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SDL_Renderer / GLES2: add specific list of indice to render rect (see #6401)
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@ -2232,6 +2232,13 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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}
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#endif
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renderer->rect_indice_list[0] = 0;
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renderer->rect_indice_list[1] = 1;
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renderer->rect_indice_list[2] = 3;
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renderer->rect_indice_list[3] = 1;
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renderer->rect_indice_list[4] = 3;
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renderer->rect_indice_list[5] = 2;
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/* Set up parameters for rendering */
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data->glActiveTexture(GL_TEXTURE0);
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data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
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