mirror of https://github.com/encounter/SDL.git
Fixed bug 3453 - First mouse button input after a drag and drop event is ignored
Olav Sorensen After a drag and drop event, any following mouse button input (down/up) doesn't generate an event. Clicking any mouse button a *second* time generates an event like it should. Further investigation shows that the new SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH logic also causes this issue in other cases, like the first time you open the program and click the mouse.
This commit is contained in:
parent
8aab39cb7d
commit
d5ddb3cb91
|
@ -401,20 +401,22 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||||
|
|
||||||
minimized = HIWORD(wParam);
|
minimized = HIWORD(wParam);
|
||||||
if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) {
|
if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) {
|
||||||
if (GetAsyncKeyState(VK_LBUTTON)) {
|
if (LOWORD(wParam) == WA_CLICKACTIVE) {
|
||||||
data->focus_click_pending |= SDL_BUTTON_LMASK;
|
if (GetAsyncKeyState(VK_LBUTTON)) {
|
||||||
}
|
data->focus_click_pending |= SDL_BUTTON_LMASK;
|
||||||
if (GetAsyncKeyState(VK_RBUTTON)) {
|
}
|
||||||
data->focus_click_pending |= SDL_BUTTON_RMASK;
|
if (GetAsyncKeyState(VK_RBUTTON)) {
|
||||||
}
|
data->focus_click_pending |= SDL_BUTTON_RMASK;
|
||||||
if (GetAsyncKeyState(VK_MBUTTON)) {
|
}
|
||||||
data->focus_click_pending |= SDL_BUTTON_MMASK;
|
if (GetAsyncKeyState(VK_MBUTTON)) {
|
||||||
}
|
data->focus_click_pending |= SDL_BUTTON_MMASK;
|
||||||
if (GetAsyncKeyState(VK_XBUTTON1)) {
|
}
|
||||||
data->focus_click_pending |= SDL_BUTTON_X1MASK;
|
if (GetAsyncKeyState(VK_XBUTTON1)) {
|
||||||
}
|
data->focus_click_pending |= SDL_BUTTON_X1MASK;
|
||||||
if (GetAsyncKeyState(VK_XBUTTON2)) {
|
}
|
||||||
data->focus_click_pending |= SDL_BUTTON_X2MASK;
|
if (GetAsyncKeyState(VK_XBUTTON2)) {
|
||||||
|
data->focus_click_pending |= SDL_BUTTON_X2MASK;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
|
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
|
||||||
|
|
Loading…
Reference in New Issue