Fixed bug 5481 - iOS-specific main sources not used for CMake build.

Aaron Barany

The CMake build for SDL doesn't set SDLMAIN_SOURCES on iOS to the sources in src/main/ios. As a result, SDL fails to initialize since it falls back to the dummy main. Adding the line file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/uikit/*.c) fixes the issue.
This commit is contained in:
Sam Lantinga 2021-01-25 20:43:21 -08:00
parent ac72a2ba8e
commit de1c19b3f5
1 changed files with 1 additions and 0 deletions

View File

@ -1691,6 +1691,7 @@ elseif(APPLE)
if(IOS OR TVOS) if(IOS OR TVOS)
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/ios/*.m) file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/ios/*.m)
file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/uikit/*.c)
else() else()
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/macosx/*.m) file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/macosx/*.m)
endif() endif()