testautomation: add video_setWindowCenteredOnDisplay test

This commit is contained in:
Eric Wasylishen 2022-06-05 14:44:30 -06:00 committed by Sam Lantinga
parent 448e05e3c8
commit df36f926fc
1 changed files with 127 additions and 1 deletions

View File

@ -1849,6 +1849,129 @@ video_getSetWindowData(void *arg)
return returnValue; return returnValue;
} }
/**
* @brief Tests the functionality of the SDL_WINDOWPOS_CENTERED_DISPLAY along with SDL_WINDOW_FULLSCREEN_DESKTOP.
*
* Espeically useful when run on a multi-monitor system with different DPI scales per monitor,
* to test that the window size is maintained when moving between monitors.
*/
int
video_setWindowCenteredOnDisplay(void *arg)
{
SDL_Window *window;
const char *title = "video_setWindowCenteredOnDisplay Test Window";
int x, y, w, h;
int xVariation, yVariation;
int displayNum;
int result;
SDL_Rect display0, display1;
displayNum = SDL_GetNumVideoDisplays();
/* Get display bounds */
result = SDL_GetDisplayBounds(0 % displayNum, &display0);
SDLTest_AssertPass("SDL_GetDisplayBounds()");
SDLTest_AssertCheck(result == 0, "Verify return value; expected: 0, got: %d", result);
if (result != 0)
return TEST_ABORTED;
result = SDL_GetDisplayBounds(1 % displayNum, &display1);
SDLTest_AssertPass("SDL_GetDisplayBounds()");
SDLTest_AssertCheck(result == 0, "Verify return value; expected: 0, got: %d", result);
if (result != 0)
return TEST_ABORTED;
for (xVariation = 0; xVariation < 2; xVariation++) {
for (yVariation = 0; yVariation < 2; yVariation++) {
int currentX = 0, currentY = 0;
int currentW = 0, currentH = 0;
int expectedX = 0, expectedY = 0;
int currentDisplay;
int expectedDisplay;
SDL_Rect expectedDisplayRect;
/* xVariation is the display we start on */
expectedDisplay = xVariation % displayNum;
x = SDL_WINDOWPOS_CENTERED_DISPLAY(expectedDisplay);
y = SDL_WINDOWPOS_CENTERED_DISPLAY(expectedDisplay);
w = SDLTest_RandomIntegerInRange(640, 800);
h = SDLTest_RandomIntegerInRange(400, 600);
expectedDisplayRect = (xVariation == 0) ? display0 : display1;
expectedX = (expectedDisplayRect.x + ((expectedDisplayRect.w - w) / 2));
expectedY = (expectedDisplayRect.y + ((expectedDisplayRect.h - h) / 2));
window = SDL_CreateWindow(title, x, y, w, h, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d,%d,SHOWN)", x, y, w, h);
SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
/* Check the window is centered on the requested display */
currentDisplay = SDL_GetWindowDisplayIndex(window);
SDL_GetWindowSize(window, &currentW, &currentH);
SDL_GetWindowPosition(window, &currentX, &currentY);
SDLTest_AssertCheck(currentDisplay == expectedDisplay, "Validate display index (current: %d, expected: %d)", currentDisplay, expectedDisplay);
SDLTest_AssertCheck(currentW == w, "Validate width (current: %d, expected: %d)", currentW, w);
SDLTest_AssertCheck(currentH == h, "Validate height (current: %d, expected: %d)", currentH, h);
SDLTest_AssertCheck(currentX == expectedX, "Validate x (current: %d, expected: %d)", currentX, expectedX);
SDLTest_AssertCheck(currentY == expectedY, "Validate y (current: %d, expected: %d)", currentY, expectedY);
/* Enter fullscreen desktop */
result = SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
SDLTest_AssertCheck(result == 0, "Verify return value; expected: 0, got: %d", result);
/* Check we are filling the full display */
currentDisplay = SDL_GetWindowDisplayIndex(window);
SDL_GetWindowSize(window, &currentW, &currentH);
SDL_GetWindowPosition(window, &currentX, &currentY);
SDLTest_AssertCheck(currentDisplay == expectedDisplay, "Validate display index (current: %d, expected: %d)", currentDisplay, expectedDisplay);
SDLTest_AssertCheck(currentW == expectedDisplayRect.w, "Validate width (current: %d, expected: %d)", currentW, expectedDisplayRect.w);
SDLTest_AssertCheck(currentH == expectedDisplayRect.h, "Validate height (current: %d, expected: %d)", currentH, expectedDisplayRect.h);
SDLTest_AssertCheck(currentX == expectedDisplayRect.x, "Validate x (current: %d, expected: %d)", currentX, expectedDisplayRect.x);
SDLTest_AssertCheck(currentY == expectedDisplayRect.y, "Validate y (current: %d, expected: %d)", currentY, expectedDisplayRect.y);
/* Leave fullscreen desktop */
result = SDL_SetWindowFullscreen(window, 0);
SDLTest_AssertCheck(result == 0, "Verify return value; expected: 0, got: %d", result);
/* Check window was restored correctly */
currentDisplay = SDL_GetWindowDisplayIndex(window);
SDL_GetWindowSize(window, &currentW, &currentH);
SDL_GetWindowPosition(window, &currentX, &currentY);
SDLTest_AssertCheck(currentDisplay == expectedDisplay, "Validate display index (current: %d, expected: %d)", currentDisplay, expectedDisplay);
SDLTest_AssertCheck(currentW == w, "Validate width (current: %d, expected: %d)", currentW, w);
SDLTest_AssertCheck(currentH == h, "Validate height (current: %d, expected: %d)", currentH, h);
SDLTest_AssertCheck(currentX == expectedX, "Validate x (current: %d, expected: %d)", currentX, expectedX);
SDLTest_AssertCheck(currentY == expectedY, "Validate y (current: %d, expected: %d)", currentY, expectedY);
/* Center on display yVariation, and check window properties */
expectedDisplay = yVariation % displayNum;
x = SDL_WINDOWPOS_CENTERED_DISPLAY(expectedDisplay);
y = SDL_WINDOWPOS_CENTERED_DISPLAY(expectedDisplay);
expectedDisplayRect = (expectedDisplay == 0) ? display0 : display1;
expectedX = (expectedDisplayRect.x + ((expectedDisplayRect.w - w) / 2));
expectedY = (expectedDisplayRect.y + ((expectedDisplayRect.h - h) / 2));
SDL_SetWindowPosition(window, x, y);
currentDisplay = SDL_GetWindowDisplayIndex(window);
SDL_GetWindowSize(window, &currentW, &currentH);
SDL_GetWindowPosition(window, &currentX, &currentY);
SDLTest_AssertCheck(currentDisplay == expectedDisplay, "Validate display index (current: %d, expected: %d)", currentDisplay, expectedDisplay);
SDLTest_AssertCheck(currentW == w, "Validate width (current: %d, expected: %d)", currentW, w);
SDLTest_AssertCheck(currentH == h, "Validate height (current: %d, expected: %d)", currentH, h);
SDLTest_AssertCheck(currentX == expectedX, "Validate x (current: %d, expected: %d)", currentX, expectedX);
SDLTest_AssertCheck(currentY == expectedY, "Validate y (current: %d, expected: %d)", currentY, expectedY);
/* Clean up */
_destroyVideoSuiteTestWindow(window);
}
}
return TEST_COMPLETED;
}
/* ================= Test References ================== */ /* ================= Test References ================== */
@ -1922,13 +2045,16 @@ static const SDLTest_TestCaseReference videoTest22 =
static const SDLTest_TestCaseReference videoTest23 = static const SDLTest_TestCaseReference videoTest23 =
{ (SDLTest_TestCaseFp)video_getSetWindowData, "video_getSetWindowData", "Checks SDL_SetWindowData and SDL_GetWindowData positive and negative cases", TEST_ENABLED }; { (SDLTest_TestCaseFp)video_getSetWindowData, "video_getSetWindowData", "Checks SDL_SetWindowData and SDL_GetWindowData positive and negative cases", TEST_ENABLED };
static const SDLTest_TestCaseReference videoTest24 =
{ (SDLTest_TestCaseFp) video_setWindowCenteredOnDisplay, "video_setWindowCenteredOnDisplay", "Checks using SDL_WINDOWPOS_CENTERED_DISPLAY centers the window on a display", TEST_ENABLED };
/* Sequence of Video test cases */ /* Sequence of Video test cases */
static const SDLTest_TestCaseReference *videoTests[] = { static const SDLTest_TestCaseReference *videoTests[] = {
&videoTest1, &videoTest2, &videoTest3, &videoTest4, &videoTest5, &videoTest6, &videoTest1, &videoTest2, &videoTest3, &videoTest4, &videoTest5, &videoTest6,
&videoTest7, &videoTest8, &videoTest9, &videoTest10, &videoTest11, &videoTest12, &videoTest7, &videoTest8, &videoTest9, &videoTest10, &videoTest11, &videoTest12,
&videoTest13, &videoTest14, &videoTest15, &videoTest16, &videoTest17, &videoTest13, &videoTest14, &videoTest15, &videoTest16, &videoTest17,
&videoTest18, &videoTest19, &videoTest20, &videoTest21, &videoTest22, &videoTest18, &videoTest19, &videoTest20, &videoTest21, &videoTest22,
&videoTest23, NULL &videoTest23, &videoTest24, NULL
}; };
/* Video test suite (global) */ /* Video test suite (global) */