Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation.

Fixes bug #2967.
This commit is contained in:
Alex Szpakowski
2015-05-05 16:16:10 -03:00
parent 74d83ead35
commit d603bb30e6
2 changed files with 28 additions and 11 deletions

View File

@@ -191,13 +191,10 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
}
if (data.uiscreen == [UIScreen mainScreen]) {
NSUInteger orientations = UIKit_GetSupportedOrientations(window);
UIApplication *app = [UIApplication sharedApplication];
if (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) {
app.statusBarHidden = YES;
[UIApplication sharedApplication].statusBarHidden = YES;
} else {
app.statusBarHidden = NO;
[UIApplication sharedApplication].statusBarHidden = NO;
}
}
@@ -345,9 +342,21 @@ NSUInteger
UIKit_GetSupportedOrientations(SDL_Window * window)
{
const char *hint = SDL_GetHint(SDL_HINT_ORIENTATIONS);
NSUInteger validOrientations = UIInterfaceOrientationMaskAll;
NSUInteger orientationMask = 0;
@autoreleasepool {
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
UIApplication *app = [UIApplication sharedApplication];
/* Get all possible valid orientations. If the app delegate doesn't tell
* us, we get the orientations from Info.plist via UIApplication. */
if ([app.delegate respondsToSelector:@selector(application:supportedInterfaceOrientationsForWindow:)]) {
validOrientations = [app.delegate application:app supportedInterfaceOrientationsForWindow:data.uiwindow];
} else if ([app respondsToSelector:@selector(supportedInterfaceOrientationsForWindow:)]) {
validOrientations = [app supportedInterfaceOrientationsForWindow:data.uiwindow];
}
if (hint != NULL) {
NSArray *orientations = [@(hint) componentsSeparatedByString:@" "];
@@ -379,10 +388,17 @@ UIKit_GetSupportedOrientations(SDL_Window * window)
}
}
/* Don't allow upside-down orientation on the phone, so answering calls is in the natural orientation */
/* Don't allow upside-down orientation on phones, so answering calls is in the natural orientation */
if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone) {
orientationMask &= ~UIInterfaceOrientationMaskPortraitUpsideDown;
}
/* If none of the specified orientations are actually supported by the
* app, we'll revert to what the app supports. An exception would be
* thrown by the system otherwise. */
if ((validOrientations & orientationMask) == 0) {
orientationMask = validOrientations;
}
}
return orientationMask;