WinRT: fixed build error in latest XInput code

This change has also been tested as buildable + runnable on Win32 + MSVC 2015,
2013, 2012, and 2010.  It may fix similar build errors (in XInput code) that
are appearing in MingW builds (on buildbot).
This commit is contained in:
David Ludwig 2015-11-14 21:29:14 -05:00
parent f09d3750ea
commit dc804c0e1a
2 changed files with 9 additions and 9 deletions

View File

@ -118,11 +118,11 @@ typedef struct
XINPUT_GAMEPAD_EX Gamepad; XINPUT_GAMEPAD_EX Gamepad;
} XINPUT_STATE_EX; } XINPUT_STATE_EX;
typedef struct _XINPUT_BATTERY_INFORMATION typedef struct
{ {
BYTE BatteryType; BYTE BatteryType;
BYTE BatteryLevel; BYTE BatteryLevel;
} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION; } XINPUT_BATTERY_INFORMATION_EX;
/* Forward decl's for XInput API's we load dynamically and use if available */ /* Forward decl's for XInput API's we load dynamically and use if available */
typedef DWORD (WINAPI *XInputGetState_t) typedef DWORD (WINAPI *XInputGetState_t)
@ -146,9 +146,9 @@ typedef DWORD (WINAPI *XInputGetCapabilities_t)
typedef DWORD (WINAPI *XInputGetBatteryInformation_t) typedef DWORD (WINAPI *XInputGetBatteryInformation_t)
( (
_In_ DWORD dwUserIndex, _In_ DWORD dwUserIndex,
_In_ BYTE devType, _In_ BYTE devType,
_Out_ XINPUT_BATTERY_INFORMATION *pBatteryInformation _Out_ XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation
); );
extern int WIN_LoadXInputDLL(void); extern int WIN_LoadXInputDLL(void);

View File

@ -222,7 +222,7 @@ SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickde
} }
static void static void
UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_INFORMATION *pBatteryInformation) UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
{ {
if ( pBatteryInformation->BatteryType != BATTERY_TYPE_UNKNOWN ) if ( pBatteryInformation->BatteryType != BATTERY_TYPE_UNKNOWN )
{ {
@ -253,7 +253,7 @@ UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_I
} }
static void static void
UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION *pBatteryInformation) UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
{ {
static WORD s_XInputButtons[] = { static WORD s_XInputButtons[] = {
XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT, XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
@ -280,7 +280,7 @@ UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputS
} }
static void static void
UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION *pBatteryInformation) UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
{ {
static WORD s_XInputButtons[] = { static WORD s_XInputButtons[] = {
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y, XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
@ -325,7 +325,7 @@ SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
{ {
HRESULT result; HRESULT result;
XINPUT_STATE_EX XInputState; XINPUT_STATE_EX XInputState;
XINPUT_BATTERY_INFORMATION XBatteryInformation; XINPUT_BATTERY_INFORMATION_EX XBatteryInformation;
if (!XINPUTGETSTATE) if (!XINPUTGETSTATE)
return; return;