mirror of https://github.com/encounter/SDL.git
adjust dynapi after commit 0cca71a
changes for SDL_qsort and SDL_bsearch
This commit is contained in:
parent
e19a9a7931
commit
dbd54dd708
|
@ -408,7 +408,7 @@ SDL_DYNAPI_PROC(void*,SDL_realloc,(void *a, size_t b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),)
|
||||||
SDL_DYNAPI_PROC(char*,SDL_getenv,(const char *a),(a),return)
|
SDL_DYNAPI_PROC(char*,SDL_getenv,(const char *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_setenv,(const char *a, const char *b, int c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_setenv,(const char *a, const char *b, int c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, int (*d)(const void *, const void *)),(a,b,c,d),)
|
SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, int (SDLCALL *d)(const void *, const void *)),(a,b,c,d),)
|
||||||
SDL_DYNAPI_PROC(int,SDL_abs,(int a),(a),return)
|
SDL_DYNAPI_PROC(int,SDL_abs,(int a),(a),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_isdigit,(int a),(a),return)
|
SDL_DYNAPI_PROC(int,SDL_isdigit,(int a),(a),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_isspace,(int a),(a),return)
|
SDL_DYNAPI_PROC(int,SDL_isspace,(int a),(a),return)
|
||||||
|
@ -936,7 +936,7 @@ SDL_DYNAPI_PROC(void,SDL_UnionFRect,(const SDL_FRect *a, const SDL_FRect *b, SDL
|
||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_EncloseFPoints,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_EncloseFPoints,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return)
|
||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectFRectAndLine,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectFRectAndLine,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
|
||||||
SDL_DYNAPI_PROC(SDL_Window*,SDL_RenderGetWindow,(SDL_Renderer *a),(a),return)
|
SDL_DYNAPI_PROC(SDL_Window*,SDL_RenderGetWindow,(SDL_Renderer *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, int (*e)(const void *, const void *)),(a,b,c,d,e),return)
|
SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, int (SDLCALL *e)(const void *, const void *)),(a,b,c,d,e),return)
|
||||||
SDL_DYNAPI_PROC(const char*,SDL_GameControllerPathForIndex,(int a),(a),return)
|
SDL_DYNAPI_PROC(const char*,SDL_GameControllerPathForIndex,(int a),(a),return)
|
||||||
SDL_DYNAPI_PROC(const char*,SDL_GameControllerPath,(SDL_GameController *a),(a),return)
|
SDL_DYNAPI_PROC(const char*,SDL_GameControllerPath,(SDL_GameController *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(const char*,SDL_JoystickPathForIndex,(int a),(a),return)
|
SDL_DYNAPI_PROC(const char*,SDL_JoystickPathForIndex,(int a),(a),return)
|
||||||
|
|
Loading…
Reference in New Issue