mirror of https://github.com/encounter/SDL.git
wayland: Avoid calling SetFullscreen in libdecor ShowWindow.
This caused some weird stuff to happen in the libdecor path, probably because the window hasn't actually been mapped yet. It ends up calling stuff that should not yet apply, and so fullscreen in particular would have a really messed up titlebar. The good news is, libdecor is good about tracking fullscreen state, so we can let the callback do this for us. Keep this for xdg_shell because we actually map the window ourselves, so we know this call is valid for that path.
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@ -724,7 +724,6 @@ void Wayland_ShowWindow(_THIS, SDL_Window *window)
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{
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SDL_VideoData *c = _this->driverdata;
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SDL_WindowData *data = window->driverdata;
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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/* Detach any previous buffers before resetting everything, otherwise when
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* calling this a second time you'll get an annoying protocol error
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@ -766,7 +765,6 @@ void Wayland_ShowWindow(_THIS, SDL_Window *window)
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if (window->flags & SDL_WINDOW_MINIMIZED) {
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Wayland_MinimizeWindow(_this, window);
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}
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Wayland_SetWindowFullscreen(_this, window, display, (window->flags & SDL_WINDOW_FULLSCREEN) != 0);
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/* We have to wait until the surface gets a "configure" event, or use of
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* this surface will fail. This is a new rule for xdg_shell.
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@ -782,6 +780,12 @@ void Wayland_ShowWindow(_THIS, SDL_Window *window)
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} else
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#endif
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if (c->shell.xdg) {
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/* Unlike libdecor we need to call this explicitly to prevent a deadlock.
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* libdecor will call this as part of their configure event!
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* -flibit
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*/
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Wayland_SetWindowFullscreen(_this, window, SDL_GetDisplayForWindow(window),
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(window->flags & SDL_WINDOW_FULLSCREEN) != 0);
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if (data->shell_surface.xdg.surface) {
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while (!data->shell_surface.xdg.initial_configure_seen) {
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WAYLAND_wl_display_flush(c->display);
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