SDL_opengl: Fix Mac build with new glext.h

This commit is contained in:
J?rgen P. Tjern? 2014-06-04 09:59:10 -07:00
parent 65133ebc1b
commit d623c0b443
2 changed files with 2 additions and 1 deletions

View File

@ -50,6 +50,7 @@
#define __glext_h_ /* Don't let gl.h include glext.h */ #define __glext_h_ /* Don't let gl.h include glext.h */
#endif #endif
#if defined(__MACOSX__) #if defined(__MACOSX__)
#include <stddef.h> /* Needed for ptrdiff_t */
#include <OpenGL/gl.h> /* Header File For The OpenGL Library */ #include <OpenGL/gl.h> /* Header File For The OpenGL Library */
#define __X_GL_H #define __X_GL_H
#else #else

View File

@ -332,7 +332,7 @@ GL_ResetState(SDL_Renderer *renderer)
} }
static void APIENTRY static void APIENTRY
GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, void *userParam) GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, const void *userParam)
{ {
SDL_Renderer *renderer = (SDL_Renderer *) userParam; SDL_Renderer *renderer = (SDL_Renderer *) userParam;
GL_RenderData *data = (GL_RenderData *) renderer->driverdata; GL_RenderData *data = (GL_RenderData *) renderer->driverdata;