mirror of https://github.com/encounter/SDL.git
Restore window OpenGL state if creating an OpenGL renderer fails
This commit is contained in:
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b7b6d8ab7a
commit
d65ac7785f
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@ -390,6 +390,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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GLint value;
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Uint32 window_flags;
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int profile_mask, major, minor;
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SDL_bool changed_window = SDL_FALSE;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
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@ -399,31 +400,27 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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if (!(window_flags & SDL_WINDOW_OPENGL) ||
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profile_mask == SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
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changed_window = SDL_TRUE;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
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if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
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/* Uh oh, better try to put it back... */
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
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SDL_RecreateWindow(window, window_flags);
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return NULL;
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goto error;
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}
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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goto error;
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}
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data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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GL_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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goto error;
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}
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renderer->WindowEvent = GL_WindowEvent;
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@ -456,16 +453,16 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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data->context = SDL_GL_CreateContext(window);
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if (!data->context) {
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GL_DestroyRenderer(renderer);
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return NULL;
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goto error;
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}
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if (SDL_GL_MakeCurrent(window, data->context) < 0) {
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GL_DestroyRenderer(renderer);
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return NULL;
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goto error;
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}
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if (GL_LoadFunctions(data) < 0) {
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GL_DestroyRenderer(renderer);
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return NULL;
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goto error;
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}
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#ifdef __MACOSX__
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@ -560,6 +557,16 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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GL_ResetState(renderer);
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return renderer;
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error:
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if (changed_window) {
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/* Uh oh, better try to put it back... */
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
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SDL_RecreateWindow(window, window_flags);
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}
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return NULL;
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}
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static void
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@ -285,42 +285,39 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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SDL_Renderer *renderer;
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GLES_RenderData *data;
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GLint value;
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Uint32 windowFlags;
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Uint32 window_flags;
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int profile_mask, major, minor;
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SDL_bool changed_window = SDL_FALSE;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
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windowFlags = SDL_GetWindowFlags(window);
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if (!(windowFlags & SDL_WINDOW_OPENGL) ||
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window_flags = SDL_GetWindowFlags(window);
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if (!(window_flags & SDL_WINDOW_OPENGL) ||
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profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
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changed_window = SDL_TRUE;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
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if (SDL_RecreateWindow(window, windowFlags | SDL_WINDOW_OPENGL) < 0) {
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/* Uh oh, better try to put it back... */
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
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SDL_RecreateWindow(window, windowFlags);
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return NULL;
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if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
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goto error;
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}
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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goto error;
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}
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data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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GLES_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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goto error;
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}
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renderer->WindowEvent = GLES_WindowEvent;
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@ -351,16 +348,16 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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data->context = SDL_GL_CreateContext(window);
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if (!data->context) {
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GLES_DestroyRenderer(renderer);
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return NULL;
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goto error;
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}
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if (SDL_GL_MakeCurrent(window, data->context) < 0) {
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GLES_DestroyRenderer(renderer);
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return NULL;
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goto error;
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}
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if (GLES_LoadFunctions(data) < 0) {
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GLES_DestroyRenderer(renderer);
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return NULL;
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goto error;
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}
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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@ -411,6 +408,16 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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GLES_ResetState(renderer);
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return renderer;
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error:
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if (changed_window) {
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/* Uh oh, better try to put it back... */
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
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SDL_RecreateWindow(window, window_flags);
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}
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return NULL;
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}
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static void
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@ -1889,30 +1889,27 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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#ifndef ZUNE_HD
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GLboolean hasCompiler;
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#endif
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Uint32 windowFlags;
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Uint32 window_flags;
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GLint window_framebuffer;
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GLint value;
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int profile_mask, major, minor;
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SDL_bool changed_window = SDL_FALSE;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
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windowFlags = SDL_GetWindowFlags(window);
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if (!(windowFlags & SDL_WINDOW_OPENGL) ||
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window_flags = SDL_GetWindowFlags(window);
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if (!(window_flags & SDL_WINDOW_OPENGL) ||
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profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
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changed_window = SDL_TRUE;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
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if (SDL_RecreateWindow(window, windowFlags | SDL_WINDOW_OPENGL) < 0) {
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/* Uh oh, better try to put it back... */
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
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SDL_RecreateWindow(window, windowFlags);
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return NULL;
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if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
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goto error;
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}
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}
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@ -1920,14 +1917,14 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(SDL_Renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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goto error;
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}
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data = (GLES2_DriverContext *)SDL_calloc(1, sizeof(GLES2_DriverContext));
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if (!data) {
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GLES2_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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goto error;
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}
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renderer->info = GLES2_RenderDriver.info;
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renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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/* Create an OpenGL ES 2.0 context */
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data->context = SDL_GL_CreateContext(window);
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if (!data->context)
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{
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if (!data->context) {
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GLES2_DestroyRenderer(renderer);
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return NULL;
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goto error;
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}
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if (SDL_GL_MakeCurrent(window, data->context) < 0) {
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GLES2_DestroyRenderer(renderer);
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return NULL;
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goto error;
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}
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if (GLES2_LoadFunctions(data) < 0) {
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GLES2_DestroyRenderer(renderer);
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return NULL;
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goto error;
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}
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#if __WINRT__
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@ -1996,7 +1992,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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{
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GLES2_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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goto error;
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}
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data->shader_format_count = nFormats;
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#ifdef ZUNE_HD
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@ -2040,6 +2036,16 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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GLES2_ResetState(renderer);
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return renderer;
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error:
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if (changed_window) {
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/* Uh oh, better try to put it back... */
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
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SDL_RecreateWindow(window, window_flags);
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}
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return NULL;
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}
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#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */
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@ -1357,6 +1357,7 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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{
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char *title = window->title;
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SDL_Surface *icon = window->icon;
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SDL_bool loaded_opengl = SDL_FALSE;
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if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
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return SDL_SetError("No OpenGL support in video driver");
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@ -1389,6 +1390,7 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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if (SDL_GL_LoadLibrary(NULL) < 0) {
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return -1;
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}
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loaded_opengl = SDL_TRUE;
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} else {
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SDL_GL_UnloadLibrary();
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}
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@ -1402,8 +1404,9 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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if (_this->CreateWindow && !(flags & SDL_WINDOW_FOREIGN)) {
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if (_this->CreateWindow(_this, window) < 0) {
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if ((flags & SDL_WINDOW_OPENGL) && !(window->flags & SDL_WINDOW_OPENGL)) {
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if (loaded_opengl) {
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SDL_GL_UnloadLibrary();
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window->flags &= ~SDL_WINDOW_OPENGL;
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}
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return -1;
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}
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