mirror of https://github.com/encounter/SDL.git
[KMS/DRM] Correct comments about last bugfix.
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@ -1781,14 +1781,17 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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int ret = 0;
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if ( !(dispdata->gbm_init) && !is_vulkan && !vulkan_mode ) {
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/* Maybe you didn't ask for an OPENGL window, but that's what you will get.
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At the end of this function, we must have marked the window as being OPENGL
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/* If this is not a Vulkan Window, then this is a GL window, so at the
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end of this function, we must have marked the window as being OPENGL
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and we must have loaded the GL library: both things are needed so the
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GL_CreateRenderer() and GL_LoadFunctions() calls in SDL_CreateWindow()
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succeed without having to re-create the window.
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We must load the EGL library too, which can't be loaded until the GBM device
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has been created, because SDL_EGL_Library() function uses it. */
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We must load the EGL library too, which can't be loaded until the GBM
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device has been created, because SDL_EGL_Library() function uses it. */
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/* Maybe you didn't ask for an OPENGL window, but that's what you will get.
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See previous comment on why. */
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window->flags |= SDL_WINDOW_OPENGL;
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/* Reopen FD, create gbm dev, setup display plane, etc,.
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