mirror of https://github.com/encounter/SDL.git
Fixed bug 4246 - Android: orientation between portrait<->landscape doesn't work
Improve handling of landscape/portrait orientation. Promote to SCREEN_ORIENTATION_SENSOR_* when needed. Android window can be somehow resizable. If SDL_WINDOW_RESIZABLE is set, window size change is allowed, for instance when orientation changes (provided the hint allows it).
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@ -817,39 +817,62 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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*/
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public void setOrientationBis(int w, int h, boolean resizable, String hint)
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{
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int orientation = -1;
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int orientation_landscape = -1;
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int orientation_portrait = -1;
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/* If set, hint "explicitly controls which UI orientations are allowed". */
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if (hint.contains("LandscapeRight") && hint.contains("LandscapeLeft")) {
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orientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE;
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orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE;
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} else if (hint.contains("LandscapeRight")) {
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orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
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orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
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} else if (hint.contains("LandscapeLeft")) {
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orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
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} else if (hint.contains("Portrait") && hint.contains("PortraitUpsideDown")) {
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orientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT;
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orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
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}
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if (hint.contains("Portrait") && hint.contains("PortraitUpsideDown")) {
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orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT;
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} else if (hint.contains("Portrait")) {
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orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
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orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
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} else if (hint.contains("PortraitUpsideDown")) {
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orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
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orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
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}
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/* no valid hint */
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if (orientation == -1) {
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boolean is_landscape_allowed = (orientation_landscape == -1 ? false : true);
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boolean is_portrait_allowed = (orientation_portrait == -1 ? false : true);
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int req = -1; /* Requested orientation */
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/* No valid hint, nothing is explicitly allowed */
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if (!is_portrait_allowed && !is_landscape_allowed) {
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if (resizable) {
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/* no fixed orientation */
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/* All orientations are allowed */
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req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR;
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} else {
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if (w > h) {
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orientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE;
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/* Fixed window and nothing specified. Get orientation from w/h of created window */
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req = (w > h ? ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE : ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
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}
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} else {
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orientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT;
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/* At least one orientation is allowed */
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if (resizable) {
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if (is_portrait_allowed && is_landscape_allowed) {
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/* hint allows both landscape and portrait, promote to full sensor */
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req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR;
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} else {
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/* Use the only one allowed "orientation" */
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req = (is_landscape_allowed ? orientation_landscape : orientation_portrait);
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}
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} else {
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/* Fixed window and both orientations are allowed. Choose one. */
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if (is_portrait_allowed && is_landscape_allowed) {
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req = (w > h ? orientation_landscape : orientation_portrait);
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} else {
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/* Use the only one allowed "orientation" */
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req = (is_landscape_allowed ? orientation_landscape : orientation_portrait);
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}
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}
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}
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Log.v("SDL", "setOrientation() orientation=" + orientation + " width=" + w +" height="+ h +" resizable=" + resizable + " hint=" + hint);
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if (orientation != -1) {
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mSingleton.setRequestedOrientation(orientation);
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}
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Log.v("SDL", "setOrientation() requestedOrientation=" + req + " width=" + w +" height="+ h +" resizable=" + resizable + " hint=" + hint);
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mSingleton.setRequestedOrientation(req);
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}
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/**
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@ -58,7 +58,6 @@ Android_CreateWindow(_THIS, SDL_Window * window)
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window->w = Android_SurfaceWidth;
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window->h = Android_SurfaceHeight;
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window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */
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window->flags &= ~SDL_WINDOW_HIDDEN;
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window->flags |= SDL_WINDOW_SHOWN; /* only one window on Android */
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