NumHaptics());
while(keepGoing) while(keepGoing)
{ {
@ -65,25 +79,28 @@ main(int argc, char *argv[])
joystick = SDL_JoystickOpen(event.jdevice.which); joystick = SDL_JoystickOpen(event.jdevice.which);
instance = SDL_JoystickInstanceID(joystick); instance = SDL_JoystickInstanceID(joystick);
SDL_Log("Joy Added : %d : %s\n", event.jdevice.which, SDL_JoystickName(joystick)); SDL_Log("Joy Added : %d : %s\n", event.jdevice.which, SDL_JoystickName(joystick));
if (SDL_JoystickIsHaptic(joystick)) if (enable_haptic)
{ {
haptic = SDL_HapticOpenFromJoystick(joystick); if (SDL_JoystickIsHaptic(joystick))
if (haptic)
{ {
SDL_Log("Joy Haptic Opened\n"); haptic = SDL_HapticOpenFromJoystick(joystick);
if (SDL_HapticRumbleInit( haptic ) != 0) if (haptic)
{ {
SDL_Log("Could not init Rumble!: %s\n", SDL_GetError()); SDL_Log("Joy Haptic Opened\n");
SDL_HapticClose(haptic); if (SDL_HapticRumbleInit( haptic ) != 0)
haptic = NULL; {
SDL_Log("Could not init Rumble!: %s\n", SDL_GetError());
SDL_HapticClose(haptic);
haptic = NULL;
}
} else {
SDL_Log("Joy haptic open FAILED!: %s\n", SDL_GetError());
} }
} else {
SDL_Log("Joy haptic open FAILED!: %s\n", SDL_GetError());
} }
} else
else {
{ SDL_Log("No haptic found\n");
SDL_Log("No haptic found\n"); }
} }
} }
break; break;
@ -92,7 +109,7 @@ main(int argc, char *argv[])
{ {
SDL_Log("Joy Removed: %d\n", event.jdevice.which); SDL_Log("Joy Removed: %d\n", event.jdevice.which);
instance = -1; instance = -1;
if(haptic) if(enable_haptic && haptic)
{ {
SDL_HapticClose(haptic); SDL_HapticClose(haptic);
haptic = NULL; haptic = NULL;
@ -105,13 +122,14 @@ main(int argc, char *argv[])
break; break;
case SDL_JOYAXISMOTION: case SDL_JOYAXISMOTION:
// SDL_Log("Axis Move: %d\n", event.jaxis.axis); // SDL_Log("Axis Move: %d\n", event.jaxis.axis);
SDL_HapticRumblePlay(haptic, 0.2, 250); if (enable_haptic)
SDL_HapticRumblePlay(haptic, 0.25, 250);
break; break;
case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONDOWN:
SDL_Log("Button Press: %d\n", event.jbutton.button); SDL_Log("Button Press: %d\n", event.jbutton.button);
if(haptic) if(enable_haptic && haptic)
{ {
SDL_HapticRumblePlay(haptic, 0.2, 250); SDL_HapticRumblePlay(haptic, 0.25, 250);
} }
if (event.jbutton.button == 0) { if (event.jbutton.button == 0) {
SDL_Log("Exiting due to button press of button 0\n"); SDL_Log("Exiting due to button press of button 0\n");
@ -125,7 +143,7 @@ main(int argc, char *argv[])
} }
} }
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); SDL_Quit();
return 0; return 0;
} }
@ -134,7 +152,7 @@ main(int argc, char *argv[])
int int
main(int argc, char *argv[]) main(int argc, char *argv[])
{ {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n"); SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick and haptic support.\n");
return 1; return 1;
} }