mirror of https://github.com/encounter/SDL.git
WinRT: enabled OpenGL ES 2 support by default
A copy of ANGLE/WinRT is still needed to run OpenGL content, but is not needed to compile SDL/WinRT.
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@ -465,7 +465,7 @@
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -479,7 +479,7 @@
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -493,7 +493,7 @@
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -507,7 +507,7 @@
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -521,7 +521,7 @@
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -535,7 +535,7 @@
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -168,11 +168,8 @@ typedef unsigned int uintptr_t;
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/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP /* TODO, WinRT: try adding OpenGL ES 2 support for Windows Phone 8 */
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/* Uncomment the following two #defines to enable experimental OpenGL ES 2 support
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(via a WinRT port of the ANGLE library).
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*/
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//#define SDL_VIDEO_OPENGL_ES2 1
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//#define SDL_VIDEO_OPENGL_EGL 1
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#define SDL_VIDEO_OPENGL_ES2 1
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#define SDL_VIDEO_OPENGL_EGL 1
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#endif
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/* Enable appropriate renderer(s) */
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