mirror of https://github.com/encounter/SDL.git
Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections.
This commit is contained in:
parent
604932ea84
commit
dd8c64779b
12
WhatsNew.txt
12
WhatsNew.txt
|
@ -39,11 +39,15 @@ Windows:
|
|||
* SDL_SysWMinfo now contains the window HDC
|
||||
* Added support for Unicode command line options
|
||||
* Prevent beeping when Alt-key combos are pressed
|
||||
* SDL_SetTextInputRect re-positions the OS-rendered IME
|
||||
|
||||
Mac OS X:
|
||||
* Implemented drag-and-drop support
|
||||
* Improved joystick hot-plug detection
|
||||
* The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations
|
||||
* Fixed relative mouse mode when the application loses/regains focus
|
||||
* Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode
|
||||
* Fixed the refresh rate of display modes
|
||||
* SDL_SysWMInfo is now ARC-compatible
|
||||
|
||||
Linux:
|
||||
|
@ -55,6 +59,14 @@ Linux:
|
|||
|
||||
iOS:
|
||||
* Added support for iOS 8
|
||||
* Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK
|
||||
* Added sRGB OpenGL ES context support on iOS 7+
|
||||
* Added native resolution support for the iPhone 6 Plus
|
||||
* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize gets the window resolution in pixels
|
||||
* SDL_GetWindowSize and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior)
|
||||
* SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view
|
||||
* Fixed various rotation and orientation issues
|
||||
* Fixed memory leaks
|
||||
|
||||
Android:
|
||||
* Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events
|
||||
|
|
Loading…
Reference in New Issue