mirror of https://github.com/encounter/SDL.git
render: SDL_RenderGeometry should still render when hidden, in most cases.
(otherwise render targets may fail, etc...the check is a legacy helper for iOS apps that crash if you try to use OpenGL while in the background.)
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@ -3758,10 +3758,12 @@ SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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size_indices = 0;
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}
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#if DONT_DRAW_WHILE_HIDDEN
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/* Don't draw while we're hidden */
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if (renderer->hidden) {
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return 0;
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}
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#endif
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if (num_vertices < 3) {
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return 0;
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