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WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
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@@ -41,6 +41,7 @@ static LARGE_INTEGER hires_start_ticks;
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static LARGE_INTEGER hires_ticks_per_second;
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#endif
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#ifndef __WINRT__
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static void
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timeSetPeriod(UINT uPeriod)
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{
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@@ -74,6 +75,7 @@ SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValu
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timeSetPeriod(uPeriod);
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}
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}
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#endif /* ifndef __WINRT__ */
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void
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SDL_StartTicks(void)
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@@ -90,13 +92,19 @@ SDL_StartTicks(void)
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QueryPerformanceCounter(&hires_start_ticks);
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} else {
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hires_timer_available = FALSE;
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#ifdef __WINRT__
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start = 0; /* the timer failed to start! */
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#else
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timeSetPeriod(1); /* use 1 ms timer precision */
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start = timeGetTime();
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#endif /* ifdef __WINRT__ */
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}
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#endif
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#ifndef __WINRT__
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SDL_AddHintCallback(SDL_HINT_TIMER_RESOLUTION,
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SDL_TimerResolutionChanged, NULL);
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#endif
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}
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Uint32
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@@ -119,7 +127,11 @@ SDL_GetTicks(void)
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return (DWORD) hires_now.QuadPart;
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} else {
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#ifdef __WINRT__
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now = 0;
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#else
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now = timeGetTime();
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#endif // ifdef __WINRT__
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}
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#endif
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@@ -148,6 +160,19 @@ SDL_GetPerformanceFrequency(void)
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return frequency.QuadPart;
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}
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#ifdef __WINRT__
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static void
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Sleep(DWORD timeout)
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{
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static HANDLE mutex = 0;
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if ( ! mutex )
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{
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mutex = CreateEventEx(0, 0, 0, EVENT_ALL_ACCESS);
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}
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WaitForSingleObjectEx(mutex, timeout, FALSE);
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}
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#endif
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void
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SDL_Delay(Uint32 ms)
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{
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