mirror of https://github.com/encounter/SDL.git
audio: Fix locking in backends that manage their own callback threads.
Otherwise you might get a race where an app pauses the device, but the audio callback still manages to run after the pause is in place.
This commit is contained in:
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a95f5a792c
commit
dc62fec5e9
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@ -522,8 +522,12 @@ static void
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outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer)
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{
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SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
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SDL_LockMutex(this->mixer_lock);
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if (SDL_AtomicGet(&this->hidden->shutdown)) {
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return; /* don't do anything. */
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SDL_UnlockMutex(this->mixer_lock);
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return; /* don't do anything, since we don't even want to enqueue this buffer again. */
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}
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if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
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@ -536,10 +540,8 @@ outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffe
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while (remaining > 0) {
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if (SDL_AudioStreamAvailable(this->stream) == 0) {
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/* Generate the data */
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SDL_LockMutex(this->mixer_lock);
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(*this->callbackspec.callback)(this->callbackspec.userdata,
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this->hidden->buffer, this->hidden->bufferSize);
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SDL_UnlockMutex(this->mixer_lock);
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this->hidden->bufferOffset = 0;
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SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize);
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}
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@ -565,10 +567,8 @@ outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffe
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UInt32 len;
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if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
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/* Generate the data */
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SDL_LockMutex(this->mixer_lock);
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(*this->callbackspec.callback)(this->callbackspec.userdata,
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this->hidden->buffer, this->hidden->bufferSize);
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SDL_UnlockMutex(this->mixer_lock);
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this->hidden->bufferOffset = 0;
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}
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@ -587,6 +587,8 @@ outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffe
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AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
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inBuffer->mAudioDataByteSize = inBuffer->mAudioDataBytesCapacity;
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SDL_UnlockMutex(this->mixer_lock);
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}
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static void
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@ -28,6 +28,11 @@
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#include <emscripten/emscripten.h>
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/* !!! FIXME: this currently expects that the audio callback runs in the main thread,
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!!! FIXME: in intervals when the application isn't running, but that may not be
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!!! FIXME: true always once pthread support becomes widespread. Revisit this code
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!!! FIXME: at some point and see what needs to be done for that! */
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static void
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FeedAudioDevice(_THIS, const void *buf, const int buflen)
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{
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@ -49,39 +49,40 @@ FillSound(void *device, void *stream, size_t len,
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SDL_AudioDevice *audio = (SDL_AudioDevice *) device;
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SDL_AudioCallback callback = audio->callbackspec.callback;
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SDL_LockMutex(audio->mixer_lock);
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/* Only do something if audio is enabled */
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if (!SDL_AtomicGet(&audio->enabled) || SDL_AtomicGet(&audio->paused)) {
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if (audio->stream) {
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SDL_AudioStreamClear(audio->stream);
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}
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SDL_memset(stream, audio->spec.silence, len);
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return;
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}
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} else {
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SDL_assert(audio->spec.size == len);
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SDL_assert(audio->spec.size == len);
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if (audio->stream == NULL) { /* no conversion necessary. */
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callback(audio->callbackspec.userdata, (Uint8 *) stream, len);
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} else { /* streaming/converting */
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const int stream_len = audio->callbackspec.size;
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const int ilen = (int) len;
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while (SDL_AudioStreamAvailable(audio->stream) < ilen) {
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callback(audio->callbackspec.userdata, audio->work_buffer, stream_len);
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if (SDL_AudioStreamPut(audio->stream, audio->work_buffer, stream_len) == -1) {
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SDL_AudioStreamClear(audio->stream);
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SDL_AtomicSet(&audio->enabled, 0);
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break;
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}
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}
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if (audio->stream == NULL) { /* no conversion necessary. */
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SDL_LockMutex(audio->mixer_lock);
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callback(audio->callbackspec.userdata, (Uint8 *) stream, len);
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SDL_UnlockMutex(audio->mixer_lock);
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} else { /* streaming/converting */
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const int stream_len = audio->callbackspec.size;
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const int ilen = (int) len;
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while (SDL_AudioStreamAvailable(audio->stream) < ilen) {
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callback(audio->callbackspec.userdata, audio->work_buffer, stream_len);
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if (SDL_AudioStreamPut(audio->stream, audio->work_buffer, stream_len) == -1) {
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SDL_AudioStreamClear(audio->stream);
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SDL_AtomicSet(&audio->enabled, 0);
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break;
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const int got = SDL_AudioStreamGet(audio->stream, stream, ilen);
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SDL_assert((got < 0) || (got == ilen));
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if (got != ilen) {
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SDL_memset(stream, audio->spec.silence, len);
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}
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}
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const int got = SDL_AudioStreamGet(audio->stream, stream, ilen);
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SDL_assert((got < 0) || (got == ilen));
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if (got != ilen) {
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SDL_memset(stream, audio->spec.silence, len);
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}
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}
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SDL_UnlockMutex(audio->mixer_lock);
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}
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static void
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@ -50,7 +50,7 @@ static void nacl_audio_callback(void* stream, uint32_t buffer_size, PP_TimeDelta
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SDL_AudioDevice* _this = (SDL_AudioDevice*) data;
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SDL_AudioCallback callback = _this->callbackspec.callback;
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SDL_LockMutex(private->mutex); /* !!! FIXME: is this mutex necessary? */
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SDL_LockMutex(_this->mixer_lock);
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/* Only do something if audio is enabled */
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if (!SDL_AtomicGet(&_this->enabled) || SDL_AtomicGet(&_this->paused)) {
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@ -58,34 +58,31 @@ static void nacl_audio_callback(void* stream, uint32_t buffer_size, PP_TimeDelta
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SDL_AudioStreamClear(_this->stream);
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}
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SDL_memset(stream, _this->spec.silence, len);
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return;
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}
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} else {
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SDL_assert(_this->spec.size == len);
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SDL_assert(_this->spec.size == len);
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if (_this->stream == NULL) { /* no conversion necessary. */
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callback(_this->callbackspec.userdata, stream, len);
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} else { /* streaming/converting */
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const int stream_len = _this->callbackspec.size;
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while (SDL_AudioStreamAvailable(_this->stream) < len) {
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callback(_this->callbackspec.userdata, _this->work_buffer, stream_len);
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if (SDL_AudioStreamPut(_this->stream, _this->work_buffer, stream_len) == -1) {
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SDL_AudioStreamClear(_this->stream);
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SDL_AtomicSet(&_this->enabled, 0);
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break;
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}
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}
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if (_this->stream == NULL) { /* no conversion necessary. */
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SDL_LockMutex(_this->mixer_lock);
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callback(_this->callbackspec.userdata, stream, len);
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SDL_UnlockMutex(_this->mixer_lock);
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} else { /* streaming/converting */
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const int stream_len = _this->callbackspec.size;
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while (SDL_AudioStreamAvailable(_this->stream) < len) {
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callback(_this->callbackspec.userdata, _this->work_buffer, stream_len);
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if (SDL_AudioStreamPut(_this->stream, _this->work_buffer, stream_len) == -1) {
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SDL_AudioStreamClear(_this->stream);
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SDL_AtomicSet(&_this->enabled, 0);
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break;
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const int got = SDL_AudioStreamGet(_this->stream, stream, len);
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SDL_assert((got < 0) || (got == len));
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if (got != len) {
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SDL_memset(stream, _this->spec.silence, len);
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}
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}
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const int got = SDL_AudioStreamGet(_this->stream, stream, len);
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SDL_assert((got < 0) || (got == len));
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if (got != len) {
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SDL_memset(stream, _this->spec.silence, len);
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}
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}
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SDL_UnlockMutex(private->mutex);
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SDL_UnlockMutex(_this->mixer_lock);
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}
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static void NACLAUDIO_CloseDevice(SDL_AudioDevice *device) {
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@ -94,7 +91,6 @@ static void NACLAUDIO_CloseDevice(SDL_AudioDevice *device) {
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SDL_PrivateAudioData *hidden = (SDL_PrivateAudioData *) device->hidden;
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ppb_audio->StopPlayback(hidden->audio);
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SDL_DestroyMutex(hidden->mutex);
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core->ReleaseResource(hidden->audio);
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}
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@ -109,7 +105,6 @@ NACLAUDIO_OpenDevice(_THIS, const char *devname) {
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return SDL_OutOfMemory();
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}
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private->mutex = SDL_CreateMutex();
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_this->spec.freq = 44100;
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_this->spec.format = AUDIO_S16LSB;
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_this->spec.channels = 2;
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@ -34,8 +34,7 @@
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#define private _this->hidden
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typedef struct SDL_PrivateAudioData {
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SDL_mutex* mutex;
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PP_Resource audio;
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PP_Resource audio;
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} SDL_PrivateAudioData;
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#endif /* SDL_naclaudio_h_ */
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@ -910,6 +910,7 @@ output_callback(void *data)
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* and run the callback with the work buffer to keep the callback
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* firing regularly in case the audio is being used as a timer.
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*/
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SDL_LockMutex(this->mixer_lock);
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if (!SDL_AtomicGet(&this->paused)) {
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if (SDL_AtomicGet(&this->enabled)) {
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dst = spa_buf->datas[0].data;
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@ -919,18 +920,13 @@ output_callback(void *data)
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}
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if (!this->stream) {
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SDL_LockMutex(this->mixer_lock);
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this->callbackspec.callback(this->callbackspec.userdata, dst, this->callbackspec.size);
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SDL_UnlockMutex(this->mixer_lock);
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} else {
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int got;
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/* Fire the callback until we have enough to fill a buffer */
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while (SDL_AudioStreamAvailable(this->stream) < this->spec.size) {
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SDL_LockMutex(this->mixer_lock);
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this->callbackspec.callback(this->callbackspec.userdata, this->work_buffer, this->callbackspec.size);
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SDL_UnlockMutex(this->mixer_lock);
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SDL_AudioStreamPut(this->stream, this->work_buffer, this->callbackspec.size);
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}
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@ -940,6 +936,7 @@ output_callback(void *data)
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} else {
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SDL_memset(spa_buf->datas[0].data, this->spec.silence, this->spec.size);
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}
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SDL_UnlockMutex(this->mixer_lock);
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spa_buf->datas[0].chunk->offset = 0;
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spa_buf->datas[0].chunk->stride = this->hidden->stride;
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