N3DS: Document the SDL_GetBasePath behaviour.

This commit is contained in:
Pierre Wendling 2022-11-14 17:34:22 -05:00 committed by Sam Lantinga
parent de5fa89b50
commit dcfa127fd4
2 changed files with 5 additions and 0 deletions

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@ -24,3 +24,4 @@ cmake --install build
- Currently only software rendering is supported.
- SDL2main should be used to ensure ROMFS is enabled.
- By default, the extra L2 cache and higher clock speeds of the New 2/3DS lineup are enabled. If you wish to turn it off, use `osSetSpeedupEnable(false)` in your main function.
- `SDL_GetBasePath` returns the romfs root instead of the executable's directory.

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@ -60,6 +60,10 @@ extern "C" {
* - `parent`: the containing directory of the bundle. For example:
* `/Applications/SDLApp/`
*
* **Nintendo 3DS Specific Functionality**: This function returns "romfs"
* directory of the application as it is uncommon to store resources
* outside the executable. As such it is not a writable directory.
*
* The returned path is guaranteed to end with a path separator ('\' on
* Windows, '/' on most other platforms).
*