mirror of https://github.com/encounter/SDL.git
SDL_opengl: Fix Mac build with new glext.h
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@ -50,6 +50,7 @@
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#define __glext_h_ /* Don't let gl.h include glext.h */
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#endif
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#if defined(__MACOSX__)
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#include <stddef.h> /* Needed for ptrdiff_t */
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#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
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#define __X_GL_H
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#else
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@ -332,7 +332,7 @@ GL_ResetState(SDL_Renderer *renderer)
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}
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static void APIENTRY
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GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, void *userParam)
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GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, const void *userParam)
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{
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SDL_Renderer *renderer = (SDL_Renderer *) userParam;
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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