mirror of https://github.com/encounter/SDL.git
fix compiler warnings in SDL_windows_gaming_input.c
This commit is contained in:
parent
e11ba0f5d9
commit
d7110b4490
|
@ -222,7 +222,7 @@ static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FI
|
|||
return 1;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
|
||||
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController **e)
|
||||
{
|
||||
HRESULT hr;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
|
||||
|
@ -233,7 +233,7 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
|
|||
return S_OK;
|
||||
}
|
||||
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID_IRawGameController, (void **)&controller);
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(*e, &IID_IRawGameController, (void **)&controller);
|
||||
if (SUCCEEDED(hr)) {
|
||||
char *name = NULL;
|
||||
SDL_JoystickGUID guid;
|
||||
|
@ -383,12 +383,12 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
|
|||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
|
||||
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController **e)
|
||||
{
|
||||
HRESULT hr;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
|
||||
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID_IRawGameController, (void **)&controller);
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(*e, &IID_IRawGameController, (void **)&controller);
|
||||
if (SUCCEEDED(hr)) {
|
||||
int i;
|
||||
|
||||
|
@ -549,7 +549,7 @@ WGI_JoystickInit(void)
|
|||
|
||||
hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(controllers, i, &controller);
|
||||
if (SUCCEEDED(hr) && controller) {
|
||||
IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, NULL, controller);
|
||||
IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, NULL, &controller);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -831,7 +831,7 @@ WGI_JoystickQuit(void)
|
|||
{
|
||||
if (wgi.statics) {
|
||||
while (wgi.controller_count > 0) {
|
||||
IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, wgi.controllers[wgi.controller_count - 1].controller);
|
||||
IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, &wgi.controllers[wgi.controller_count - 1].controller);
|
||||
}
|
||||
if (wgi.controllers) {
|
||||
SDL_free(wgi.controllers);
|
||||
|
|
Loading…
Reference in New Issue