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Removed the need for libSDL2main.a on Android, and separated JNI initialization out for other integrations
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3
configure
vendored
3
configure
vendored
@@ -1616,7 +1616,7 @@ Optional Features:
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include OpenGL ES 1.1 support [[default=yes]]
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--enable-video-opengles2
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include OpenGL ES 2.0 support [[default=yes]]
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--enable-video-vulkan include Vulkan surface support [[default=yes]]
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--enable-video-vulkan include Vulkan support [[default=yes]]
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--enable-libudev enable libudev support [[default=yes]]
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--enable-dbus enable D-Bus support [[default=yes]]
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--enable-ime enable IME support [[default=yes]]
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@@ -23641,7 +23641,6 @@ case "$host" in
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ANDROID_CFLAGS="-DGL_GLEXT_PROTOTYPES"
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CFLAGS="$CFLAGS $ANDROID_CFLAGS"
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SDL_CFLAGS="$SDL_CFLAGS $ANDROID_CFLAGS"
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SDL_LIBS="$SDL_LIBS -lSDL2main -Wl,-u,SDL_main_dummy"
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EXTRA_CFLAGS="$EXTRA_CFLAGS $ANDROID_CFLAGS"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldl -lGLESv1_CM -lGLESv2 -llog -landroid"
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SDLMAIN_SOURCES="$srcdir/src/main/android/*.c"
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