mirror of
https://github.com/encounter/SDL.git
synced 2025-12-15 16:16:16 +00:00
audio: Fix locking in backends that manage their own callback threads.
Otherwise you might get a race where an app pauses the device, but the audio callback still manages to run after the pause is in place.
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@@ -49,8 +49,8 @@ static void nacl_audio_callback(void* stream, uint32_t buffer_size, PP_TimeDelta
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const int len = (int) buffer_size;
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SDL_AudioDevice* _this = (SDL_AudioDevice*) data;
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SDL_AudioCallback callback = _this->callbackspec.callback;
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SDL_LockMutex(private->mutex); /* !!! FIXME: is this mutex necessary? */
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SDL_LockMutex(_this->mixer_lock);
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/* Only do something if audio is enabled */
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if (!SDL_AtomicGet(&_this->enabled) || SDL_AtomicGet(&_this->paused)) {
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@@ -58,34 +58,31 @@ static void nacl_audio_callback(void* stream, uint32_t buffer_size, PP_TimeDelta
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SDL_AudioStreamClear(_this->stream);
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}
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SDL_memset(stream, _this->spec.silence, len);
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return;
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}
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} else {
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SDL_assert(_this->spec.size == len);
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SDL_assert(_this->spec.size == len);
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if (_this->stream == NULL) { /* no conversion necessary. */
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callback(_this->callbackspec.userdata, stream, len);
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} else { /* streaming/converting */
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const int stream_len = _this->callbackspec.size;
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while (SDL_AudioStreamAvailable(_this->stream) < len) {
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callback(_this->callbackspec.userdata, _this->work_buffer, stream_len);
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if (SDL_AudioStreamPut(_this->stream, _this->work_buffer, stream_len) == -1) {
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SDL_AudioStreamClear(_this->stream);
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SDL_AtomicSet(&_this->enabled, 0);
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break;
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}
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}
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if (_this->stream == NULL) { /* no conversion necessary. */
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SDL_LockMutex(_this->mixer_lock);
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callback(_this->callbackspec.userdata, stream, len);
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SDL_UnlockMutex(_this->mixer_lock);
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} else { /* streaming/converting */
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const int stream_len = _this->callbackspec.size;
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while (SDL_AudioStreamAvailable(_this->stream) < len) {
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callback(_this->callbackspec.userdata, _this->work_buffer, stream_len);
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if (SDL_AudioStreamPut(_this->stream, _this->work_buffer, stream_len) == -1) {
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SDL_AudioStreamClear(_this->stream);
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SDL_AtomicSet(&_this->enabled, 0);
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break;
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const int got = SDL_AudioStreamGet(_this->stream, stream, len);
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SDL_assert((got < 0) || (got == len));
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if (got != len) {
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SDL_memset(stream, _this->spec.silence, len);
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}
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}
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const int got = SDL_AudioStreamGet(_this->stream, stream, len);
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SDL_assert((got < 0) || (got == len));
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if (got != len) {
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SDL_memset(stream, _this->spec.silence, len);
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}
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}
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SDL_UnlockMutex(private->mutex);
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SDL_UnlockMutex(_this->mixer_lock);
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}
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static void NACLAUDIO_CloseDevice(SDL_AudioDevice *device) {
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@@ -94,7 +91,6 @@ static void NACLAUDIO_CloseDevice(SDL_AudioDevice *device) {
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SDL_PrivateAudioData *hidden = (SDL_PrivateAudioData *) device->hidden;
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ppb_audio->StopPlayback(hidden->audio);
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SDL_DestroyMutex(hidden->mutex);
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core->ReleaseResource(hidden->audio);
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}
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@@ -109,7 +105,6 @@ NACLAUDIO_OpenDevice(_THIS, const char *devname) {
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return SDL_OutOfMemory();
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}
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private->mutex = SDL_CreateMutex();
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_this->spec.freq = 44100;
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_this->spec.format = AUDIO_S16LSB;
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_this->spec.channels = 2;
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@@ -34,8 +34,7 @@
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#define private _this->hidden
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typedef struct SDL_PrivateAudioData {
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SDL_mutex* mutex;
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PP_Resource audio;
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PP_Resource audio;
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} SDL_PrivateAudioData;
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#endif /* SDL_naclaudio_h_ */
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