WinRT: fixed crash when using up-to-date versions of ANGLE/WinRT

This commit is contained in:
David Ludwig 2015-02-15 00:08:27 -05:00
parent 2ef8b1a76f
commit df3299627d
1 changed files with 2 additions and 2 deletions

View File

@ -38,8 +38,8 @@ using namespace Windows::UI::Core;
static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0; static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0;
#define EGL_PLATFORM_ANGLE_ANGLE 0x3201 #define EGL_PLATFORM_ANGLE_ANGLE 0x3201
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3203 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3205
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3205 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207
/* /*
* SDL/EGL top-level implementation * SDL/EGL top-level implementation