Fixed bug 3662 - Error message when using the audio conversion setup without an initialized audio subsystem is a bit vague

Simon Hug

This issue actually raises the question if this API change (requirement of initialized audio subsystem) is breaking backwards compatibility. I don't see the documentation saying it is needed in 2.0.5.
This commit is contained in:
Sam Lantinga 2017-08-28 21:42:39 -07:00
parent b128e8802d
commit d619d88560
4 changed files with 13 additions and 16 deletions

View File

@ -874,8 +874,6 @@ SDL_GetAudioDriver(int index)
return NULL;
}
extern void SDL_ChooseAudioConverters(void);
int
SDL_AudioInit(const char *driver_name)
{
@ -890,8 +888,6 @@ SDL_AudioInit(const char *driver_name)
SDL_zero(current_audio);
SDL_zero(open_devices);
SDL_ChooseAudioConverters();
/* Select the proper audio driver */
if (driver_name == NULL) {
driver_name = SDL_getenv("SDL_AUDIODRIVER");

View File

@ -54,7 +54,10 @@ extern SDL_AudioFormat SDL_NextAudioFormat(void);
/* Function to calculate the size and silence for a SDL_AudioSpec */
extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec);
/* These pointers get set during init to various SIMD implementations. */
/* Choose the audio filter functions below */
extern void SDL_ChooseAudioConverters(void);
/* These pointers get set during SDL_ChooseAudioConverters() to various SIMD implementations. */
extern SDL_AudioFilter SDL_Convert_S8_to_F32;
extern SDL_AudioFilter SDL_Convert_U8_to_F32;
extern SDL_AudioFilter SDL_Convert_S16_to_F32;

View File

@ -895,11 +895,6 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
return SDL_InvalidParamError("cvt");
}
/* Conversions from and to float require the audio subsystem to be initialized */
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
return SDL_SetError("Audio subsystem has not been initialized");
}
/* Make sure we zero out the audio conversion before error checking */
SDL_zerop(cvt);
@ -932,6 +927,9 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
cvt->len_ratio = 1.0;
cvt->rate_incr = ((double) dst_rate) / ((double) src_rate);
/* Make sure we've chosen audio conversion functions (MMX, scalar, etc.) */
SDL_ChooseAudioConverters();
/* SDL now favors float32 as its preferred internal format, and considers
everything else to be a degenerate case that we might have to make
multiple passes over the data to convert to and from float32 as