mirror of https://github.com/encounter/SDL.git
Fixed bug 2868 - SDL_FillRect can crash if surface's clip-rect is out-of-bounds
Thanks to John Skaller for the research into this, and for the fix!
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@ -251,6 +251,10 @@ SDL_FillRect(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color)
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rect = &clipped;
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} else {
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rect = &dst->clip_rect;
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/* Don't attempt to fill if the surface's clip_rect is empty */
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if (SDL_RectEmpty(rect)) {
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return 0;
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}
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}
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/* Perform software fill */
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