mirror of https://github.com/encounter/SDL.git
Detect buffer overflow when getting DirectInput device state
This fixes bug https://github.com/libsdl-org/SDL/issues/4528
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@ -34,7 +34,7 @@
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#define DIDFT_OPTIONAL 0x80000000
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#endif
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#define INPUT_QSIZE 32 /* Buffer up to 32 input messages */
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#define INPUT_QSIZE 128 /* Buffer up to 128 input messages */
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#define JOY_AXIS_THRESHOLD (((SDL_JOYSTICK_AXIS_MAX)-(SDL_JOYSTICK_AXIS_MIN))/100) /* 1% motion */
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#define CONVERT_MAGNITUDE(x) (((x)*10000) / 0x7FFF)
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@ -947,60 +947,6 @@ TranslatePOV(DWORD value)
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return HAT_VALS[value];
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}
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static void
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UpdateDINPUTJoystickState_Buffered(SDL_Joystick * joystick)
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{
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int i;
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HRESULT result;
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DWORD numevents;
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DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE];
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numevents = INPUT_QSIZE;
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result =
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IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
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sizeof(DIDEVICEOBJECTDATA), evtbuf,
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&numevents, 0);
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if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
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IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
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result =
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IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
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sizeof(DIDEVICEOBJECTDATA),
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evtbuf, &numevents, 0);
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}
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/* Handle the events or punt */
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if (FAILED(result)) {
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return;
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}
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for (i = 0; i < (int)numevents; ++i) {
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int j;
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for (j = 0; j < joystick->hwdata->NumInputs; ++j) {
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const input_t *in = &joystick->hwdata->Inputs[j];
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if (evtbuf[i].dwOfs != in->ofs)
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continue;
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switch (in->type) {
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case AXIS:
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SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)evtbuf[i].dwData);
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break;
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case BUTTON:
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SDL_PrivateJoystickButton(joystick, in->num,
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(Uint8)(evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED));
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break;
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case HAT:
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{
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Uint8 pos = TranslatePOV(evtbuf[i].dwData);
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SDL_PrivateJoystickHat(joystick, in->num, pos);
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}
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break;
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}
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}
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}
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}
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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@ -1075,6 +1021,67 @@ UpdateDINPUTJoystickState_Polled(SDL_Joystick * joystick)
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}
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}
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static void
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UpdateDINPUTJoystickState_Buffered(SDL_Joystick * joystick)
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{
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int i;
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HRESULT result;
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DWORD numevents;
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DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE];
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numevents = INPUT_QSIZE;
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result =
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IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
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sizeof(DIDEVICEOBJECTDATA), evtbuf,
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&numevents, 0);
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if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
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IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
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result =
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IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
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sizeof(DIDEVICEOBJECTDATA),
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evtbuf, &numevents, 0);
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}
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/* Handle the events or punt */
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if (FAILED(result)) {
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return;
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}
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for (i = 0; i < (int)numevents; ++i) {
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int j;
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for (j = 0; j < joystick->hwdata->NumInputs; ++j) {
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const input_t *in = &joystick->hwdata->Inputs[j];
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if (evtbuf[i].dwOfs != in->ofs)
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continue;
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switch (in->type) {
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case AXIS:
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SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)evtbuf[i].dwData);
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break;
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case BUTTON:
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SDL_PrivateJoystickButton(joystick, in->num,
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(Uint8)(evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED));
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break;
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case HAT:
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{
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Uint8 pos = TranslatePOV(evtbuf[i].dwData);
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SDL_PrivateJoystickHat(joystick, in->num, pos);
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}
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break;
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}
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}
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}
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if (result == DI_BUFFEROVERFLOW) {
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/* Our buffer wasn't big enough to hold all the queued events,
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* so poll the device to make sure we have the complete state.
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*/
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UpdateDINPUTJoystickState_Polled(joystick);
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}
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}
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void
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SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
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{
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