mirror of https://github.com/encounter/SDL.git
Added a few FIXMEs.
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1373e8909a
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@ -95,6 +95,7 @@ typedef struct SDL_Window SDL_Window;
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*/
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*/
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typedef enum
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typedef enum
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{
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{
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/* !!! FIXME: change this to name = (1<<x). */
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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@ -196,6 +196,7 @@ ScheduleContextUpdates(SDL_WindowData *data)
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}
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}
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}
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}
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/* !!! FIXME: this should use a hint callback. */
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static int
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static int
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GetHintCtrlClickEmulateRightClick()
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GetHintCtrlClickEmulateRightClick()
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{
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{
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@ -130,6 +130,7 @@ X11_SetNetWMState(_THIS, Window xwindow, Uint32 flags)
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{
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{
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SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
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SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
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Display *display = videodata->display;
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Display *display = videodata->display;
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/* !!! FIXME: just dereference videodata below instead of copying to locals. */
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Atom _NET_WM_STATE = videodata->_NET_WM_STATE;
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Atom _NET_WM_STATE = videodata->_NET_WM_STATE;
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/* Atom _NET_WM_STATE_HIDDEN = videodata->_NET_WM_STATE_HIDDEN; */
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/* Atom _NET_WM_STATE_HIDDEN = videodata->_NET_WM_STATE_HIDDEN; */
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Atom _NET_WM_STATE_FOCUSED = videodata->_NET_WM_STATE_FOCUSED;
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Atom _NET_WM_STATE_FOCUSED = videodata->_NET_WM_STATE_FOCUSED;
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