Added stubs for simple Steam Controller support

This commit is contained in:
Sam Lantinga 2017-09-22 08:30:52 -07:00
parent 53b2c91d26
commit d828647944
13 changed files with 421 additions and 56 deletions

View File

@ -31,6 +31,8 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
$(LOCAL_PATH)/src/joystick/steam/SDL_steamcontroller.c \
$(LOCAL_PATH)/src/joystick/steam/steamcontroller_hidapi.c \
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
@ -44,7 +46,9 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/test/*.c))
$(wildcard $(LOCAL_PATH)/src/test/*.c)) \
LOCAL_SHARED_LIBRARIES := hidapi
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid

View File

@ -90,6 +90,8 @@
56F9D5601DF73BA400C15B5D /* SDL_dataqueue.c in Sources */ = {isa = PBXBuildFile; fileRef = 566726431DF72CF5001DD3DB /* SDL_dataqueue.c */; };
93CB792313FC5E5200BD3E05 /* SDL_uikitviewcontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = 93CB792213FC5E5200BD3E05 /* SDL_uikitviewcontroller.h */; };
93CB792613FC5F5300BD3E05 /* SDL_uikitviewcontroller.m in Sources */ = {isa = PBXBuildFile; fileRef = 93CB792513FC5F5300BD3E05 /* SDL_uikitviewcontroller.m */; };
A7A9EEA91F702631002A5589 /* SDL_steamcontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = A7A9EEA71F702631002A5589 /* SDL_steamcontroller.c */; };
A7A9EEAA1F702631002A5589 /* SDL_steamcontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A7A9EEA81F702631002A5589 /* SDL_steamcontroller.h */; };
AA0AD06216647BBB00CE5896 /* SDL_gamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */; };
AA0AD06516647BD400CE5896 /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = AA0AD06416647BD400CE5896 /* SDL_gamecontroller.h */; };
AA0F8495178D5F1A00823F9D /* SDL_systls.c in Sources */ = {isa = PBXBuildFile; fileRef = AA0F8494178D5F1A00823F9D /* SDL_systls.c */; };
@ -393,6 +395,8 @@
56ED04E2118A8EFD00A56AA6 /* SDL_syspower.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = SDL_syspower.m; path = ../../src/power/uikit/SDL_syspower.m; sourceTree = SOURCE_ROOT; };
93CB792213FC5E5200BD3E05 /* SDL_uikitviewcontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitviewcontroller.h; sourceTree = "<group>"; };
93CB792513FC5F5300BD3E05 /* SDL_uikitviewcontroller.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_uikitviewcontroller.m; sourceTree = "<group>"; };
A7A9EEA71F702631002A5589 /* SDL_steamcontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_steamcontroller.c; sourceTree = "<group>"; };
A7A9EEA81F702631002A5589 /* SDL_steamcontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_steamcontroller.h; sourceTree = "<group>"; };
AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_gamecontroller.c; sourceTree = "<group>"; };
AA0AD06416647BD400CE5896 /* SDL_gamecontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamecontroller.h; sourceTree = "<group>"; };
AA0F8494178D5F1A00823F9D /* SDL_systls.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_systls.c; sourceTree = "<group>"; };
@ -725,6 +729,15 @@
name = uikit;
sourceTree = "<group>";
};
A7A9EEA61F702607002A5589 /* steam */ = {
isa = PBXGroup;
children = (
A7A9EEA71F702631002A5589 /* SDL_steamcontroller.c */,
A7A9EEA81F702631002A5589 /* SDL_steamcontroller.h */,
);
path = steam;
sourceTree = "<group>";
};
FD3F4A6F0DEA620800C5B771 /* stdlib */ = {
isa = PBXGroup;
children = (
@ -742,6 +755,7 @@
FD5F9D080E0E08B3008E885B /* joystick */ = {
isa = PBXGroup;
children = (
A7A9EEA61F702607002A5589 /* steam */,
FD689EFF0E26E5B600F90B21 /* iphoneos */,
AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */,
FD5F9D1E0E0E08B3008E885B /* SDL_joystick.c */,
@ -1124,6 +1138,7 @@
04F7807E12FB751400FC43C0 /* SDL_drawline.h in Headers */,
04F7808012FB751400FC43C0 /* SDL_drawpoint.h in Headers */,
04F7808412FB753F00FC43C0 /* SDL_nullframebuffer_c.h in Headers */,
A7A9EEAA1F702631002A5589 /* SDL_steamcontroller.h in Headers */,
0442EC5012FE1C1E004C9285 /* SDL_render_sw_c.h in Headers */,
FA1DC2721C62BE65008F99A0 /* SDL_uikitclipboard.h in Headers */,
0402A85A12FE70C600CECEE3 /* SDL_shaders_gles2.h in Headers */,
@ -1398,6 +1413,7 @@
files = (
FD6526810DE8FCDD002AD96B /* SDL_systimer.c in Sources */,
FD6526800DE8FCDD002AD96B /* SDL_timer.c in Sources */,
A7A9EEA91F702631002A5589 /* SDL_steamcontroller.c in Sources */,
FD3F4A7B0DEA620800C5B771 /* SDL_string.c in Sources */,
FD6526660DE8FCDD002AD96B /* SDL_dummyaudio.c in Sources */,
FD6526670DE8FCDD002AD96B /* SDL_audio.c in Sources */,

2
configure vendored
View File

@ -16846,6 +16846,7 @@ fi
SOURCES="$SOURCES $srcdir/src/*.c"
SOURCES="$SOURCES $srcdir/src/atomic/*.c"
SOURCES="$SOURCES $srcdir/src/audio/*.c"
SOURCES="$SOURCES $srcdir/src/audio/marvell/*.c"
SOURCES="$SOURCES $srcdir/src/cpuinfo/*.c"
SOURCES="$SOURCES $srcdir/src/dynapi/*.c"
SOURCES="$SOURCES $srcdir/src/events/*.c"
@ -23839,6 +23840,7 @@ $as_echo "#define SDL_AUDIO_DRIVER_ANDROID 1" >>confdefs.h
$as_echo "#define SDL_JOYSTICK_LINUX 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
have_joystick=yes
;;
android)

View File

@ -325,6 +325,7 @@ fi
SOURCES="$SOURCES $srcdir/src/*.c"
SOURCES="$SOURCES $srcdir/src/atomic/*.c"
SOURCES="$SOURCES $srcdir/src/audio/*.c"
SOURCES="$SOURCES $srcdir/src/audio/marvell/*.c"
SOURCES="$SOURCES $srcdir/src/cpuinfo/*.c"
SOURCES="$SOURCES $srcdir/src/dynapi/*.c"
SOURCES="$SOURCES $srcdir/src/events/*.c"
@ -3360,6 +3361,7 @@ case "$host" in
linux)
AC_DEFINE(SDL_JOYSTICK_LINUX, 1, [ ])
SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
have_joystick=yes
;;
android)

View File

@ -33,6 +33,11 @@
#include "../events/SDL_events_c.h"
#endif
#if defined(__ANDROID__)
#include "SDL_system.h"
#endif
#define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
/* a list of currently opened game controllers */
@ -1157,12 +1162,30 @@ SDL_GameControllerLoadHints()
}
}
/*
* Fill the given buffer with the expected controller mapping filepath.
* Usually this will just be CONTROLLER_MAPPING_FILE, but for Android,
* we want to get the internal storage path.
*/
static SDL_bool SDL_GetControllerMappingFilePath(char *path, size_t size)
{
#ifdef CONTROLLER_MAPPING_FILE
#define STRING(X) SDL_STRINGIFY_ARG(X)
return SDL_strlcpy(path, STRING(CONTROLLER_MAPPING_FILE), size) < size;
#elif defined(__ANDROID__)
return SDL_snprintf(path, size, "%s/controller_map.txt", SDL_AndroidGetInternalStoragePath()) < size;
#else
return SDL_FALSE;
#endif
}
/*
* Initialize the game controller system, mostly load our DB of controller config mappings
*/
int
SDL_GameControllerInitMappings(void)
{
char szControllerMapPath[1024];
int i = 0;
const char *pMappingString = NULL;
pMappingString = s_ControllerMappings[i];
@ -1173,6 +1196,10 @@ SDL_GameControllerInitMappings(void)
pMappingString = s_ControllerMappings[i];
}
if (SDL_GetControllerMappingFilePath(szControllerMapPath, sizeof(szControllerMapPath))) {
SDL_GameControllerAddMappingsFromFile(szControllerMapPath);
}
/* load in any user supplied config */
SDL_GameControllerLoadHints();

View File

@ -191,6 +191,10 @@ static const char *s_ControllerMappings [] =
"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,",
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,",
"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
@ -201,13 +205,18 @@ static const char *s_ControllerMappings [] =
"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,",
#endif
#if defined(__ANDROID__)
"64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,",
"4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,",
#endif
#if defined(SDL_JOYSTICK_MFI)
"4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,",
"4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,",
"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
#endif
#if defined(SDL_JOYSTICK_EMSCRIPTEN)
"emscripten,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",

View File

@ -35,6 +35,7 @@
#include "SDL_sysjoystick_c.h"
#include "../SDL_joystick_c.h"
#include "../../core/android/SDL_android.h"
#include "../steam/SDL_steamcontroller.h"
#include "android/keycodes.h"
@ -216,7 +217,7 @@ Android_OnJoy(int device_id, int axis, float value)
/* Android gives joy info normalized as [-1.0, 1.0] or [0.0, 1.0] */
SDL_joylist_item *item = JoystickByDeviceId(device_id);
if (item && item->joystick) {
SDL_PrivateJoystickAxis(item->joystick, axis, (Sint16) (32767.*value) );
SDL_PrivateJoystickAxis(item->joystick, axis, (Sint16) (32767.*value));
}
return 0;
@ -234,7 +235,7 @@ Android_OnHat(int device_id, int hat_id, int x, int y)
if (x >= -1 && x <=1 && y >= -1 && y <= 1) {
SDL_joylist_item *item = JoystickByDeviceId(device_id);
if (item && item->joystick) {
SDL_PrivateJoystickHat(item->joystick, hat_id, position_map[y+1][x+1] );
SDL_PrivateJoystickHat(item->joystick, hat_id, position_map[y+1][x+1]);
}
return 0;
}
@ -254,8 +255,8 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, SDL_bool
}
/* the GUID is just the first 16 chars of the name for now */
SDL_zero( guid );
SDL_memcpy( &guid, desc, SDL_min( sizeof(guid), SDL_strlen( desc) ) );
SDL_zero(guid);
SDL_memcpy(&guid, desc, SDL_min(sizeof(guid), SDL_strlen(desc)));
item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
if (item == NULL) {
@ -266,7 +267,7 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, SDL_bool
item->guid = guid;
item->device_id = device_id;
item->name = SDL_strdup(name);
if ( item->name == NULL ) {
if (item->name == NULL) {
SDL_free(item);
return -1;
}
@ -349,6 +350,79 @@ Android_RemoveJoystick(int device_id)
}
static SDL_bool SteamControllerConnectedCallback(const char *name, SDL_JoystickGUID guid, int *device_instance)
{
SDL_joylist_item *item;
item = (SDL_joylist_item *)SDL_calloc(1, sizeof (SDL_joylist_item));
if (item == NULL) {
return SDL_FALSE;
}
*device_instance = item->device_instance = instance_counter++;
item->device_id = -1;
item->name = SDL_strdup(name);
item->guid = guid;
SDL_GetSteamControllerInputs(&item->nbuttons,
&item->naxes,
&item->nhats);
item->m_bSteamController = SDL_TRUE;
if (SDL_joylist_tail == NULL) {
SDL_joylist = SDL_joylist_tail = item;
} else {
SDL_joylist_tail->next = item;
SDL_joylist_tail = item;
}
/* Need to increment the joystick count before we post the event */
++numjoysticks;
SDL_PrivateJoystickAdded(numjoysticks - 1);
return SDL_TRUE;
}
static void SteamControllerDisconnectedCallback(int device_instance)
{
SDL_joylist_item *item = SDL_joylist;
SDL_joylist_item *prev = NULL;
while (item != NULL) {
if (item->device_instance == device_instance) {
break;
}
prev = item;
item = item->next;
}
if (item == NULL) {
return;
}
if (item->joystick) {
item->joystick->hwdata = NULL;
}
if (prev != NULL) {
prev->next = item->next;
} else {
SDL_assert(SDL_joylist == item);
SDL_joylist = item->next;
}
if (item == SDL_joylist_tail) {
SDL_joylist_tail = prev;
}
/* Need to decrement the joystick count before we post the event */
--numjoysticks;
SDL_PrivateJoystickRemoved(item->device_instance);
SDL_free(item->name);
SDL_free(item);
}
int
SDL_SYS_JoystickInit(void)
{
@ -359,6 +433,9 @@ SDL_SYS_JoystickInit(void)
Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, SDL_TRUE, 0, 3, 0, 0);
}
SDL_InitSteamControllers(SteamControllerConnectedCallback,
SteamControllerDisconnectedCallback);
return (numjoysticks);
}
@ -381,6 +458,8 @@ SDL_SYS_JoystickDetect(void)
timeout = SDL_GetTicks() + 3000;
Android_JNI_PollInputDevices();
}
SDL_UpdateSteamControllers();
}
static SDL_joylist_item *
@ -449,7 +528,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
SDL_joylist_item *item = JoystickByDevIndex(device_index);
if (item == NULL ) {
if (item == NULL) {
return SDL_SetError("No such device");
}
@ -477,16 +556,24 @@ SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
if (item == NULL) {
return;
}
if (item->m_bSteamController) {
SDL_UpdateSteamController(joystick);
return;
}
if (item->is_accelerometer) {
int i;
Sint16 value;
float values[3];
SDL_joylist_item *item = SDL_joylist;
while (item) {
if (item->is_accelerometer) {
if (item->joystick) {
if (Android_JNI_GetAccelerometerValues(values)) {
for ( i = 0; i < 3; i++ ) {
for (i = 0; i < 3; i++) {
if (values[i] > 1.0f) {
values[i] = 1.0f;
} else if (values[i] < -1.0f) {
@ -498,10 +585,6 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
}
}
}
break;
}
item = item->next;
}
}
/* Function to close a joystick after use */
@ -518,6 +601,10 @@ SDL_SYS_JoystickClose(SDL_Joystick * joystick)
void
SDL_SYS_JoystickQuit(void)
{
/* We don't have any way to scan for joysticks at init, so don't wipe the list
* of joysticks here in case this is a reinit.
*/
#if 0
SDL_joylist_item *item = NULL;
SDL_joylist_item *next = NULL;
@ -531,9 +618,12 @@ SDL_SYS_JoystickQuit(void)
numjoysticks = 0;
instance_counter = 0;
#endif /* 0 */
SDL_QuitSteamControllers();
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index)
{
return JoystickByDevIndex(device_index)->guid;
}

View File

@ -46,6 +46,9 @@ typedef struct SDL_joylist_item
SDL_Joystick *joystick;
int nbuttons, naxes, nhats, nballs;
/* Steam Controller support */
SDL_bool m_bSteamController;
struct SDL_joylist_item *next;
} SDL_joylist_item;

View File

@ -26,12 +26,15 @@
/* needed for SDL_IPHONE_MAX_GFORCE macro */
#include "SDL_config_iphoneos.h"
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "SDL_hints.h"
#include "SDL_stdinc.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#include "../steam/SDL_steamcontroller.h"
#if !SDL_EVENTS_DISABLED
#include "../../events/SDL_events_c.h"
@ -266,6 +269,50 @@ SDL_AppleTVRemoteRotationHintChanged(void *udata, const char *name, const char *
}
#endif /* TARGET_OS_TV */
static SDL_bool SteamControllerConnectedCallback(const char *name, SDL_JoystickGUID guid, int *device_instance)
{
SDL_JoystickDeviceItem *device = (SDL_JoystickDeviceItem *)SDL_calloc(1, sizeof(SDL_JoystickDeviceItem));
if (device == NULL) {
return SDL_FALSE;
}
*device_instance = device->instance_id = instancecounter++;
device->name = SDL_strdup(name);
device->guid = guid;
SDL_GetSteamControllerInputs(&device->nbuttons,
&device->naxes,
&device->nhats);
device->m_bSteamController = SDL_TRUE;
if (deviceList == NULL) {
deviceList = device;
} else {
SDL_JoystickDeviceItem *lastdevice = deviceList;
while (lastdevice->next != NULL) {
lastdevice = lastdevice->next;
}
lastdevice->next = device;
}
++numjoysticks;
SDL_PrivateJoystickAdded(numjoysticks - 1);
return SDL_TRUE;
}
static void SteamControllerDisconnectedCallback(int device_instance)
{
SDL_JoystickDeviceItem *item;
for (item = deviceList; item; item = item->next) {
if (item->instance_id == device_instance) {
SDL_SYS_RemoveJoystickDevice(item);
break;
}
}
}
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* It should return 0, or -1 on an unrecoverable fatal error.
@ -276,6 +323,9 @@ SDL_SYS_JoystickInit(void)
@autoreleasepool {
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
SDL_InitSteamControllers(SteamControllerConnectedCallback,
SteamControllerDisconnectedCallback);
#if !TARGET_OS_TV
if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
/* Default behavior, accelerometer as joystick */
@ -335,6 +385,7 @@ SDL_SYS_NumJoysticks(void)
void
SDL_SYS_JoystickDetect(void)
{
SDL_UpdateSteamControllers();
}
/* Function to get the device-dependent name of a joystick */
@ -629,6 +680,11 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
return;
}
if (device->m_bSteamController) {
SDL_UpdateSteamController(joystick);
return;
}
if (device->accelerometer) {
SDL_SYS_AccelerometerUpdate(joystick);
} else if (device->controller) {
@ -696,6 +752,8 @@ SDL_SYS_JoystickQuit(void)
#endif /* !TARGET_OS_TV */
}
SDL_QuitSteamControllers();
numjoysticks = 0;
}

View File

@ -44,6 +44,9 @@ typedef struct joystick_hwdata
int nbuttons;
int nhats;
/* Steam Controller support */
SDL_bool m_bSteamController;
struct joystick_hwdata *next;
} joystick_hwdata;

View File

@ -38,8 +38,10 @@
#include "SDL_assert.h"
#include "SDL_joystick.h"
#include "SDL_endian.h"
#include "../../events/SDL_events_c.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#include "../steam/SDL_steamcontroller.h"
#include "SDL_sysjoystick_c.h"
/* This isn't defined in older Linux kernel headers */
@ -66,6 +68,9 @@ typedef struct SDL_joylist_item
dev_t devnum;
struct joystick_hwdata *hwdata;
struct SDL_joylist_item *next;
/* Steam Controller support */
SDL_bool m_bSteamController;
} SDL_joylist_item;
static SDL_joylist_item *SDL_joylist = NULL;
@ -73,6 +78,7 @@ static SDL_joylist_item *SDL_joylist_tail = NULL;
static int numjoysticks = 0;
static int instance_counter = 0;
#define test_bit(nr, addr) \
(((1UL << ((nr) % (sizeof(long) * 8))) & ((addr)[(nr) / (sizeof(long) * 8)])) != 0)
#define NBITS(x) ((((x)-1)/(sizeof(long) * 8))+1)
@ -428,6 +434,77 @@ JoystickInitWithUdev(void)
}
#endif
static SDL_bool SteamControllerConnectedCallback(const char *name, SDL_JoystickGUID guid, int *device_instance)
{
SDL_joylist_item *item;
item = (SDL_joylist_item *) SDL_calloc(1, sizeof (SDL_joylist_item));
if (item == NULL) {
return SDL_FALSE;
}
item->path = SDL_strdup("");
item->name = SDL_strdup(name);
item->guid = guid;
item->m_bSteamController = SDL_TRUE;
if ((item->path == NULL) || (item->name == NULL)) {
SDL_free(item->path);
SDL_free(item->name);
SDL_free(item);
return SDL_FALSE;
}
*device_instance = item->device_instance = instance_counter++;
if (SDL_joylist_tail == NULL) {
SDL_joylist = SDL_joylist_tail = item;
} else {
SDL_joylist_tail->next = item;
SDL_joylist_tail = item;
}
/* Need to increment the joystick count before we post the event */
++numjoysticks;
SDL_PrivateJoystickAdded(numjoysticks - 1);
return SDL_TRUE;
}
static void SteamControllerDisconnectedCallback(int device_instance)
{
SDL_joylist_item *item;
SDL_joylist_item *prev = NULL;
for (item = SDL_joylist; item != NULL; item = item->next) {
/* found it, remove it. */
if (item->device_instance == device_instance) {
if (item->hwdata) {
item->hwdata->item = NULL;
}
if (prev != NULL) {
prev->next = item->next;
} else {
SDL_assert(SDL_joylist == item);
SDL_joylist = item->next;
}
if (item == SDL_joylist_tail) {
SDL_joylist_tail = prev;
}
/* Need to decrement the joystick count before we post the event */
--numjoysticks;
SDL_PrivateJoystickRemoved(item->device_instance);
SDL_free(item->name);
SDL_free(item);
return;
}
prev = item;
}
}
int
SDL_SYS_JoystickInit(void)
{
@ -447,6 +524,9 @@ SDL_SYS_JoystickInit(void)
SDL_free(envcopy);
}
SDL_InitSteamControllers(SteamControllerConnectedCallback,
SteamControllerDisconnectedCallback);
#if SDL_USE_LIBUDEV
return JoystickInitWithUdev();
#else
@ -467,6 +547,7 @@ SDL_SYS_JoystickDetect(void)
SDL_UDEV_Poll();
#endif
SDL_UpdateSteamControllers();
}
static SDL_joylist_item *
@ -650,29 +731,34 @@ int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
SDL_joylist_item *item = JoystickByDevIndex(device_index);
char *fname = NULL;
int fd = -1;
if (item == NULL) {
return SDL_SetError("No such device");
}
fname = item->path;
fd = open(fname, O_RDONLY, 0);
if (fd < 0) {
return SDL_SetError("Unable to open %s", fname);
}
joystick->instance_id = item->device_instance;
joystick->hwdata = (struct joystick_hwdata *)
SDL_malloc(sizeof(*joystick->hwdata));
SDL_calloc(1, sizeof(*joystick->hwdata));
if (joystick->hwdata == NULL) {
close(fd);
return SDL_OutOfMemory();
}
SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
joystick->hwdata->item = item;
joystick->hwdata->guid = item->guid;
joystick->hwdata->m_bSteamController = item->m_bSteamController;
if (item->m_bSteamController) {
joystick->hwdata->fd = -1;
SDL_GetSteamControllerInputs(&joystick->nbuttons,
&joystick->naxes,
&joystick->nhats);
} else {
int fd = open(item->path, O_RDONLY, 0);
if (fd < 0) {
SDL_free(joystick->hwdata);
joystick->hwdata = NULL;
return SDL_SetError("Unable to open %s", item->path);
}
joystick->hwdata->fd = fd;
joystick->hwdata->fname = SDL_strdup(item->path);
if (joystick->hwdata->fname == NULL) {
@ -682,14 +768,15 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
return SDL_OutOfMemory();
}
SDL_assert(item->hwdata == NULL);
item->hwdata = joystick->hwdata;
/* Set the joystick to non-blocking read mode */
fcntl(fd, F_SETFL, O_NONBLOCK);
/* Get the number of buttons and axes on the joystick */
ConfigJoystick(joystick, fd);
}
SDL_assert(item->hwdata == NULL);
item->hwdata = joystick->hwdata;
/* mark joystick as fresh and ready */
joystick->hwdata->fresh = 1;
@ -881,6 +968,11 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
int i;
if (joystick->hwdata->m_bSteamController) {
SDL_UpdateSteamController(joystick);
return;
}
HandleInputEvents(joystick);
/* Deliver ball motion updates */
@ -902,7 +994,9 @@ void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
if (joystick->hwdata) {
if (joystick->hwdata->fd >= 0) {
close(joystick->hwdata->fd);
}
if (joystick->hwdata->item) {
joystick->hwdata->item->hwdata = NULL;
}
@ -936,6 +1030,8 @@ SDL_SYS_JoystickQuit(void)
SDL_UDEV_DelCallback(joystick_udev_callback);
SDL_UDEV_Quit();
#endif
SDL_QuitSteamControllers();
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )

View File

@ -52,6 +52,9 @@ struct joystick_hwdata
} abs_correct[ABS_MAX];
int fresh;
/* Steam Controller support */
SDL_bool m_bSteamController;
};
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -0,0 +1,52 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#include "SDL_steamcontroller.h"
void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
SteamControllerDisconnectedCallback_t disconnectedCallback)
{
}
void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats)
{
*nbuttons = 0;
*naxes = 0;
*nhats = 0;
}
void SDL_UpdateSteamControllers()
{
}
void SDL_UpdateSteamController(SDL_Joystick *joystick)
{
}
void SDL_QuitSteamControllers()
{
}
/* vi: set ts=4 sw=4 expandtab: */