mirror of https://github.com/encounter/SDL.git
Don't skip sending wakeups for the current thread
We can be in a situation where we receive a win32 hook callback on the same thread that is currently waiting. In that case, we do still need to trigger a wakeup when an event is pushed because the hook itself won't necessarily do that (depending on what we return from the hook).
This commit is contained in:
parent
b992b915e5
commit
e13b43ac21
|
@ -594,7 +594,7 @@ SDL_SendWakeupEvent()
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
if (!_this->wakeup_lock || SDL_LockMutex(_this->wakeup_lock) == 0) {
|
if (!_this->wakeup_lock || SDL_LockMutex(_this->wakeup_lock) == 0) {
|
||||||
if (_this->wakeup_window && _this->blocking_thread_id != 0 && _this->blocking_thread_id != SDL_ThreadID()) {
|
if (_this->wakeup_window) {
|
||||||
_this->SendWakeupEvent(_this, _this->wakeup_window);
|
_this->SendWakeupEvent(_this, _this->wakeup_window);
|
||||||
}
|
}
|
||||||
if (_this->wakeup_lock) {
|
if (_this->wakeup_lock) {
|
||||||
|
@ -794,10 +794,8 @@ SDL_WaitEventTimeout_Device(_THIS, SDL_Window *wakeup_window, SDL_Event * event,
|
||||||
/* If status == 0 we are going to block so wakeup will be needed. */
|
/* If status == 0 we are going to block so wakeup will be needed. */
|
||||||
if (status == 0) {
|
if (status == 0) {
|
||||||
_this->wakeup_window = wakeup_window;
|
_this->wakeup_window = wakeup_window;
|
||||||
_this->blocking_thread_id = SDL_ThreadID();
|
|
||||||
} else {
|
} else {
|
||||||
_this->wakeup_window = NULL;
|
_this->wakeup_window = NULL;
|
||||||
_this->blocking_thread_id = 0;
|
|
||||||
}
|
}
|
||||||
if (_this->wakeup_lock) {
|
if (_this->wakeup_lock) {
|
||||||
SDL_UnlockMutex(_this->wakeup_lock);
|
SDL_UnlockMutex(_this->wakeup_lock);
|
||||||
|
|
|
@ -328,7 +328,6 @@ struct SDL_VideoDevice
|
||||||
SDL_bool is_dummy;
|
SDL_bool is_dummy;
|
||||||
SDL_bool suspend_screensaver;
|
SDL_bool suspend_screensaver;
|
||||||
SDL_Window *wakeup_window;
|
SDL_Window *wakeup_window;
|
||||||
SDL_threadID blocking_thread_id;
|
|
||||||
SDL_mutex *wakeup_lock; /* Initialized only if WaitEventTimeout/SendWakeupEvent are supported */
|
SDL_mutex *wakeup_lock; /* Initialized only if WaitEventTimeout/SendWakeupEvent are supported */
|
||||||
int num_displays;
|
int num_displays;
|
||||||
SDL_VideoDisplay *displays;
|
SDL_VideoDisplay *displays;
|
||||||
|
|
Loading…
Reference in New Issue