Added support for simulated vsync in the renderer

This kicks in if the platform doesn't support vsync directly, or if the present fails for some reason (e.g. minimized on some platforms)

Fixes https://github.com/libsdl-org/SDL/issues/5134
This commit is contained in:
Sam Lantinga 2022-09-15 01:00:12 -07:00
parent 339f7a2f6b
commit d744aafb05
15 changed files with 115 additions and 37 deletions

View File

@ -24,6 +24,7 @@
#include "SDL_hints.h"
#include "SDL_render.h"
#include "SDL_timer.h"
#include "SDL_sysrender.h"
#include "software/SDL_render_sw_c.h"
#include "../video/SDL_pixels_c.h"
@ -1013,6 +1014,14 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
}
}
if ((flags & SDL_RENDERER_PRESENTVSYNC) != 0) {
renderer->wanted_vsync = SDL_TRUE;
if ((renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) == 0) {
renderer->simulate_vsync = SDL_TRUE;
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
}
VerifyDrawQueueFunctions(renderer);
@ -4260,9 +4269,38 @@ SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
format, pixels, pitch);
}
static void
SDL_RenderSimulateVSync(SDL_Renderer * renderer)
{
Uint32 now, elapsed;
const Uint32 interval = (1000 / 60); /* FIXME: What FPS? */
if (!interval) {
/* We can't do sub-ms delay, so just return here */
return;
}
now = SDL_GetTicks();
elapsed = (now - renderer->last_present);
if (elapsed < interval) {
Uint32 duration = (interval - elapsed);
SDL_Delay(duration);
now = SDL_GetTicks();
}
if (renderer->last_present) {
elapsed = (now - renderer->last_present);
renderer->last_present += (elapsed / interval) * interval;
} else {
renderer->last_present = now;
}
}
void
SDL_RenderPresent(SDL_Renderer * renderer)
{
SDL_bool presented = SDL_TRUE;
CHECK_RENDERER_MAGIC(renderer, );
FlushRenderCommands(renderer); /* time to send everything to the GPU! */
@ -4270,11 +4308,17 @@ SDL_RenderPresent(SDL_Renderer * renderer)
#if DONT_DRAW_WHILE_HIDDEN
/* Don't present while we're hidden */
if (renderer->hidden) {
return;
}
presented = SDL_FALSE;
} else
#endif
if (renderer->RenderPresent(renderer) < 0) {
presented = SDL_FALSE;
}
renderer->RenderPresent(renderer);
if (renderer->simulate_vsync ||
(!presented && renderer->wanted_vsync)) {
SDL_RenderSimulateVSync(renderer);
}
}
void
@ -4530,10 +4574,15 @@ SDL_RenderSetVSync(SDL_Renderer * renderer, int vsync)
return SDL_Unsupported();
}
if (renderer->SetVSync) {
return renderer->SetVSync(renderer, vsync);
renderer->wanted_vsync = vsync ? SDL_TRUE : SDL_FALSE;
if (!renderer->SetVSync ||
renderer->SetVSync(renderer, vsync) < 0) {
renderer->simulate_vsync = vsync ? SDL_TRUE : SDL_FALSE;
} else {
renderer->simulate_vsync = SDL_FALSE;
}
return SDL_Unsupported();
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -188,7 +188,7 @@ struct SDL_Renderer
int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture);
int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, void * pixels, int pitch);
void (*RenderPresent) (SDL_Renderer * renderer);
int (*RenderPresent) (SDL_Renderer * renderer);
void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
void (*DestroyRenderer) (SDL_Renderer * renderer);
@ -208,6 +208,11 @@ struct SDL_Renderer
SDL_Window *window;
SDL_bool hidden;
/* Whether we should simulate vsync */
SDL_bool wanted_vsync;
SDL_bool simulate_vsync;
Uint32 last_present;
/* The logical resolution for rendering */
int logical_w;
int logical_h;

View File

@ -1384,7 +1384,7 @@ D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
return status;
}
static void
static int
D3D_RenderPresent(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
@ -1398,15 +1398,16 @@ D3D_RenderPresent(SDL_Renderer * renderer)
result = IDirect3DDevice9_TestCooperativeLevel(data->device);
if (result == D3DERR_DEVICELOST) {
/* We'll reset later */
return;
return -1;
}
if (result == D3DERR_DEVICENOTRESET) {
D3D_Reset(renderer);
}
result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL);
if (FAILED(result)) {
D3D_SetError("Present()", result);
return D3D_SetError("Present()", result);
}
return 0;
}
static void

View File

@ -2288,7 +2288,7 @@ done:
return status;
}
static void
static int
D3D11_RenderPresent(SDL_Renderer * renderer)
{
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
@ -2334,7 +2334,7 @@ D3D11_RenderPresent(SDL_Renderer * renderer)
*
* TODO, WinRT: consider throwing an exception if D3D11_RenderPresent fails, especially if there is a way to salvage debug info from users' machines
*/
if ( result == DXGI_ERROR_DEVICE_REMOVED ) {
if (result == DXGI_ERROR_DEVICE_REMOVED) {
D3D11_HandleDeviceLost(renderer);
} else if (result == DXGI_ERROR_INVALID_CALL) {
/* We probably went through a fullscreen <-> windowed transition */
@ -2342,7 +2342,9 @@ D3D11_RenderPresent(SDL_Renderer * renderer)
} else {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::Present"), result);
}
return -1;
}
return 0;
}
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP

View File

@ -2932,7 +2932,7 @@ done:
return status;
}
static void
static int
D3D12_RenderPresent(SDL_Renderer * renderer)
{
D3D12_RenderData *data = (D3D12_RenderData *) renderer->driverdata;
@ -2982,6 +2982,7 @@ D3D12_RenderPresent(SDL_Renderer * renderer)
} else {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::Present"), result);
}
return -1;
} else {
/* Wait for the GPU and move to the next frame */
result = D3D_CALL(data->commandQueue, Signal, data->fence, data->fenceValue);
@ -3013,6 +3014,7 @@ D3D12_RenderPresent(SDL_Renderer * renderer)
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
D3D12_XBOX_StartFrame(data->d3dDevice, &data->frameToken);
#endif
return 0;
}
}

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@ -1497,7 +1497,7 @@ METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
return status;
}}
static void
static int
METAL_RenderPresent(SDL_Renderer * renderer)
{ @autoreleasepool {
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
@ -1528,6 +1528,11 @@ METAL_RenderPresent(SDL_Renderer * renderer)
data.mtlcmdencoder = nil;
data.mtlcmdbuffer = nil;
data.mtlbackbuffer = nil;
if (!ready) {
return -1;
}
return 0;
}}
static void

View File

@ -22,6 +22,7 @@
#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
#include "SDL_hints.h"
#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
#include "SDL_opengl.h"
#include "../SDL_sysrender.h"
#include "SDL_shaders_gl.h"
@ -1502,12 +1503,12 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
return status;
}
static void
static int
GL_RenderPresent(SDL_Renderer * renderer)
{
GL_ActivateRenderer(renderer);
SDL_GL_SwapWindow(renderer->window);
return SDL_GL_SwapWindowWithResult(renderer->window);
}
static void

View File

@ -23,6 +23,7 @@
#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
#include "SDL_hints.h"
#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
#include "SDL_opengles.h"
#include "../SDL_sysrender.h"
#include "../../SDL_utils_c.h"
@ -948,12 +949,12 @@ GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
return status;
}
static void
static int
GLES_RenderPresent(SDL_Renderer * renderer)
{
GLES_ActivateRenderer(renderer);
SDL_GL_SwapWindow(renderer->window);
return SDL_GL_SwapWindowWithResult(renderer->window);
}
static void

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@ -23,6 +23,7 @@
#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED
#include "SDL_hints.h"
#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
#include "SDL_opengles2.h"
#include "../SDL_sysrender.h"
#include "../../video/SDL_blit.h"
@ -1983,11 +1984,11 @@ GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
return status;
}
static void
static int
GLES2_RenderPresent(SDL_Renderer *renderer)
{
/* Tell the video driver to swap buffers */
SDL_GL_SwapWindow(renderer->window);
return SDL_GL_SwapWindowWithResult(renderer->window);
}
static int

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@ -654,7 +654,7 @@ PS2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
return SDL_Unsupported();
}
static void
static int
PS2_RenderPresent(SDL_Renderer * renderer)
{
PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
@ -676,6 +676,7 @@ PS2_RenderPresent(SDL_Renderer * renderer)
}
gsKit_TexManager_nextFrame(data->gsGlobal);
gsKit_clear(data->gsGlobal, GS_BLACK);
return 0;
}
static void

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@ -1250,12 +1250,13 @@ PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
return SDL_Unsupported();
}
static void
static int
PSP_RenderPresent(SDL_Renderer * renderer)
{
PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
if(!data->displayListAvail)
return;
if (!data->displayListAvail) {
return -1;
}
data->displayListAvail = SDL_FALSE;
sceGuFinish();
@ -1268,6 +1269,7 @@ PSP_RenderPresent(SDL_Renderer * renderer)
data->backbuffer = data->frontbuffer;
data->frontbuffer = vabsptr(sceGuSwapBuffers());
return 0;
}
static void

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@ -983,14 +983,15 @@ SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
format, pixels, pitch);
}
static void
static int
SW_RenderPresent(SDL_Renderer * renderer)
{
SDL_Window *window = renderer->window;
if (window) {
SDL_UpdateWindowSurface(window);
if (!window) {
return -1;
}
return SDL_UpdateWindowSurface(window);
}
static void

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@ -100,7 +100,7 @@ static int VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rec
Uint32 pixel_format, void *pixels, int pitch);
static void VITA_GXM_RenderPresent(SDL_Renderer *renderer);
static int VITA_GXM_RenderPresent(SDL_Renderer *renderer);
static void VITA_GXM_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
static void VITA_GXM_DestroyRenderer(SDL_Renderer *renderer);
@ -1185,7 +1185,7 @@ VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
}
static void
static int
VITA_GXM_RenderPresent(SDL_Renderer *renderer)
{
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
@ -1227,6 +1227,7 @@ VITA_GXM_RenderPresent(SDL_Renderer *renderer)
data->pool_index = 0;
data->current_pool = (data->current_pool + 1) % 2;
return 0;
}
static void

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@ -519,6 +519,8 @@ extern void SDL_ToggleDragAndDropSupport(void);
extern int SDL_GetPointDisplayIndex(const SDL_Point * point);
extern int SDL_GL_SwapWindowWithResult(SDL_Window * window);
#endif /* SDL_sysvideo_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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@ -4152,22 +4152,26 @@ SDL_GL_GetSwapInterval(void)
}
}
void
SDL_GL_SwapWindow(SDL_Window * window)
int
SDL_GL_SwapWindowWithResult(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window,);
CHECK_WINDOW_MAGIC(window, -1);
if (!(window->flags & SDL_WINDOW_OPENGL)) {
SDL_SetError("The specified window isn't an OpenGL window");
return;
return SDL_SetError("The specified window isn't an OpenGL window");
}
if (SDL_GL_GetCurrentWindow() != window) {
SDL_SetError("The specified window has not been made current");
return;
return SDL_SetError("The specified window has not been made current");
}
_this->GL_SwapWindow(_this, window);
return _this->GL_SwapWindow(_this, window);
}
void
SDL_GL_SwapWindow(SDL_Window * window)
{
SDL_GL_SwapWindowWithResult(window);
}
void