mirror of https://github.com/encounter/SDL.git
testdraw2: display FPS similarly to testsprit2. fix helper syntax
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decd1b4d74
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@ -32,6 +32,8 @@ static int cycle_direction = 1;
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static int current_alpha = 255;
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static int current_alpha = 255;
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static int current_color = 255;
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static int current_color = 255;
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static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
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static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
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static Uint32 next_fps_check, frames;
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static const Uint32 fps_check_delay = 5000;
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int done;
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int done;
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@ -178,6 +180,7 @@ DrawRects(SDL_Renderer * renderer)
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void
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void
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loop()
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loop()
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{
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{
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Uint32 now;
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int i;
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int i;
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SDL_Event event;
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SDL_Event event;
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@ -203,13 +206,23 @@ loop()
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emscripten_cancel_main_loop();
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emscripten_cancel_main_loop();
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}
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}
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#endif
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#endif
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frames++;
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now = SDL_GetTicks();
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if (SDL_TICKS_PASSED(now, next_fps_check)) {
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/* Print out some timing information */
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const Uint32 then = next_fps_check - fps_check_delay;
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const double fps = ((double) frames * 1000) / (now - then);
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SDL_Log("%2.2f frames per second\n", fps);
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next_fps_check = now + fps_check_delay;
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frames = 0;
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}
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}
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}
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int
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int
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main(int argc, char *argv[])
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main(int argc, char *argv[])
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{
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{
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int i;
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int i;
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Uint32 then, now, frames;
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/* Enable standard application logging */
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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@ -256,7 +269,12 @@ main(int argc, char *argv[])
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}
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}
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}
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}
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if (consumed < 0) {
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if (consumed < 0) {
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static const char *options[] = { "[--blend none|blend|add|mod]", "[--cyclecolor]", "[--cyclealpha]", NULL };
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static const char *options[] = {
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"[--blend none|blend|add|mod]",
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"[--cyclecolor]",
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"[--cyclealpha]",
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"[num_objects]",
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NULL };
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SDLTest_CommonLogUsage(state, argv[0], options);
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SDLTest_CommonLogUsage(state, argv[0], options);
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return 1;
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return 1;
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}
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}
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@ -278,27 +296,20 @@ main(int argc, char *argv[])
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/* Main render loop */
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/* Main render loop */
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frames = 0;
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frames = 0;
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then = SDL_GetTicks();
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next_fps_check = SDL_GetTicks() + fps_check_delay;
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done = 0;
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done = 0;
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop, 0, 1);
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emscripten_set_main_loop(loop, 0, 1);
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#else
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#else
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while (!done) {
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while (!done) {
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++frames;
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loop();
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loop();
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}
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}
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#endif
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#endif
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SDLTest_CommonQuit(state);
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SDLTest_CommonQuit(state);
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/* Print out some timing information */
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now = SDL_GetTicks();
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if (now > then) {
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double fps = ((double) frames * 1000) / (now - then);
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SDL_Log("%2.2f frames per second\n", fps);
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}
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return 0;
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return 0;
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}
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}
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