mirror of https://github.com/encounter/SDL.git
egl: Don't crash if we failed halfway through SDL_CreateWindow.
This commit is contained in:
parent
f2f451a59d
commit
e1db4b82ec
|
@ -1089,7 +1089,16 @@ SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context)
|
|||
if (!_this->egl_data) {
|
||||
return SDL_SetError("OpenGL not initialized");
|
||||
}
|
||||
|
||||
|
||||
if (!_this->egl_data->eglMakeCurrent) {
|
||||
if (!egl_surface && !context) {
|
||||
/* Can't do the nothing there is to do? Probably trying to cleanup a failed startup, just return. */
|
||||
return 0;
|
||||
} else {
|
||||
return SDL_SetError("OpenGL not initialized"); /* something clearly went wrong somewhere. */
|
||||
}
|
||||
}
|
||||
|
||||
/* The android emulator crashes badly if you try to eglMakeCurrent
|
||||
* with a valid context and invalid surface, so we have to check for both here.
|
||||
*/
|
||||
|
@ -1101,7 +1110,7 @@ SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context)
|
|||
return SDL_EGL_SetError("Unable to make EGL context current", "eglMakeCurrent");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue