mirror of https://github.com/encounter/SDL.git
Fixed clip rectangle calculation when there is a viewport offset
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parent
6e67c949c1
commit
da1909755b
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@ -1269,10 +1269,10 @@ D3D_UpdateClipRect(SDL_Renderer * renderer)
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HRESULT result;
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, TRUE);
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r.left = rect->x;
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r.top = rect->y;
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r.right = rect->x + rect->w;
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r.bottom = rect->y + rect->h;
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r.left = renderer->viewport.x + rect->x;
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r.top = renderer->viewport.y + rect->y;
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r.right = renderer->viewport.x + rect->x + rect->w;
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r.bottom = renderer->viewport.y + rect->y + rect->h;
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result = IDirect3DDevice9_SetScissorRect(data->device, &r);
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if (result != D3D_OK) {
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@ -1356,7 +1356,7 @@ D3D11_GetRotationForCurrentRenderTarget(SDL_Renderer * renderer)
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}
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static int
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D3D11_GetViewportAlignedD3DRect(SDL_Renderer * renderer, const SDL_Rect * sdlRect, D3D11_RECT * outRect)
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D3D11_GetViewportAlignedD3DRect(SDL_Renderer * renderer, const SDL_Rect * sdlRect, D3D11_RECT * outRect, BOOL includeViewportOffset)
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{
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D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
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const int rotation = D3D11_GetRotationForCurrentRenderTarget(renderer);
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@ -1366,6 +1366,12 @@ D3D11_GetViewportAlignedD3DRect(SDL_Renderer * renderer, const SDL_Rect * sdlRec
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outRect->right = sdlRect->x + sdlRect->w;
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outRect->top = sdlRect->y;
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outRect->bottom = sdlRect->y + sdlRect->h;
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if (includeViewportOffset) {
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outRect->left += renderer->viewport.x;
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outRect->right += renderer->viewport.x;
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outRect->top += renderer->viewport.y;
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outRect->bottom += renderer->viewport.y;
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}
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break;
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case DXGI_MODE_ROTATION_ROTATE270:
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outRect->left = sdlRect->y;
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@ -2280,7 +2286,7 @@ D3D11_UpdateClipRect(SDL_Renderer * renderer)
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ID3D11DeviceContext_RSSetScissorRects(data->d3dContext, 0, NULL);
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} else {
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D3D11_RECT scissorRect;
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if (D3D11_GetViewportAlignedD3DRect(renderer, &renderer->clip_rect, &scissorRect) != 0) {
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if (D3D11_GetViewportAlignedD3DRect(renderer, &renderer->clip_rect, &scissorRect, TRUE) != 0) {
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/* D3D11_GetViewportAlignedD3DRect will have set the SDL error */
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return -1;
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}
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@ -2869,7 +2875,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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}
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/* Copy the desired portion of the back buffer to the staging texture: */
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if (D3D11_GetViewportAlignedD3DRect(renderer, rect, &srcRect) != 0) {
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if (D3D11_GetViewportAlignedD3DRect(renderer, rect, &srcRect, FALSE) != 0) {
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/* D3D11_GetViewportAlignedD3DRect will have set the SDL error */
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goto done;
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}
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@ -1046,7 +1046,14 @@ GL_UpdateClipRect(SDL_Renderer * renderer)
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if (renderer->clipping_enabled) {
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const SDL_Rect *rect = &renderer->clip_rect;
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data->glEnable(GL_SCISSOR_TEST);
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data->glScissor(rect->x, renderer->viewport.h - rect->y - rect->h, rect->w, rect->h);
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if (renderer->target) {
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data->glScissor(renderer->viewport.x + rect->x, renderer->viewport.y + rect->y, rect->w, rect->h);
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} else {
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int w, h;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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data->glScissor(renderer->viewport.x + rect->x, (h - renderer->viewport.y - renderer->viewport.h) + rect->y, rect->w, rect->h);
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}
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} else {
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data->glDisable(GL_SCISSOR_TEST);
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}
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@ -680,8 +680,16 @@ GLES_UpdateViewport(SDL_Renderer * renderer)
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return 0;
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}
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if (renderer->target) {
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data->glViewport(renderer->viewport.x, renderer->viewport.y,
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renderer->viewport.w, renderer->viewport.h);
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} else {
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int w, h;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h),
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renderer->viewport.w, renderer->viewport.h);
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}
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if (renderer->viewport.w && renderer->viewport.h) {
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data->glMatrixMode(GL_PROJECTION);
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@ -707,7 +715,14 @@ GLES_UpdateClipRect(SDL_Renderer * renderer)
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if (renderer->clipping_enabled) {
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const SDL_Rect *rect = &renderer->clip_rect;
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data->glEnable(GL_SCISSOR_TEST);
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data->glScissor(rect->x, renderer->viewport.h - rect->y - rect->h, rect->w, rect->h);
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if (renderer->target) {
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data->glScissor(renderer->viewport.x + rect->x, renderer->viewport.y + rect->y, rect->w, rect->h);
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} else {
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int w, h;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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data->glScissor(renderer->viewport.x + rect->x, (h - renderer->viewport.y - renderer->viewport.h) + rect->y, rect->w, rect->h);
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}
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} else {
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data->glDisable(GL_SCISSOR_TEST);
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}
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@ -382,8 +382,16 @@ GLES2_UpdateViewport(SDL_Renderer * renderer)
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return 0;
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}
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if (renderer->target) {
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data->glViewport(renderer->viewport.x, renderer->viewport.y,
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renderer->viewport.w, renderer->viewport.h);
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} else {
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int w, h;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h),
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renderer->viewport.w, renderer->viewport.h);
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}
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if (data->current_program) {
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GLES2_SetOrthographicProjection(renderer);
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@ -404,7 +412,14 @@ GLES2_UpdateClipRect(SDL_Renderer * renderer)
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if (renderer->clipping_enabled) {
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const SDL_Rect *rect = &renderer->clip_rect;
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data->glEnable(GL_SCISSOR_TEST);
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data->glScissor(rect->x, renderer->viewport.h - rect->y - rect->h, rect->w, rect->h);
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if (renderer->target) {
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data->glScissor(renderer->viewport.x + rect->x, renderer->viewport.y + rect->y, rect->w, rect->h);
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} else {
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int w, h;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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data->glScissor(renderer->viewport.x + rect->x, (h - renderer->viewport.y - renderer->viewport.h) + rect->y, rect->w, rect->h);
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}
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} else {
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data->glDisable(GL_SCISSOR_TEST);
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}
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