mirror of https://github.com/encounter/SDL.git
kmsdrm: Buffer management refactoring. Fixes for compatibility with more video drivers.
This commit is contained in:
parent
eade05ca03
commit
d43e666eed
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@ -263,6 +263,7 @@ KMSDRM_ShowCursor(SDL_Cursor * cursor)
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if (dispdata && dispdata->cursor_plane) {
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info.plane = dispdata->cursor_plane; /* The rest of the members are zeroed. */
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ret = drm_atomic_set_plane_props(&info);
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//drm_atomic_commit(display->device, SDL_TRUE);
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if (ret) {
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SDL_SetError("Could not hide current cursor.");
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return ret;
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@ -313,6 +314,7 @@ KMSDRM_ShowCursor(SDL_Cursor * cursor)
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info.crtc_h = curdata->h;
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ret = drm_atomic_set_plane_props(&info);
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//drm_atomic_commit(display->device, SDL_TRUE);
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if (ret) {
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SDL_SetError("KMSDRM_ShowCursor failed.");
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@ -341,7 +343,6 @@ KMSDRM_FreeCursor(SDL_Cursor * cursor)
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if (cursor) {
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curdata = (KMSDRM_CursorData *) cursor->driverdata;
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video = curdata->video;
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if (video && curdata->bo && curdata->plane) {
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info.plane = curdata->plane; /* The other members are zeroed. */
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drm_atomic_set_plane_props(&info);
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@ -381,7 +382,6 @@ KMSDRM_WarpMouseGlobal(int x, int y)
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int ret;
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ret = drm_atomic_movecursor(curdata, x, y);
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//ret = drm_atomic_commit(curdata->video, SDL_TRUE);
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if (ret) {
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SDL_SetError("drm_atomic_movecursor() failed.");
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@ -449,7 +449,6 @@ KMSDRM_MoveCursor(SDL_Cursor * cursor)
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cursor movement request, but it cripples the movement to 30FPS, so a future solution
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is needed. SDLPoP "QUIT?" menu is an example of this situation. */
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ret = drm_atomic_movecursor(curdata, mouse->x, mouse->y);
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//ret = drm_atomic_commit(curdata->video, SDL_TRUE);
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if (ret) {
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SDL_SetError("drm_atomic_movecursor() failed.");
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@ -82,6 +82,23 @@ KMSDRM_GLES_SwapWindow(_THIS, SDL_Window * window)
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KMSDRM_PlaneInfo info = {0};
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int ret;
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/* Do we have a pending old surfaces destruction? */
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if (dispdata->destroy_surfaces_pending == SDL_TRUE) {
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/* Take note that we have not pending old surfaces destruction.
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Do it ASAP, DON'T GO into SwapWindowDB() with it enabled or
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we will enter recursivity! */
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dispdata->destroy_surfaces_pending = SDL_FALSE;
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/* Do blocking pageflip, to be sure it's atomic commit is completed
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before destroying the old surfaces and buffers. */
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KMSDRM_GLES_SwapWindowDB(_this, window);
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KMSDRM_DestroyOldSurfaces(_this);
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return 0;
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}
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/*************************************************************************/
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/* Block for telling KMS to wait for GPU rendering of the current frame */
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/* before applying the KMS changes requested in the atomic ioctl. */
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@ -181,10 +198,12 @@ KMSDRM_GLES_SwapWindowDB(_THIS, SDL_Window * window)
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KMSDRM_PlaneInfo info = {0};
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int ret;
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/* In double-buffer mode, atomic commit will always be synchronous/blocking (ie: won't return until
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the requested changes are done).
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Also, there's no need to fence KMS or the GPU, because we won't be entering game loop again
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(hence not building or executing a new cmdstring) until pageflip is done. */
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/****************************************************************************************************/
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/* In double-buffer mode, atomic commit will always be synchronous/blocking (ie: won't return until */
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/* the requested changes are really done). */
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/* Also, there's no need to fence KMS or the GPU, because we won't be entering game loop again */
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/* (hence not building or executing a new cmdstring) until pageflip is done. */
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/****************************************************************************************************/
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/* Mark, at EGL level, the buffer that we want to become the new front buffer.
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However, it won't really happen until we request a pageflip at the KMS level and it completes. */
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@ -231,6 +250,14 @@ KMSDRM_GLES_SwapWindowDB(_THIS, SDL_Window * window)
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/* Take note of current front buffer, so we can free it next time we come here. */
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windata->bo = windata->next_bo;
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/* Do we have a pending old surfaces destruction? */
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if (dispdata->destroy_surfaces_pending == SDL_TRUE) {
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/* We have just done a blocking pageflip to the new buffers already,
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so just do what you are here for... */
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KMSDRM_DestroyOldSurfaces(_this);
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dispdata->destroy_surfaces_pending = SDL_FALSE;
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}
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return ret;
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}
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@ -149,7 +149,6 @@ get_driindex(void)
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#define VOID2U64(x) ((uint64_t)(unsigned long)(x))
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#if 0
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static int add_connector_property(drmModeAtomicReq *req, struct connector *connector,
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const char *name, uint64_t value)
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{
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@ -170,7 +169,6 @@ static int add_connector_property(drmModeAtomicReq *req, struct connector *conne
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return KMSDRM_drmModeAtomicAddProperty(req, connector->connector->connector_id, prop_id, value);
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}
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#endif
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static int add_crtc_property(drmModeAtomicReq *req, struct crtc *crtc,
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const char *name, uint64_t value)
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@ -526,7 +524,7 @@ int drm_atomic_commit(_THIS, SDL_bool blocking)
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if (ret) {
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SDL_SetError("Atomic commit failed, returned %d.", ret);
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/* Uncomment this for fast-debugging */
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//printf("ATOMIC COMMIT FAILED: %d.\n", ret);
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printf("ATOMIC COMMIT FAILED: %d.\n", ret);
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goto out;
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}
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@ -761,44 +759,64 @@ KMSDRM_FBFromBO(_THIS, struct gbm_bo *bo)
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/* _this is a SDL_VideoDevice * */
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/*****************************************************************************/
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/* Just backup the GBM/EGL surfaces pinters, and buffers pointers,
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because we are not destroying them until we get a buffer of the new GBM
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surface so we can set the FB_ID of the PRIMARY plane to it.
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That will happen in SwapWindow(), when we call lock_front_buffer()
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on the new GBM surface, so that's where we can destroy the old buffers.
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THE IDEA IS THAT THE PRIMARY PLANE IS NEVER LEFT WITHOUT A VALID BUFFER
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TO READ, AND ONLY SET IT'S FB_ID/CRTC_ID PROPS TO 0 WHEN PROGRAM IS QUITTING.*/
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static void
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KMSDRM_DestroySurfaces(_THIS, SDL_Window * window)
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KMSDRM_SetPendingSurfacesDestruction(_THIS, SDL_Window * window)
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{
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SDL_WindowData *windata = (SDL_WindowData *)window->driverdata;
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SDL_DisplayData *dispdata = (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata;
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/* CAUTION: Before destroying the GBM ane EGL surfaces, we must disconnect
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the display plane from the GBM surface buffer it's reading by setting
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it's CRTC_ID and FB_ID props to 0.
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*/
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KMSDRM_PlaneInfo info = {0};
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info.plane = dispdata->display_plane;
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/*******************************************************************************/
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/* Backup the pointers to the GBM/EGL surfaces and buffers we want to destroy, */
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/* so we can destroy them later, even after destroying the SDL_Window. */
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/* DO NOT store the old ponters in windata, because it's freed when the window */
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/* is destroyed. */
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/*******************************************************************************/
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drm_atomic_set_plane_props(&info);
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drm_atomic_commit(_this, SDL_TRUE);
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dispdata->old_gs = windata->gs;
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dispdata->old_bo = windata->bo;
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dispdata->old_next_bo = windata->next_bo;
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dispdata->old_egl_surface = windata->egl_surface;
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if (windata->bo) {
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KMSDRM_gbm_surface_release_buffer(windata->gs, windata->bo);
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windata->bo = NULL;
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/* Take note that we have yet to destroy the old surfaces.
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We will do so in SwapWindow(), once we have the new
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surfaces and buffers available for the PRIMARY plane. */
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dispdata->destroy_surfaces_pending = SDL_TRUE;
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}
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if (windata->next_bo) {
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KMSDRM_gbm_surface_release_buffer(windata->gs, windata->next_bo);
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windata->next_bo = NULL;
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}
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void
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KMSDRM_DestroyOldSurfaces(_THIS)
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{
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SDL_DisplayData *dispdata = (SDL_DisplayData *)SDL_GetDisplayDriverData(0);
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#if SDL_VIDEO_OPENGL_EGL
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SDL_EGL_MakeCurrent(_this, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (windata->egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_DestroySurface(_this, windata->egl_surface);
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windata->egl_surface = EGL_NO_SURFACE;
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/* Destroy the old EGL surface. */
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if (dispdata->old_egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_DestroySurface(_this, dispdata->old_egl_surface);
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dispdata->old_egl_surface = EGL_NO_SURFACE;
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}
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#endif
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if (windata->gs) {
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KMSDRM_gbm_surface_destroy(windata->gs);
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windata->gs = NULL;
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/* Destroy the old GBM surface and buffers. */
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if (dispdata->old_bo) {
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KMSDRM_gbm_surface_release_buffer(dispdata->old_gs, dispdata->old_bo);
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dispdata->old_bo = NULL;
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}
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if (dispdata->old_next_bo) {
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KMSDRM_gbm_surface_release_buffer(dispdata->old_gs, dispdata->old_next_bo);
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dispdata->old_next_bo = NULL;
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}
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if (dispdata->old_gs) {
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KMSDRM_gbm_surface_destroy(dispdata->old_gs);
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dispdata->old_gs = NULL;
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}
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}
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@ -814,19 +832,12 @@ KMSDRM_CreateSurfaces(_THIS, SDL_Window * window)
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Uint32 surface_flags = GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING;
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#if SDL_VIDEO_OPENGL_EGL
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EGLContext egl_context;
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#endif
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/* Always try to destroy previous surfaces before creating new ones. */
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KMSDRM_DestroySurfaces(_this, window);
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if (!KMSDRM_gbm_device_is_format_supported(viddata->gbm_dev, surface_fmt, surface_flags)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "GBM surface format not supported. Trying anyway.");
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}
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#if SDL_VIDEO_OPENGL_EGL
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SDL_EGL_SetRequiredVisualId(_this, surface_fmt);
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egl_context = (EGLContext)SDL_GL_GetCurrentContext();
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#endif
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if (!KMSDRM_gbm_device_is_format_supported(viddata->gbm_dev, surface_fmt, surface_flags)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "GBM surface format not supported. Trying anyway.");
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}
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windata->gs = KMSDRM_gbm_surface_create(viddata->gbm_dev, width, height, surface_fmt, surface_flags);
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@ -1123,7 +1134,72 @@ KMSDRM_VideoQuit(_THIS)
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{
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SDL_VideoData *viddata = ((SDL_VideoData *)_this->driverdata);
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SDL_DisplayData *dispdata = (SDL_DisplayData *)SDL_GetDisplayDriverData(0);
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SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "KMSDRM_VideoQuit()");
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KMSDRM_PlaneInfo plane_info = {0};
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/*******************************************************************************/
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/* BLOCK 1 */
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/* Clear Old GBM surface and KMS buffers. */
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/* We have to set the FB_ID and CRTC_ID props of the PRIMARY PLANE to ZERO */
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/* before destroying the GBM buffers it's reading (SDL internals have already */
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/* run the DestroyWindow()->SetPendingSurfacesDestruction()() sequence, */
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/* so we have pending the destruction of the GBM/EGL surfaces and GBM buffers).*/
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/* But there can not be an ACTIVE CRTC without a PLANE, so we also have to */
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/* DEACTIVATE the CRTC, and dettach the CONNECTORs from the CRTC, all in the */
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/* same atomic commit in which we zero the primary plane FB_ID and CRTC_ID. */
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/*******************************************************************************/
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/* Do we have a set of changes already in the making? If not, allocate a new one. */
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if (!dispdata->atomic_req)
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dispdata->atomic_req = KMSDRM_drmModeAtomicAlloc();
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#define AMDGPU /* Use this for now, for greater compatibility! */
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#ifdef AMDGPU
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/* AMDGPU won't let FBCON takeover without this. The problem is
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that crtc->buffer_id is not guaranteed to be there... */
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plane_info.plane = dispdata->display_plane;
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plane_info.crtc_id = dispdata->crtc->crtc->crtc_id;
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plane_info.fb_id = dispdata->crtc->crtc->buffer_id;
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plane_info.src_w = dispdata->mode.hdisplay;
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plane_info.src_h = dispdata->mode.vdisplay;
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plane_info.crtc_w = dispdata->mode.hdisplay;
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plane_info.crtc_h = dispdata->mode.vdisplay;
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#else /* This is the correct way, but wait until more chips support FB_ID/CRTC_ID to 0. */
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/* This is the *right* thing to do: dettach the CONNECTOR from the CRTC,
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deactivate the CRTC, and set the FB_ID and CRTC_ID props of the PRIMARY PLANE
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to 0. All this is needed because there can be no active CRTC with no plane.
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All this is done in a single blocking atomic commit before destroying the buffers
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that the PRIMARY PLANE is reading. */
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if (add_connector_property(dispdata->atomic_req, dispdata->connector , "CRTC_ID", 0) < 0)
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SDL_SetError("Failed to set CONNECTOR prop CRTC_ID to zero before buffer destruction");
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if (add_crtc_property(dispdata->atomic_req, dispdata->crtc , "ACTIVE", 0) < 0)
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SDL_SetError("Failed to set CRTC prop ACTIVE to zero before buffer destruction");
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/* Since we initialize plane_info to all zeros, ALL PRIMARY PLANE props are set to 0 with this,
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including FB_ID and CRTC_ID. Not all drivers like FB_ID and CRTC_ID to 0, but they *should*. */
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plane_info.plane = dispdata->display_plane;
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#endif
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drm_atomic_set_plane_props(&plane_info);
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/* ... And finally issue blocking ATOMIC commit before destroying the old buffers.
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We get here with this destruction still pending if the program calls SDL_DestroyWindow(),
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which in turn calls KMSDRM_SetPendingSurfacesDestruction(), and then quits instead of
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creating a new SDL_Window, thus ending here. */
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drm_atomic_commit(_this, SDL_TRUE);
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if (dispdata->destroy_surfaces_pending) {
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KMSDRM_DestroyOldSurfaces(_this);
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dispdata->destroy_surfaces_pending = SDL_FALSE;
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}
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/************************/
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/* BLOCK 1 ENDS. */
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/************************/
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/* Clear out the window list */
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SDL_free(viddata->windows);
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/* Free cursor plane (if still not freed) */
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free_plane(&dispdata->cursor_plane);
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/* Destroy GBM device. GBM surface is destroyed by DestroySurfaces(). */
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/* Destroy GBM device. GBM surface is destroyed by DestroyOldSurfaces(). */
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if (viddata->gbm_dev) {
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KMSDRM_gbm_device_destroy(viddata->gbm_dev);
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viddata->gbm_dev = NULL;
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@ -1293,7 +1369,7 @@ KMSDRM_DestroyWindow(_THIS, SDL_Window * window)
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}
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}
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KMSDRM_DestroySurfaces(_this, window);
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KMSDRM_SetPendingSurfacesDestruction(_this, window);
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window->driverdata = NULL;
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@ -78,8 +78,8 @@ typedef struct SDL_DisplayData
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uint32_t atomic_flags;
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/* All changes will be requested via this one and only atomic request,
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that will be sent to the kernel in the one and only atomic_commit() call
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that takes place in SwapWindow(). */
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that will be sent to the kernel in the one and only atomic_commit()
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call that takes place in SwapWindow(). */
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drmModeAtomicReq *atomic_req;
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struct plane *display_plane;
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struct plane *cursor_plane;
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EGLSyncKHR gpu_fence; /* Signaled when GPU rendering is done. */
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/* Backup pointers of the GBM surfaces and buffers to be deleted after
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SDL_Window destruction, since SDL_Window destruction causes it's
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driverdata pointer (windata) to be destroyed, so we have to
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keep them here instead. */
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struct gbm_surface *old_gs;
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struct gbm_bo *old_bo;
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struct gbm_bo *old_next_bo;
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#if SDL_VIDEO_OPENGL_EGL
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EGLSurface old_egl_surface;
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#endif
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SDL_bool destroy_surfaces_pending;
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} SDL_DisplayData;
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/* Driverdata info that gives KMSDRM-side support and substance to the SDL_Window. */
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SDL_VideoData *viddata;
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/* SDL internals expect EGL surface to be here, and in KMSDRM the GBM surface is
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what supports the EGL surface on the driver side, so all these surfaces and buffers
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are expected to be here, in the struct pointed by SDL_Window driverdata pointer: this one.
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So don't try to move these to dispdata! */
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are expected to be here, in the struct pointed by SDL_Window driverdata pointer:
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this one. So don't try to move these to dispdata! */
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struct gbm_surface *gs;
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struct gbm_bo *bo;
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struct gbm_bo *next_bo;
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/* Helper functions */
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int KMSDRM_CreateSurfaces(_THIS, SDL_Window * window);
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void KMSDRM_DestroyOldSurfaces(_THIS);
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KMSDRM_FBInfo *KMSDRM_FBFromBO(_THIS, struct gbm_bo *bo);
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/* Atomic functions that are used from SDL_kmsdrmopengles.c and SDL_kmsdrmmouse.c */
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