Added support for building SDL as a dynamic library on iOS

This commit is contained in:
Sam Lantinga 2019-03-19 07:53:33 -07:00
parent edebdeb47f
commit de82759c84
8 changed files with 775 additions and 7 deletions

717
Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj Normal file → Executable file
View File

@ -94,6 +94,252 @@
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@ -1464,7 +1954,9 @@
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@ -1783,6 +2404,50 @@
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@ -1890,6 +2555,40 @@
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@ -2022,6 +2721,15 @@
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@ -2049,6 +2757,15 @@
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0
Xcode/SDL/SDL.xcodeproj/project.pbxproj Normal file → Executable file
View File

View File

@ -55,6 +55,10 @@
/* On iOS SDL provides a main function that creates an application delegate /* On iOS SDL provides a main function that creates an application delegate
and starts the iOS application run loop. and starts the iOS application run loop.
If you link with SDL dynamically on iOS, the main function can't be in a
shared library, so you need to link with libSDLmain.a, which includes a
stub main function that calls into the shared library to start execution.
See src/video/uikit/SDL_uikitappdelegate.m for more details. See src/video/uikit/SDL_uikitappdelegate.m for more details.
*/ */
#define SDL_MAIN_NEEDED #define SDL_MAIN_NEEDED
@ -114,6 +118,7 @@
/** /**
* The prototype for the application's main() function * The prototype for the application's main() function
*/ */
typedef C_LINKAGE SDLMAIN_DECLSPEC int (*SDL_main_func)(int argc, char *argv[]);
extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
@ -136,8 +141,7 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
/** /**
* This can be called to set the application class at startup * This can be called to set the application class at startup
*/ */
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
void *hInst);
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#endif /* __WIN32__ */ #endif /* __WIN32__ */
@ -153,10 +157,24 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
* \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
* information on the failure. * information on the failure.
*/ */
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved); extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
#endif /* __WINRT__ */ #endif /* __WINRT__ */
#if defined(__IPHONEOS__)
/**
* \brief Initializes and launches an SDL application.
*
* \param argc The argc parameter from the application's main() function
* \param argv The argv parameter from the application's main() function
* \param mainFunction The SDL app's C-style main().
* \return the return value from mainFunction
*/
extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
#endif /* __IPHONEOS__ */
#ifdef __cplusplus #ifdef __cplusplus
} }

View File

@ -29,7 +29,7 @@
int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL; int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
extern "C" DECLSPEC int extern "C" DECLSPEC int
SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel) SDL_WinRTRunApp(SDL_main_func mainFunction, void * xamlBackgroundPanel)
{ {
if (xamlBackgroundPanel) { if (xamlBackgroundPanel) {
return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel); return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
@ -63,4 +63,4 @@ SDL_WinRTGetDeviceFamily()
#endif #endif
return SDL_WINRT_DEVICEFAMILY_UNKNOWN; return SDL_WINRT_DEVICEFAMILY_UNKNOWN;
} }

View File

@ -713,3 +713,4 @@
#define SDL_RenderCopyF SDL_RenderCopyF_REAL #define SDL_RenderCopyF SDL_RenderCopyF_REAL
#define SDL_RenderCopyExF SDL_RenderCopyExF_REAL #define SDL_RenderCopyExF SDL_RenderCopyExF_REAL
#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL #define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL
#define SDL_UIKitRunApp SDL_UIKitRunApp_REAL

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@ -767,3 +767,6 @@ SDL_DYNAPI_PROC(int,SDL_RenderFillRectsF,(SDL_Renderer *a, const SDL_FRect *b, i
SDL_DYNAPI_PROC(int,SDL_RenderCopyF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d),(a,b,c,d),return) SDL_DYNAPI_PROC(int,SDL_RenderCopyF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_RenderCopyExF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return) SDL_DYNAPI_PROC(int,SDL_RenderCopyExF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return)
SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return) SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return)
#ifdef __IPHONEOS__
SDL_DYNAPI_PROC(int,SDL_UIKitRunApp,(int a, char *b, SDL_main_func c),(a,b,c),return)
#endif

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@ -0,0 +1,19 @@
/*
SDL_uiki_main.c, placed in the public domain by Sam Lantinga 3/18/2019
*/
#include "../../SDL_internal.h"
/* Include the SDL main definition header */
#include "SDL_main.h"
#ifdef main
#undef main
#endif
int
main(int argc, char *argv[])
{
return SDL_UIKitRunApp(argc, argv, SDL_main);
}
/* vi: set ts=4 sw=4 expandtab: */

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@ -38,15 +38,25 @@
#undef main #undef main
#endif #endif
static SDL_main_func forward_main;
static int forward_argc; static int forward_argc;
static char **forward_argv; static char **forward_argv;
static int exit_status; static int exit_status;
int main(int argc, char **argv) #if defined(SDL_MAIN_NEEDED) && !defined(IOS_DYLIB)
/* SDL is being built as a static library, include main() */
int main(int argc, char *argv[])
{
return SDL_UIKitRunApp(argc, argv, SDL_main);
}
#endif /* SDL_MAIN_NEEDED && !IOS_DYLIB */
int SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction)
{ {
int i; int i;
/* store arguments */ /* store arguments */
forward_main = mainFunction;
forward_argc = argc; forward_argc = argc;
forward_argv = (char **)malloc((argc+1) * sizeof(char *)); forward_argv = (char **)malloc((argc+1) * sizeof(char *));
for (i = 0; i < argc; i++) { for (i = 0; i < argc; i++) {
@ -344,7 +354,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
/* run the user's application, passing argc and argv */ /* run the user's application, passing argc and argv */
SDL_iPhoneSetEventPump(SDL_TRUE); SDL_iPhoneSetEventPump(SDL_TRUE);
exit_status = SDL_main(forward_argc, forward_argv); exit_status = forward_main(forward_argc, forward_argv);
SDL_iPhoneSetEventPump(SDL_FALSE); SDL_iPhoneSetEventPump(SDL_FALSE);
if (launchWindow) { if (launchWindow) {