mirror of https://github.com/encounter/SDL.git
Fixed whitespace
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7f728f3eb6
commit
dd5d89505d
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@ -794,7 +794,7 @@ SDL_PollEvent(SDL_Event * event)
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static int
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SDL_WaitEventTimeout_Device(_THIS, SDL_Window *wakeup_window, SDL_Event * event, Uint32 start, int timeout)
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{
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int loop_timeout = timeout;
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int loop_timeout = timeout;
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for (;;) {
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/* Pump events on entry and each time we wake to ensure:
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@ -825,15 +825,15 @@ SDL_WaitEventTimeout_Device(_THIS, SDL_Window *wakeup_window, SDL_Event * event,
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return 1;
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}
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/* No events found in the queue, call WaitEventTimeout to wait for an event. */
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if (timeout > 0) {
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Uint32 elapsed = SDL_GetTicks() - start;
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if (elapsed >= (Uint32)timeout) {
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/* Set wakeup_window to NULL without holding the lock. */
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_this->wakeup_window = NULL;
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return 0;
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}
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loop_timeout = (int)((Uint32)timeout - elapsed);
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}
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if (timeout > 0) {
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Uint32 elapsed = SDL_GetTicks() - start;
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if (elapsed >= (Uint32)timeout) {
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/* Set wakeup_window to NULL without holding the lock. */
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_this->wakeup_window = NULL;
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return 0;
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}
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loop_timeout = (int)((Uint32)timeout - elapsed);
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}
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status = _this->WaitEventTimeout(_this, loop_timeout);
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/* Set wakeup_window to NULL without holding the lock. */
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_this->wakeup_window = NULL;
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@ -889,7 +889,7 @@ SDL_WaitEventTimeout(SDL_Event * event, int timeout)
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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SDL_Window *wakeup_window;
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Uint32 start = 0;
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Uint32 start = 0;
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Uint32 expiration = 0;
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/* First check for existing events */
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@ -901,16 +901,16 @@ SDL_WaitEventTimeout(SDL_Event * event, int timeout)
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default:
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/* Check whether we have reached the end of the poll cycle, and no more events are left */
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if (timeout == 0 && event && event->type == SDL_POLLSENTINEL) {
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return SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1;
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return (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1);
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}
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/* Has existing events */
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return 1;
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}
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if (timeout > 0) {
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start = SDL_GetTicks();
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start = SDL_GetTicks();
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expiration = start + timeout;
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}
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}
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if (timeout != 0 && _this && _this->WaitEventTimeout && _this->SendWakeupEvent && !SDL_events_need_polling()) {
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/* Look if a shown window is available to send the wakeup event. */
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