mirror of https://github.com/encounter/SDL.git
Added support for simulated vsync in the renderer
This kicks in if the platform doesn't support vsync directly, or if the present fails for some reason (e.g. minimized on some platforms) Fixes https://github.com/libsdl-org/SDL/issues/5134
This commit is contained in:
parent
339f7a2f6b
commit
d744aafb05
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@ -24,6 +24,7 @@
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#include "SDL_hints.h"
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#include "SDL_hints.h"
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#include "SDL_render.h"
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#include "SDL_render.h"
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#include "SDL_timer.h"
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#include "SDL_sysrender.h"
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#include "SDL_sysrender.h"
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#include "software/SDL_render_sw_c.h"
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#include "software/SDL_render_sw_c.h"
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#include "../video/SDL_pixels_c.h"
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#include "../video/SDL_pixels_c.h"
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@ -1013,6 +1014,14 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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}
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}
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}
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}
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if ((flags & SDL_RENDERER_PRESENTVSYNC) != 0) {
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renderer->wanted_vsync = SDL_TRUE;
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if ((renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) == 0) {
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renderer->simulate_vsync = SDL_TRUE;
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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}
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VerifyDrawQueueFunctions(renderer);
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VerifyDrawQueueFunctions(renderer);
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@ -4260,9 +4269,38 @@ SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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format, pixels, pitch);
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format, pixels, pitch);
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}
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}
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static void
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SDL_RenderSimulateVSync(SDL_Renderer * renderer)
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{
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Uint32 now, elapsed;
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const Uint32 interval = (1000 / 60); /* FIXME: What FPS? */
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if (!interval) {
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/* We can't do sub-ms delay, so just return here */
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return;
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}
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now = SDL_GetTicks();
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elapsed = (now - renderer->last_present);
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if (elapsed < interval) {
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Uint32 duration = (interval - elapsed);
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SDL_Delay(duration);
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now = SDL_GetTicks();
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}
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if (renderer->last_present) {
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elapsed = (now - renderer->last_present);
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renderer->last_present += (elapsed / interval) * interval;
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} else {
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renderer->last_present = now;
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}
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}
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void
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void
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SDL_RenderPresent(SDL_Renderer * renderer)
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SDL_RenderPresent(SDL_Renderer * renderer)
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{
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{
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SDL_bool presented = SDL_TRUE;
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CHECK_RENDERER_MAGIC(renderer, );
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CHECK_RENDERER_MAGIC(renderer, );
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FlushRenderCommands(renderer); /* time to send everything to the GPU! */
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FlushRenderCommands(renderer); /* time to send everything to the GPU! */
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@ -4270,11 +4308,17 @@ SDL_RenderPresent(SDL_Renderer * renderer)
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#if DONT_DRAW_WHILE_HIDDEN
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#if DONT_DRAW_WHILE_HIDDEN
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/* Don't present while we're hidden */
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/* Don't present while we're hidden */
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if (renderer->hidden) {
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if (renderer->hidden) {
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return;
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presented = SDL_FALSE;
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}
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} else
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#endif
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#endif
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if (renderer->RenderPresent(renderer) < 0) {
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presented = SDL_FALSE;
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}
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renderer->RenderPresent(renderer);
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if (renderer->simulate_vsync ||
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(!presented && renderer->wanted_vsync)) {
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SDL_RenderSimulateVSync(renderer);
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}
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}
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}
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void
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void
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@ -4530,10 +4574,15 @@ SDL_RenderSetVSync(SDL_Renderer * renderer, int vsync)
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return SDL_Unsupported();
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return SDL_Unsupported();
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}
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}
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if (renderer->SetVSync) {
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renderer->wanted_vsync = vsync ? SDL_TRUE : SDL_FALSE;
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return renderer->SetVSync(renderer, vsync);
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if (!renderer->SetVSync ||
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renderer->SetVSync(renderer, vsync) < 0) {
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renderer->simulate_vsync = vsync ? SDL_TRUE : SDL_FALSE;
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} else {
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renderer->simulate_vsync = SDL_FALSE;
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}
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}
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return SDL_Unsupported();
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return 0;
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -188,7 +188,7 @@ struct SDL_Renderer
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int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture);
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int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture);
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int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
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int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
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Uint32 format, void * pixels, int pitch);
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void (*RenderPresent) (SDL_Renderer * renderer);
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int (*RenderPresent) (SDL_Renderer * renderer);
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void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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void (*DestroyRenderer) (SDL_Renderer * renderer);
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void (*DestroyRenderer) (SDL_Renderer * renderer);
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@ -208,6 +208,11 @@ struct SDL_Renderer
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SDL_Window *window;
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SDL_Window *window;
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SDL_bool hidden;
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SDL_bool hidden;
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/* Whether we should simulate vsync */
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SDL_bool wanted_vsync;
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SDL_bool simulate_vsync;
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Uint32 last_present;
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/* The logical resolution for rendering */
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/* The logical resolution for rendering */
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int logical_w;
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int logical_w;
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int logical_h;
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int logical_h;
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@ -1384,7 +1384,7 @@ D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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return status;
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return status;
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}
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}
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static void
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static int
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D3D_RenderPresent(SDL_Renderer * renderer)
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D3D_RenderPresent(SDL_Renderer * renderer)
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{
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{
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D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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@ -1398,15 +1398,16 @@ D3D_RenderPresent(SDL_Renderer * renderer)
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result = IDirect3DDevice9_TestCooperativeLevel(data->device);
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result = IDirect3DDevice9_TestCooperativeLevel(data->device);
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if (result == D3DERR_DEVICELOST) {
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if (result == D3DERR_DEVICELOST) {
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/* We'll reset later */
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/* We'll reset later */
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return;
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return -1;
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}
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}
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if (result == D3DERR_DEVICENOTRESET) {
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if (result == D3DERR_DEVICENOTRESET) {
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D3D_Reset(renderer);
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D3D_Reset(renderer);
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}
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}
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result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL);
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result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL);
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if (FAILED(result)) {
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if (FAILED(result)) {
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D3D_SetError("Present()", result);
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return D3D_SetError("Present()", result);
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}
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}
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return 0;
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}
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}
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static void
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static void
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@ -2288,7 +2288,7 @@ done:
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return status;
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return status;
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}
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}
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static void
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static int
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D3D11_RenderPresent(SDL_Renderer * renderer)
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D3D11_RenderPresent(SDL_Renderer * renderer)
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{
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{
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D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
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D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
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*
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*
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* TODO, WinRT: consider throwing an exception if D3D11_RenderPresent fails, especially if there is a way to salvage debug info from users' machines
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* TODO, WinRT: consider throwing an exception if D3D11_RenderPresent fails, especially if there is a way to salvage debug info from users' machines
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*/
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*/
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if ( result == DXGI_ERROR_DEVICE_REMOVED ) {
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if (result == DXGI_ERROR_DEVICE_REMOVED) {
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D3D11_HandleDeviceLost(renderer);
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D3D11_HandleDeviceLost(renderer);
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} else if (result == DXGI_ERROR_INVALID_CALL) {
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} else if (result == DXGI_ERROR_INVALID_CALL) {
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/* We probably went through a fullscreen <-> windowed transition */
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/* We probably went through a fullscreen <-> windowed transition */
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} else {
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} else {
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WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::Present"), result);
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WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::Present"), result);
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}
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}
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return -1;
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}
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}
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return 0;
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}
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}
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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return status;
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return status;
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}
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}
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static void
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static int
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D3D12_RenderPresent(SDL_Renderer * renderer)
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D3D12_RenderPresent(SDL_Renderer * renderer)
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{
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{
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D3D12_RenderData *data = (D3D12_RenderData *) renderer->driverdata;
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D3D12_RenderData *data = (D3D12_RenderData *) renderer->driverdata;
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} else {
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} else {
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WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::Present"), result);
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WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::Present"), result);
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}
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}
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return -1;
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} else {
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} else {
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/* Wait for the GPU and move to the next frame */
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/* Wait for the GPU and move to the next frame */
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result = D3D_CALL(data->commandQueue, Signal, data->fence, data->fenceValue);
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result = D3D_CALL(data->commandQueue, Signal, data->fence, data->fenceValue);
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#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
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#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
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D3D12_XBOX_StartFrame(data->d3dDevice, &data->frameToken);
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D3D12_XBOX_StartFrame(data->d3dDevice, &data->frameToken);
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#endif
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#endif
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return 0;
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}
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}
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}
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}
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return status;
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return status;
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}}
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}}
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static void
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static int
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METAL_RenderPresent(SDL_Renderer * renderer)
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METAL_RenderPresent(SDL_Renderer * renderer)
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{ @autoreleasepool {
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{ @autoreleasepool {
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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data.mtlcmdencoder = nil;
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data.mtlcmdencoder = nil;
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data.mtlcmdbuffer = nil;
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data.mtlcmdbuffer = nil;
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data.mtlbackbuffer = nil;
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data.mtlbackbuffer = nil;
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if (!ready) {
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return -1;
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}
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return 0;
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}}
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}}
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static void
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static void
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#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
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#include "SDL_hints.h"
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#include "SDL_hints.h"
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#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
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#include "SDL_opengl.h"
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#include "SDL_opengl.h"
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#include "../SDL_sysrender.h"
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#include "../SDL_sysrender.h"
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#include "SDL_shaders_gl.h"
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#include "SDL_shaders_gl.h"
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return status;
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return status;
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}
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}
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static void
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static int
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GL_RenderPresent(SDL_Renderer * renderer)
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GL_RenderPresent(SDL_Renderer * renderer)
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{
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{
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GL_ActivateRenderer(renderer);
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GL_ActivateRenderer(renderer);
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SDL_GL_SwapWindow(renderer->window);
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return SDL_GL_SwapWindowWithResult(renderer->window);
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}
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}
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static void
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static void
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@ -23,6 +23,7 @@
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#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
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#include "SDL_hints.h"
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#include "SDL_hints.h"
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#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
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#include "SDL_opengles.h"
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#include "SDL_opengles.h"
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#include "../SDL_sysrender.h"
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#include "../SDL_sysrender.h"
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#include "../../SDL_utils_c.h"
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#include "../../SDL_utils_c.h"
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return status;
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return status;
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}
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}
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static void
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static int
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GLES_RenderPresent(SDL_Renderer * renderer)
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GLES_RenderPresent(SDL_Renderer * renderer)
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{
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{
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GLES_ActivateRenderer(renderer);
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GLES_ActivateRenderer(renderer);
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SDL_GL_SwapWindow(renderer->window);
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return SDL_GL_SwapWindowWithResult(renderer->window);
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}
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}
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static void
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static void
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@ -23,6 +23,7 @@
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#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED
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#include "SDL_hints.h"
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#include "SDL_hints.h"
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#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
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#include "SDL_opengles2.h"
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#include "SDL_opengles2.h"
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#include "../SDL_sysrender.h"
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#include "../SDL_sysrender.h"
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#include "../../video/SDL_blit.h"
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#include "../../video/SDL_blit.h"
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@ -1983,11 +1984,11 @@ GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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return status;
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return status;
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}
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}
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static void
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static int
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GLES2_RenderPresent(SDL_Renderer *renderer)
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GLES2_RenderPresent(SDL_Renderer *renderer)
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{
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{
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/* Tell the video driver to swap buffers */
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/* Tell the video driver to swap buffers */
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SDL_GL_SwapWindow(renderer->window);
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return SDL_GL_SwapWindowWithResult(renderer->window);
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}
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}
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static int
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static int
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@ -654,7 +654,7 @@ PS2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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return SDL_Unsupported();
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return SDL_Unsupported();
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}
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}
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static void
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static int
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PS2_RenderPresent(SDL_Renderer * renderer)
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PS2_RenderPresent(SDL_Renderer * renderer)
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{
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{
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PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
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PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
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@ -676,6 +676,7 @@ PS2_RenderPresent(SDL_Renderer * renderer)
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}
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}
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gsKit_TexManager_nextFrame(data->gsGlobal);
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gsKit_TexManager_nextFrame(data->gsGlobal);
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gsKit_clear(data->gsGlobal, GS_BLACK);
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gsKit_clear(data->gsGlobal, GS_BLACK);
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return 0;
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}
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}
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static void
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static void
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@ -1250,12 +1250,13 @@ PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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return SDL_Unsupported();
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return SDL_Unsupported();
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}
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}
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static void
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static int
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PSP_RenderPresent(SDL_Renderer * renderer)
|
PSP_RenderPresent(SDL_Renderer * renderer)
|
||||||
{
|
{
|
||||||
PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
|
PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
|
||||||
if(!data->displayListAvail)
|
if (!data->displayListAvail) {
|
||||||
return;
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
data->displayListAvail = SDL_FALSE;
|
data->displayListAvail = SDL_FALSE;
|
||||||
sceGuFinish();
|
sceGuFinish();
|
||||||
|
@ -1268,6 +1269,7 @@ PSP_RenderPresent(SDL_Renderer * renderer)
|
||||||
data->backbuffer = data->frontbuffer;
|
data->backbuffer = data->frontbuffer;
|
||||||
data->frontbuffer = vabsptr(sceGuSwapBuffers());
|
data->frontbuffer = vabsptr(sceGuSwapBuffers());
|
||||||
|
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
|
|
@ -983,14 +983,15 @@ SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||||
format, pixels, pitch);
|
format, pixels, pitch);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static int
|
||||||
SW_RenderPresent(SDL_Renderer * renderer)
|
SW_RenderPresent(SDL_Renderer * renderer)
|
||||||
{
|
{
|
||||||
SDL_Window *window = renderer->window;
|
SDL_Window *window = renderer->window;
|
||||||
|
|
||||||
if (window) {
|
if (!window) {
|
||||||
SDL_UpdateWindowSurface(window);
|
return -1;
|
||||||
}
|
}
|
||||||
|
return SDL_UpdateWindowSurface(window);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
|
|
@ -100,7 +100,7 @@ static int VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rec
|
||||||
Uint32 pixel_format, void *pixels, int pitch);
|
Uint32 pixel_format, void *pixels, int pitch);
|
||||||
|
|
||||||
|
|
||||||
static void VITA_GXM_RenderPresent(SDL_Renderer *renderer);
|
static int VITA_GXM_RenderPresent(SDL_Renderer *renderer);
|
||||||
static void VITA_GXM_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
|
static void VITA_GXM_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
|
||||||
static void VITA_GXM_DestroyRenderer(SDL_Renderer *renderer);
|
static void VITA_GXM_DestroyRenderer(SDL_Renderer *renderer);
|
||||||
|
|
||||||
|
@ -1185,7 +1185,7 @@ VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
static void
|
static int
|
||||||
VITA_GXM_RenderPresent(SDL_Renderer *renderer)
|
VITA_GXM_RenderPresent(SDL_Renderer *renderer)
|
||||||
{
|
{
|
||||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||||
|
@ -1227,6 +1227,7 @@ VITA_GXM_RenderPresent(SDL_Renderer *renderer)
|
||||||
data->pool_index = 0;
|
data->pool_index = 0;
|
||||||
|
|
||||||
data->current_pool = (data->current_pool + 1) % 2;
|
data->current_pool = (data->current_pool + 1) % 2;
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
|
|
@ -519,6 +519,8 @@ extern void SDL_ToggleDragAndDropSupport(void);
|
||||||
|
|
||||||
extern int SDL_GetPointDisplayIndex(const SDL_Point * point);
|
extern int SDL_GetPointDisplayIndex(const SDL_Point * point);
|
||||||
|
|
||||||
|
extern int SDL_GL_SwapWindowWithResult(SDL_Window * window);
|
||||||
|
|
||||||
#endif /* SDL_sysvideo_h_ */
|
#endif /* SDL_sysvideo_h_ */
|
||||||
|
|
||||||
/* vi: set ts=4 sw=4 expandtab: */
|
/* vi: set ts=4 sw=4 expandtab: */
|
||||||
|
|
|
@ -4152,22 +4152,26 @@ SDL_GL_GetSwapInterval(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
int
|
||||||
SDL_GL_SwapWindow(SDL_Window * window)
|
SDL_GL_SwapWindowWithResult(SDL_Window * window)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window,);
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
|
|
||||||
if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
||||||
SDL_SetError("The specified window isn't an OpenGL window");
|
return SDL_SetError("The specified window isn't an OpenGL window");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SDL_GL_GetCurrentWindow() != window) {
|
if (SDL_GL_GetCurrentWindow() != window) {
|
||||||
SDL_SetError("The specified window has not been made current");
|
return SDL_SetError("The specified window has not been made current");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_this->GL_SwapWindow(_this, window);
|
return _this->GL_SwapWindow(_this, window);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
SDL_GL_SwapWindow(SDL_Window * window)
|
||||||
|
{
|
||||||
|
SDL_GL_SwapWindowWithResult(window);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
|
Loading…
Reference in New Issue