mirror of https://github.com/encounter/SDL.git
XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible.
For versions of XAudio2 with an IXAudio2SourceVoice::GetState() that offers a flags parameter, we can use XAUDIO2_VOICE_NOSAMPLESPLAYED, since we don't need this information in our current calls. According to MSDN, this makes the the call about 3x faster.
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@ -241,14 +241,14 @@ XAUDIO2_WaitDone(_THIS)
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SDL_assert(!this->enabled); /* flag that stops playing. */
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SDL_assert(!this->enabled); /* flag that stops playing. */
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IXAudio2SourceVoice_Discontinuity(source);
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IXAudio2SourceVoice_Discontinuity(source);
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#if SDL_XAUDIO2_WIN8
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#if SDL_XAUDIO2_WIN8
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IXAudio2SourceVoice_GetState(source, &state, 0);
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IXAudio2SourceVoice_GetState(source, &state, XAUDIO2_VOICE_NOSAMPLESPLAYED);
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#else
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#else
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IXAudio2SourceVoice_GetState(source, &state);
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IXAudio2SourceVoice_GetState(source, &state);
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#endif
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#endif
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while (state.BuffersQueued > 0) {
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while (state.BuffersQueued > 0) {
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SDL_SemWait(this->hidden->semaphore);
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SDL_SemWait(this->hidden->semaphore);
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#if SDL_XAUDIO2_WIN8
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#if SDL_XAUDIO2_WIN8
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IXAudio2SourceVoice_GetState(source, &state, 0);
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IXAudio2SourceVoice_GetState(source, &state, XAUDIO2_VOICE_NOSAMPLESPLAYED);
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#else
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#else
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IXAudio2SourceVoice_GetState(source, &state);
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IXAudio2SourceVoice_GetState(source, &state);
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#endif
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#endif
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