mirror of https://github.com/encounter/SDL.git
Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect
This commit is contained in:
parent
7828362da9
commit
e14d10263c
|
@ -356,7 +356,10 @@ QueueCmdSetViewport(SDL_Renderer *renderer)
|
|||
if (cmd != NULL) {
|
||||
cmd->command = SDL_RENDERCMD_SETVIEWPORT;
|
||||
cmd->data.viewport.first = 0; /* render backend will fill this in. */
|
||||
SDL_memcpy(&cmd->data.viewport.rect, &renderer->viewport, sizeof (renderer->viewport));
|
||||
cmd->data.viewport.rect.x = renderer->viewport.x;
|
||||
cmd->data.viewport.rect.y = renderer->viewport.y;
|
||||
cmd->data.viewport.rect.w = renderer->viewport.w;
|
||||
cmd->data.viewport.rect.h = renderer->viewport.h;
|
||||
retval = renderer->QueueSetViewport(renderer, cmd);
|
||||
if (retval < 0) {
|
||||
cmd->command = SDL_RENDERCMD_NO_OP;
|
||||
|
@ -382,7 +385,10 @@ QueueCmdSetClipRect(SDL_Renderer *renderer)
|
|||
} else {
|
||||
cmd->command = SDL_RENDERCMD_SETCLIPRECT;
|
||||
cmd->data.cliprect.enabled = renderer->clipping_enabled;
|
||||
SDL_memcpy(&cmd->data.cliprect.rect, &renderer->clip_rect, sizeof (cmd->data.cliprect.rect));
|
||||
cmd->data.cliprect.rect.x = renderer->clip_rect.x;
|
||||
cmd->data.cliprect.rect.y = renderer->clip_rect.y;
|
||||
cmd->data.cliprect.rect.w = renderer->clip_rect.w;
|
||||
cmd->data.cliprect.rect.h = renderer->clip_rect.h;
|
||||
SDL_memcpy(&renderer->last_queued_cliprect, &renderer->clip_rect, sizeof (SDL_Rect));
|
||||
renderer->last_queued_cliprect_enabled = renderer->clipping_enabled;
|
||||
renderer->cliprect_queued = SDL_TRUE;
|
||||
|
@ -667,7 +673,7 @@ SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
|
|||
#endif
|
||||
}
|
||||
|
||||
static void GetWindowViewportValues(SDL_Renderer *renderer, int *logical_w, int *logical_h, SDL_Rect *viewport, SDL_FPoint *scale)
|
||||
static void GetWindowViewportValues(SDL_Renderer *renderer, int *logical_w, int *logical_h, SDL_FRect *viewport, SDL_FPoint *scale)
|
||||
{
|
||||
SDL_LockMutex(renderer->target_mutex);
|
||||
*logical_w = renderer->target ? renderer->logical_w_backup : renderer->logical_w;
|
||||
|
@ -756,7 +762,7 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
|
|||
SDL_Window *window = SDL_GetWindowFromID(event->motion.windowID);
|
||||
if (window == renderer->window) {
|
||||
int logical_w, logical_h;
|
||||
SDL_Rect viewport;
|
||||
SDL_FRect viewport;
|
||||
SDL_FPoint scale;
|
||||
GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
|
||||
if (logical_w) {
|
||||
|
@ -783,7 +789,7 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
|
|||
SDL_Window *window = SDL_GetWindowFromID(event->button.windowID);
|
||||
if (window == renderer->window) {
|
||||
int logical_w, logical_h;
|
||||
SDL_Rect viewport;
|
||||
SDL_FRect viewport;
|
||||
SDL_FPoint scale;
|
||||
GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
|
||||
if (logical_w) {
|
||||
|
@ -798,7 +804,7 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
|
|||
event->type == SDL_FINGERMOTION) {
|
||||
int logical_w, logical_h;
|
||||
float physical_w, physical_h;
|
||||
SDL_Rect viewport;
|
||||
SDL_FRect viewport;
|
||||
SDL_FPoint scale;
|
||||
GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
|
||||
|
||||
|
@ -2183,8 +2189,8 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
|||
}
|
||||
|
||||
if (texture) {
|
||||
renderer->viewport.x = 0;
|
||||
renderer->viewport.y = 0;
|
||||
renderer->viewport.x = 0.0f;
|
||||
renderer->viewport.y = 0.0f;
|
||||
renderer->viewport.w = texture->w;
|
||||
renderer->viewport.h = texture->h;
|
||||
SDL_zero(renderer->clip_rect);
|
||||
|
@ -2393,16 +2399,19 @@ SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)
|
|||
CHECK_RENDERER_MAGIC(renderer, -1);
|
||||
|
||||
if (rect) {
|
||||
renderer->viewport.x = (int)SDL_floor(rect->x * renderer->scale.x);
|
||||
renderer->viewport.y = (int)SDL_floor(rect->y * renderer->scale.y);
|
||||
renderer->viewport.w = (int)SDL_floor(rect->w * renderer->scale.x);
|
||||
renderer->viewport.h = (int)SDL_floor(rect->h * renderer->scale.y);
|
||||
renderer->viewport.x = rect->x * renderer->scale.x;
|
||||
renderer->viewport.y = rect->y * renderer->scale.y;
|
||||
renderer->viewport.w = rect->w * renderer->scale.x;
|
||||
renderer->viewport.h = rect->h * renderer->scale.y;
|
||||
} else {
|
||||
renderer->viewport.x = 0;
|
||||
renderer->viewport.y = 0;
|
||||
if (SDL_GetRendererOutputSize(renderer, &renderer->viewport.w, &renderer->viewport.h) < 0) {
|
||||
int w, h;
|
||||
renderer->viewport.x = 0.0f;
|
||||
renderer->viewport.y = 0.0f;
|
||||
if (SDL_GetRendererOutputSize(renderer, &w, &h) < 0) {
|
||||
return -1;
|
||||
}
|
||||
renderer->viewport.w = w;
|
||||
renderer->viewport.h = h;
|
||||
}
|
||||
retval = QueueCmdSetViewport(renderer);
|
||||
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
||||
|
@ -2414,10 +2423,10 @@ SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect)
|
|||
CHECK_RENDERER_MAGIC(renderer, );
|
||||
|
||||
if (rect) {
|
||||
rect->x = (int)(renderer->viewport.x / renderer->scale.x);
|
||||
rect->y = (int)(renderer->viewport.y / renderer->scale.y);
|
||||
rect->w = (int)(renderer->viewport.w / renderer->scale.x);
|
||||
rect->h = (int)(renderer->viewport.h / renderer->scale.y);
|
||||
rect->x = renderer->viewport.x / renderer->scale.x;
|
||||
rect->y = renderer->viewport.y / renderer->scale.y;
|
||||
rect->w = renderer->viewport.w / renderer->scale.x;
|
||||
rect->h = renderer->viewport.h / renderer->scale.y;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2438,10 +2447,10 @@ SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
|
|||
|
||||
if (rect) {
|
||||
renderer->clipping_enabled = SDL_TRUE;
|
||||
renderer->clip_rect.x = (int)SDL_floor(rect->x * renderer->scale.x);
|
||||
renderer->clip_rect.y = (int)SDL_floor(rect->y * renderer->scale.y);
|
||||
renderer->clip_rect.w = (int)SDL_floor(rect->w * renderer->scale.x);
|
||||
renderer->clip_rect.h = (int)SDL_floor(rect->h * renderer->scale.y);
|
||||
renderer->clip_rect.x = rect->x * renderer->scale.x;
|
||||
renderer->clip_rect.y = rect->y * renderer->scale.y;
|
||||
renderer->clip_rect.w = rect->w * renderer->scale.x;
|
||||
renderer->clip_rect.h = rect->h * renderer->scale.y;
|
||||
} else {
|
||||
renderer->clipping_enabled = SDL_FALSE;
|
||||
SDL_zero(renderer->clip_rect);
|
||||
|
@ -2457,10 +2466,10 @@ SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect)
|
|||
CHECK_RENDERER_MAGIC(renderer, )
|
||||
|
||||
if (rect) {
|
||||
rect->x = (int)(renderer->clip_rect.x / renderer->scale.x);
|
||||
rect->y = (int)(renderer->clip_rect.y / renderer->scale.y);
|
||||
rect->w = (int)(renderer->clip_rect.w / renderer->scale.x);
|
||||
rect->h = (int)(renderer->clip_rect.h / renderer->scale.y);
|
||||
rect->x = renderer->clip_rect.x / renderer->scale.x;
|
||||
rect->y = renderer->clip_rect.y / renderer->scale.y;
|
||||
rect->w = renderer->clip_rect.w / renderer->scale.x;
|
||||
rect->h = renderer->clip_rect.h / renderer->scale.y;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -186,12 +186,12 @@ struct SDL_Renderer
|
|||
SDL_bool integer_scale;
|
||||
|
||||
/* The drawable area within the window */
|
||||
SDL_Rect viewport;
|
||||
SDL_Rect viewport_backup;
|
||||
SDL_FRect viewport;
|
||||
SDL_FRect viewport_backup;
|
||||
|
||||
/* The clip rectangle within the window */
|
||||
SDL_Rect clip_rect;
|
||||
SDL_Rect clip_rect_backup;
|
||||
SDL_FRect clip_rect;
|
||||
SDL_FRect clip_rect_backup;
|
||||
|
||||
/* Wether or not the clipping rectangle is used. */
|
||||
SDL_bool clipping_enabled;
|
||||
|
@ -226,8 +226,8 @@ struct SDL_Renderer
|
|||
SDL_RenderCommand *render_commands_pool;
|
||||
Uint32 render_command_generation;
|
||||
Uint32 last_queued_color;
|
||||
SDL_Rect last_queued_viewport;
|
||||
SDL_Rect last_queued_cliprect;
|
||||
SDL_FRect last_queued_viewport;
|
||||
SDL_FRect last_queued_cliprect;
|
||||
SDL_bool last_queued_cliprect_enabled;
|
||||
SDL_bool color_queued;
|
||||
SDL_bool viewport_queued;
|
||||
|
|
Loading…
Reference in New Issue