mirror of https://github.com/encounter/SDL.git
Added support for press/release hardware keyboard events in iOS 13.4
This commit is contained in:
parent
e9c94ac0b3
commit
d4f1b520c9
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@ -35,9 +35,9 @@
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#undef SDL_PRIs64
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#ifdef __WIN32__
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#define SDL_PRIs64 "I64d"
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#define SDL_PRIs64 "I64d"
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#else
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#define SDL_PRIs64 "lld"
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#define SDL_PRIs64 "lld"
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#endif
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/* An arbitrary limit so we don't have unbounded growth */
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@ -678,10 +678,14 @@ SDL_PumpEvents(void)
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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/* Release any keys held down from last frame */
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SDL_ReleaseAutoReleaseKeys();
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/* Get events from the video subsystem */
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if (_this) {
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_this->PumpEvents(_this);
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}
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#if !SDL_JOYSTICK_DISABLED
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/* Check for joystick state change */
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if ((!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || SDL_JoystickEventState(SDL_QUERY))) {
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@ -33,6 +33,9 @@
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/* Global keyboard information */
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#define KEYBOARD_HARDWARE 0x01
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#define KEYBOARD_AUTORELEASE 0x02
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typedef struct SDL_Keyboard SDL_Keyboard;
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struct SDL_Keyboard
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@ -40,8 +43,10 @@ struct SDL_Keyboard
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/* Data common to all keyboards */
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SDL_Window *focus;
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Uint16 modstate;
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Uint8 keysource[SDL_NUM_SCANCODES];
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Uint8 keystate[SDL_NUM_SCANCODES];
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SDL_Keycode keymap[SDL_NUM_SCANCODES];
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SDL_bool autorelease_pending;
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};
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static SDL_Keyboard SDL_keyboard;
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@ -675,19 +680,20 @@ SDL_SetKeyboardFocus(SDL_Window * window)
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}
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}
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int
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SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
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static int
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SDL_SendKeyboardKeyInternal(Uint8 source, Uint8 state, SDL_Scancode scancode)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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int posted;
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SDL_Keymod modifier;
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SDL_Keycode keycode;
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Uint32 type;
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Uint8 repeat;
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Uint8 repeat = SDL_FALSE;
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if (!scancode) {
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if (scancode == SDL_SCANCODE_UNKNOWN) {
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return 0;
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}
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#ifdef DEBUG_KEYBOARD
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printf("The '%s' key has been %s\n", SDL_GetScancodeName(scancode),
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state == SDL_PRESSED ? "pressed" : "released");
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@ -707,12 +713,20 @@ SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
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}
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/* Drop events that don't change state */
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repeat = (state && keyboard->keystate[scancode]);
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if (keyboard->keystate[scancode] == state && !repeat) {
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#if 0
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printf("Keyboard event didn't change state - dropped!\n");
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#endif
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return 0;
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if (state) {
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if (keyboard->keystate[scancode]) {
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if (!(keyboard->keysource[scancode] & source)) {
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keyboard->keysource[scancode] |= source;
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return 0;
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}
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repeat = SDL_TRUE;
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}
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keyboard->keysource[scancode] |= source;
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} else {
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if (!keyboard->keystate[scancode]) {
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return 0;
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}
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keyboard->keysource[scancode] = 0;
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}
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/* Update internal keyboard state */
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@ -720,6 +734,10 @@ SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
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keycode = keyboard->keymap[scancode];
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if (source == KEYBOARD_AUTORELEASE) {
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keyboard->autorelease_pending = SDL_TRUE;
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}
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/* Update modifiers state if applicable */
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switch (keycode) {
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case SDLK_LCTRL:
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@ -785,6 +803,48 @@ SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
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return (posted);
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}
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int
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SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
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{
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return SDL_SendKeyboardKeyInternal(KEYBOARD_HARDWARE, state, scancode);
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}
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int
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SDL_SendKeyboardKeyAutoRelease(SDL_Scancode scancode)
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{
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return SDL_SendKeyboardKeyInternal(KEYBOARD_AUTORELEASE, SDL_PRESSED, scancode);
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}
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void
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SDL_ReleaseAutoReleaseKeys(void)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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SDL_Scancode scancode;
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if (keyboard->autorelease_pending) {
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for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_NUM_SCANCODES; ++scancode) {
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if (keyboard->keysource[scancode] == KEYBOARD_AUTORELEASE) {
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SDL_SendKeyboardKeyInternal(KEYBOARD_AUTORELEASE, SDL_RELEASED, scancode);
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}
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}
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keyboard->autorelease_pending = SDL_FALSE;
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}
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}
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SDL_bool
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SDL_HardwareKeyboardKeyPressed(void)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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SDL_Scancode scancode;
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for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_NUM_SCANCODES; ++scancode) {
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if ((keyboard->keysource[scancode] & KEYBOARD_HARDWARE) != 0) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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int
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SDL_SendKeyboardText(const char *text)
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{
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@ -49,6 +49,13 @@ extern void SDL_SetKeyboardFocus(SDL_Window * window);
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/* Send a keyboard key event */
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extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode);
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extern int SDL_SendKeyboardKeyAutoRelease(SDL_Scancode scancode);
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/* Release all the autorelease keys */
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extern void SDL_ReleaseAutoReleaseKeys(void);
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/* Return true if any hardware key is pressed */
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extern SDL_bool SDL_HardwareKeyboardKeyPressed(void);
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/* Send keyboard text input */
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extern int SDL_SendKeyboardText(const char *text);
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@ -245,61 +245,64 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
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}
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#if TARGET_OS_TV || defined(__IPHONE_9_1)
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- (SDL_Scancode)scancodeFromPressType:(UIPressType)presstype
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- (SDL_Scancode)scancodeFromPress:(UIPress*)press
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{
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switch (presstype) {
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case UIPressTypeUpArrow:
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return SDL_SCANCODE_UP;
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case UIPressTypeDownArrow:
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return SDL_SCANCODE_DOWN;
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case UIPressTypeLeftArrow:
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return SDL_SCANCODE_LEFT;
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case UIPressTypeRightArrow:
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return SDL_SCANCODE_RIGHT;
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case UIPressTypeSelect:
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/* HIG says: "primary button behavior" */
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return SDL_SCANCODE_RETURN;
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case UIPressTypeMenu:
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/* HIG says: "returns to previous screen" */
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return SDL_SCANCODE_ESCAPE;
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case UIPressTypePlayPause:
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/* HIG says: "secondary button behavior" */
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return SDL_SCANCODE_PAUSE;
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default:
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return SDL_SCANCODE_UNKNOWN;
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if (press.key != nil) {
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return (SDL_Scancode)press.key.keyCode;
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}
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/* Presses from Apple TV remote */
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if (!SDL_AppleTVRemoteOpenedAsJoystick) {
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switch (press.type) {
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case UIPressTypeUpArrow:
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return SDL_SCANCODE_UP;
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case UIPressTypeDownArrow:
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return SDL_SCANCODE_DOWN;
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case UIPressTypeLeftArrow:
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return SDL_SCANCODE_LEFT;
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case UIPressTypeRightArrow:
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return SDL_SCANCODE_RIGHT;
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case UIPressTypeSelect:
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/* HIG says: "primary button behavior" */
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return SDL_SCANCODE_RETURN;
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case UIPressTypeMenu:
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/* HIG says: "returns to previous screen" */
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return SDL_SCANCODE_ESCAPE;
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case UIPressTypePlayPause:
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/* HIG says: "secondary button behavior" */
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return SDL_SCANCODE_PAUSE;
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default:
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break;
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}
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}
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return SDL_SCANCODE_UNKNOWN;
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}
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- (void)pressesBegan:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
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{
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if (!SDL_AppleTVRemoteOpenedAsJoystick) {
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPressType:press.type];
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SDL_SendKeyboardKey(SDL_PRESSED, scancode);
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}
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}
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPress:press];
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SDL_SendKeyboardKey(SDL_PRESSED, scancode);
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}
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[super pressesBegan:presses withEvent:event];
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}
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- (void)pressesEnded:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
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{
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if (!SDL_AppleTVRemoteOpenedAsJoystick) {
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPressType:press.type];
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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}
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}
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPress:press];
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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}
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[super pressesEnded:presses withEvent:event];
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}
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- (void)pressesCancelled:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
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{
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if (!SDL_AppleTVRemoteOpenedAsJoystick) {
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPressType:press.type];
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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}
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}
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPress:press];
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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}
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[super pressesCancelled:presses withEvent:event];
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}
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* which better maps to swipe gestures. */
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switch (gesture.direction) {
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case UISwipeGestureRecognizerDirectionUp:
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_UP);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_UP);
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SDL_SendKeyboardKeyAutoRelease(SDL_SCANCODE_UP);
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break;
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case UISwipeGestureRecognizerDirectionDown:
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DOWN);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DOWN);
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SDL_SendKeyboardKeyAutoRelease(SDL_SCANCODE_DOWN);
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break;
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case UISwipeGestureRecognizerDirectionLeft:
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LEFT);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LEFT);
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SDL_SendKeyboardKeyAutoRelease(SDL_SCANCODE_LEFT);
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break;
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case UISwipeGestureRecognizerDirectionRight:
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RIGHT);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RIGHT);
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SDL_SendKeyboardKeyAutoRelease(SDL_SCANCODE_RIGHT);
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break;
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}
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}
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@ -317,8 +317,7 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o
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}
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if (scancode != SDL_SCANCODE_UNKNOWN) {
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SDL_SendKeyboardKey(SDL_PRESSED, scancode);
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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SDL_SendKeyboardKeyAutoRelease(scancode);
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}
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}
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[coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) {}
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completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
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self->rotatingOrientation = NO;
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}];
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}];
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}
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#else
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- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
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@ -411,36 +410,38 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o
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{
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NSUInteger len = changeText.length;
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if (len > 0) {
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/* Go through all the characters in the string we've been sent and
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* convert them to key presses */
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int i;
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for (i = 0; i < len; i++) {
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unichar c = [changeText characterAtIndex:i];
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SDL_Scancode code;
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Uint16 mod;
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if (!SDL_HardwareKeyboardKeyPressed()) {
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/* Go through all the characters in the string we've been sent and
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* convert them to key presses */
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int i;
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for (i = 0; i < len; i++) {
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unichar c = [changeText characterAtIndex:i];
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SDL_Scancode code;
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Uint16 mod;
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if (c < 127) {
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/* Figure out the SDL_Scancode and SDL_keymod for this unichar */
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code = unicharToUIKeyInfoTable[c].code;
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mod = unicharToUIKeyInfoTable[c].mod;
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} else {
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/* We only deal with ASCII right now */
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code = SDL_SCANCODE_UNKNOWN;
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mod = 0;
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}
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if (c < 127) {
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/* Figure out the SDL_Scancode and SDL_keymod for this unichar */
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code = unicharToUIKeyInfoTable[c].code;
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mod = unicharToUIKeyInfoTable[c].mod;
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} else {
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/* We only deal with ASCII right now */
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code = SDL_SCANCODE_UNKNOWN;
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mod = 0;
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}
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if (mod & KMOD_SHIFT) {
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/* If character uses shift, press shift down */
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
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}
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if (mod & KMOD_SHIFT) {
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/* If character uses shift, press shift down */
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
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}
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/* send a keydown and keyup even for the character */
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SDL_SendKeyboardKey(SDL_PRESSED, code);
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SDL_SendKeyboardKey(SDL_RELEASED, code);
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/* send a keydown and keyup even for the character */
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SDL_SendKeyboardKey(SDL_PRESSED, code);
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SDL_SendKeyboardKey(SDL_RELEASED, code);
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if (mod & KMOD_SHIFT) {
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/* If character uses shift, press shift back up */
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
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if (mod & KMOD_SHIFT) {
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/* If character uses shift, press shift back up */
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
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}
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}
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}
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SDL_SendKeyboardText([changeText UTF8String]);
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changeText = nil;
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if (textField.markedTextRange == nil) {
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/* it wants to replace text with nothing, ie a delete */
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_BACKSPACE);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_BACKSPACE);
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SDL_SendKeyboardKeyAutoRelease(SDL_SCANCODE_BACKSPACE);
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}
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if (textField.text.length < 16) {
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textField.text = obligateForBackspace;
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/* Terminates the editing session */
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- (BOOL)textFieldShouldReturn:(UITextField*)_textField
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{
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RETURN);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RETURN);
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SDL_SendKeyboardKeyAutoRelease(SDL_SCANCODE_RETURN);
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if (keyboardVisible &&
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SDL_GetHintBoolean(SDL_HINT_RETURN_KEY_HIDES_IME, SDL_FALSE)) {
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SDL_StopTextInput();
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