mirror of https://github.com/encounter/SDL.git
Call SDL_SendWakeupEvent() directly from SDL_PeepEvent()
SDL_PeepEvent() is a documented public API, so we must properly support waking a waiting thread in SDL_WaitEventTimeout() with SDL_PeepEvent().
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@ -586,6 +586,24 @@ SDL_CutEvent(SDL_EventEntry *entry)
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SDL_AtomicAdd(&SDL_EventQ.count, -1);
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SDL_AtomicAdd(&SDL_EventQ.count, -1);
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}
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}
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static int
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SDL_SendWakeupEvent()
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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if (!_this || !_this->SendWakeupEvent) {
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return 0;
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}
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if (!_this->wakeup_lock || SDL_LockMutex(_this->wakeup_lock) == 0) {
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if (_this->wakeup_window && _this->blocking_thread_id != 0 && _this->blocking_thread_id != SDL_ThreadID()) {
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_this->SendWakeupEvent(_this, _this->wakeup_window);
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}
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if (_this->wakeup_lock) {
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SDL_UnlockMutex(_this->wakeup_lock);
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}
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}
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return 0;
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}
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/* Lock the event queue, take a peep at it, and unlock it */
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/* Lock the event queue, take a peep at it, and unlock it */
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int
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int
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SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action,
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SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action,
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@ -662,6 +680,11 @@ SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action,
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} else {
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} else {
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return SDL_SetError("Couldn't lock event queue");
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return SDL_SetError("Couldn't lock event queue");
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}
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}
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if (used > 0 && action == SDL_ADDEVENT) {
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SDL_SendWakeupEvent();
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}
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return (used);
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return (used);
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}
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}
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@ -883,24 +906,6 @@ SDL_WaitEventTimeout(SDL_Event * event, int timeout)
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}
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}
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}
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}
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static int
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SDL_SendWakeupEvent()
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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if (!_this || !_this->SendWakeupEvent) {
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return 0;
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}
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if (!_this->wakeup_lock || SDL_LockMutex(_this->wakeup_lock) == 0) {
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if (_this->wakeup_window && _this->blocking_thread_id != 0 && _this->blocking_thread_id != SDL_ThreadID()) {
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_this->SendWakeupEvent(_this, _this->wakeup_window);
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}
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if (_this->wakeup_lock) {
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SDL_UnlockMutex(_this->wakeup_lock);
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}
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}
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return 0;
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}
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int
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int
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SDL_PushEvent(SDL_Event * event)
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SDL_PushEvent(SDL_Event * event)
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{
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{
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@ -950,7 +955,6 @@ SDL_PushEvent(SDL_Event * event)
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return -1;
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return -1;
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}
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}
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SDL_SendWakeupEvent();
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SDL_GestureProcessEvent(event);
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SDL_GestureProcessEvent(event);
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return 1;
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return 1;
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